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A SU to 3DCoat project

A SU to 3DCoat project

Postby michaliszissiou » Fri Jan 28, 2011 1:22 pm

Nothing special, just to show a possible workflow.

1. The new SU8 collada export is compatible with blender 2.49b collada1.4 importer. (ask to triangulate, no textures needed as we gonna paint and UV to another app)
2. I Used blender2.49b just to convert the collada to obj. Here we have to (a) join the groups to one mesh (b) select all vertices and delete doubles. Easy 2 clicks operation. Export as obj.
3. Imported to 3dcoat, more sculpt and simple texture wrapping. Added the statuette. Some clay is needed here.
A ~20K tris mesh, rendered in 3dcoat, real time Cuda supported renderer at 4000px.
Or alternatively export it as a 3K mesh with UVs and normal or displacement maps.

*Its important to clean all internal faces in SU first. Normals of faces outward, and keep the mesh waterproof (no openings) :lol:
**(blender2.5x-2.56 is full of bugs and importers don't work well)

Not a precise copy but inspired from the Alberto Giacometti's great sculpting.
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Re: A SU to 3DCoat project

Postby numbthumb » Fri Jan 28, 2011 6:11 pm

Thanks for keeping us informed about this, michalis! :enlight:
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Re: A SU to 3DCoat project

Postby Rich O Brien » Fri Jan 28, 2011 7:37 pm

Point #2 - you mention joining groups into 1 then deleting doubles. What do you mean exactly? Double what?
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Re: A SU to 3DCoat project

Postby numbthumb » Fri Jan 28, 2011 8:45 pm

Duplicate vertices maybe?
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Re: A SU to 3DCoat project

Postby jason_maranto » Fri Jan 28, 2011 8:47 pm

Duplicate co-planar faces?
I create video tutorial series about several 2D & 3D graphics programs.
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Re: A SU to 3DCoat project

Postby Pilou » Fri Jan 28, 2011 9:08 pm

Man walking inside furniture! :fro:
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Re: A SU to 3DCoat project

Postby Pilou » Fri Jan 28, 2011 9:37 pm

Last edited by Pilou on Sat Jan 29, 2011 12:52 am, edited 1 time in total.
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Re: A SU to 3DCoat project

Postby michaliszissiou » Fri Jan 28, 2011 11:39 pm

It seams that collada exporter (or blender importer) duplicates vertices-faces. It also splits meshes in an unpredictable way :lol: .
So two-three clicks operations in blender fix all these. Join the objects, remove doubles (vertices)
Merci beaucoup Pilou ! Il y en a d'autres à suivre , j'espère :D
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Re: A SU to 3DCoat project

Postby Pilou » Sat Jan 29, 2011 12:53 am

Without problem as soon as I discover some cool one! :enlight:
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Re: A SU to 3DCoat project

Postby michaliszissiou » Mon Jan 31, 2011 6:14 am

A fast 10 min sculpting in 3dcoat. A cave like scene
Imported in SU, with UVs and low poly topology ~20k
Download the skp here and have fun
http://www.mediafire.com/file/i12b6w9jn ... ve.skp.zip
Using podium v2, no bumps etc, but I like this impressionistic mood :lol:
CaveS.jpg


You may prefer to download the .3ds file with normal and displacement maps (for thea users lol) Displacement works fine with 2-3 subdivisions. Recommended.
http://www.mediafire.com/file/bbc24822x ... ave3ds.zip
Here a 3dcoat render, in real time.
cave3DCS.jpg
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Re: A SU to 3DCoat project

Postby Pilou » Mon Jan 31, 2011 10:46 am

Platon...ismical ! :enlight:
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Re: A SU to 3DCoat project

Postby shura » Mon Jan 31, 2011 2:24 pm

It's alive!
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