SketchUcation Premium Membership

 

 

More Characters

Re: More Characters

Postby boofredlay » Sun Jan 02, 2011 6:12 am

Give him side burns and its Shaft!
User avatar
boofredlay
Global Moderator
 
Posts: 9008
Joined: Mon Oct 22, 2007 1:50 pm
Location: Huntsville/Madison Alabama
Name: Eric Lay
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: architecture
Level of SketchUp: Advanced

Re: More Characters

Postby urgen » Sun Jan 02, 2011 9:57 am

...some offtop...Obama in ZBrush. :D ..hapy new year again! :enlight:
1239303698obama.jpg
Please, register (free) to access all the attachments on the forums.
--pupil forever...------
User avatar
urgen
 
Posts: 624
Joined: Mon Nov 12, 2007 10:06 pm

Re: More Characters

Postby liam887 » Sun Jan 02, 2011 5:10 pm

lol i second Robert Downey Jr's character in Tropic Thunder
VISIT MY ONLINE GALLERY
http://www.behance.net/liam887
liam887
 
Posts: 1247
Joined: Thu Apr 23, 2009 12:03 pm
Location: London, United Kingdom
Name: Liam Keating
Operating system: Mac
SketchUp version: 8
License type: Pro
SketchUp use: illustration, cartoons
Level of SketchUp: Advanced

Re: More Characters

Postby solo » Sun Jan 02, 2011 5:26 pm

Yup, it needs work, after seeing that Z-brush version I realise that I need more practice and doubt SU would handle the poly's needed to create such a mesh not to mention the UV mapping thing that SU honestly does absolutely suck at.
My site

Quod gratis asseritur, gratis negatur.
User avatar
solo
Global Moderator
 
Posts: 10750
Joined: Mon Nov 12, 2007 1:46 pm
Location: Dallas, Texas
Name: Pete Stoppel
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: other
Level of SketchUp: Intermediate

Re: More Characters

Postby liam887 » Sun Jan 02, 2011 5:40 pm

solo wrote:Yup, it needs work, after seeing that Z-brush version I realise that I need more practice and doubt SU would handle the poly's needed to create such a mesh not to mention the UV mapping thing that SU honestly does absolutely suck at.


I would love somebody to develop precise UV tools to be used with SDS2!
VISIT MY ONLINE GALLERY
http://www.behance.net/liam887
liam887
 
Posts: 1247
Joined: Thu Apr 23, 2009 12:03 pm
Location: London, United Kingdom
Name: Liam Keating
Operating system: Mac
SketchUp version: 8
License type: Pro
SketchUp use: illustration, cartoons
Level of SketchUp: Advanced

Re: More Characters

Postby jo-ke » Sun Jan 02, 2011 8:44 pm

liam887 wrote:I would love somebody to develop precise UV tools to be used with SDS2!


that would be perfect!
User avatar
jo-ke
Premium Member
Premium Member
 
Posts: 584
Joined: Sun Mar 07, 2010 11:41 pm
Location: Ludwigshafen, Germany
Operating system: Windows
SketchUp version: 7
License type: Free
SketchUp use: interior design
Level of SketchUp: Intermediate

Re: More Characters

Postby michaliszissiou » Sun Jan 02, 2011 10:00 pm

Obviously there're better apps for this job (portrait sculpting)
But what you did pete with this tool is impressive. As its a cartoon like approach and its almost perfect. :berserk:
About UVs, I agree, SUs weak point. Here I have something for the wish list. Two simple and useful methods for wrapping.
1. projection via normals (camera). This is how a gradient simple map is transforming to zbrush "matcaps" materials. Its how a simple picture can work as 'fake' hdr reflections.
2. a cubic blurred edges method. Simple, seamless and effective with lot of seamless maps (easy to create in Ps)

A full UV editor is great but I don't believe that we see this in SU. Some great UI is needed to support this. Some powerful and expensive apps are weak here. Blender is great as a UV editor IMO, 3dcoat is even better. Lot of expensive plugins for max etc etc.

And
Have a great and creative 2011, all of you.
User avatar
michaliszissiou
 
Posts: 1239
Joined: Sun Jun 14, 2009 2:25 pm
Location: athens greece
Name: michalis

Re: More Characters

Postby SHAHEEN » Tue Jan 04, 2011 12:32 pm

U R AMAZING SOLO ... WISH TO BE SOME DAY LIKE U ... :mrgreen:
" An eye for an eye only ends up making the whole world blind "
Gandhi
SHAHEEN
 
Posts: 35
Joined: Mon Jun 30, 2008 1:10 pm
Location: Palestine

Re: More Characters

Postby mitcorb » Tue Jan 04, 2011 5:20 pm

@Urgen:
While I know your excellent capabilities from your posts here in the forum, how would I detect that your image of Obama is indeed originating from a model done in zbrush, or Blender, or Modo?
Technically brilliant image by the way.
I take the slow, deliberate approach in my aimless wandering.
User avatar
mitcorb
Top SketchUcator
 
Posts: 3407
Joined: Sat Mar 22, 2008 2:32 pm
Location: USA
Name: Tim
Operating system: Windows
SketchUp version: 8
License type: Free
SketchUp use: architecture
Level of SketchUp: Intermediate

Re: More Characters

Postby urgen » Tue Jan 04, 2011 5:29 pm

mitcorb wrote:@Urgen:
While I know your excellent capabilities from your posts here in the forum, how would I detect that your image of Obama is indeed originating from a model done in zbrush, or Blender, or Modo?
Technically brilliant image by the way.

... guys, this is not my work! :o :? but I know: it's ZBrush ;)
...is the work of really ZBrush professionals ...
--pupil forever...------
User avatar
urgen
 
Posts: 624
Joined: Mon Nov 12, 2007 10:06 pm

Re: More Characters

Postby dacad » Tue Jan 04, 2011 7:37 pm

Hi Solo

Nice Oddie models. I would like to ask you if you always make the arms (members) separate meshes from the body and place them in position after sculpting? wouldn't be better to sculpt them as on single meshs with nice loops around the junctions or is this better workflow for sketchup?

I've try that some time ago but the problems for me starts when we have to pose them, either in skethcup with plugins or at other software. So normally I try to model everything in the final position but also try to keep a clean mesh and loops around it, so that if i have to do any edition in other software it's easier. I just try to use sculping in sk for smaler details and thins (i found that sculpting trough ruby for me doesn't have the responsiveness in the mesh to fell right) The funny thing is that i found that modeling this in sketchup trough the regular box modeling approach can have advantages like keeping the unsmoth lines as guides (does this make sense?).

You can see below an example of what i mean (one of mine old never endind personal projects).
Please, register (free) to access all the attachments on the forums.
dacad
 
Posts: 247
Joined: Sat Apr 12, 2008 6:15 pm

Re: More Characters

Postby solo » Tue Jan 04, 2011 7:55 pm

Dacad,

The only way is to keep an undivided version with limbs grouped seperately, then when you need to re-pose, you adjust as needed, explode, intersect and divide, clean (keeping the original as base template for future changes)

The ears are intersecting model?
My site

Quod gratis asseritur, gratis negatur.
User avatar
solo
Global Moderator
 
Posts: 10750
Joined: Mon Nov 12, 2007 1:46 pm
Location: Dallas, Texas
Name: Pete Stoppel
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: other
Level of SketchUp: Intermediate

Re: More Characters

Postby dacad » Tue Jan 04, 2011 8:19 pm

Solo

Hmmm, it seems to much time and work lost in cleaning to be a good approach, but I think it must depend in the model we're working on. In a model with fewer articulations it can work, but something as complex as a hand or an octopus tentacle in can be hard to justify, specially if the final mesh won't have good quality after the posing.

And yes, the ears are intersecting the model. I just wanted the ears, at that stage, to have a good connection to the head, and was going to clean everything up after all the details were done (and if you notice, the mesh topology in them, are really rough and heavy).

Thanks
dacad
 
Posts: 247
Joined: Sat Apr 12, 2008 6:15 pm

Re: More Characters

Postby lapx » Tue Jan 04, 2011 8:29 pm

Solo,
You must draw in sketchup 24/24. I am simply amazed at how you come up with this in su. Ofcourse I have never played to much with the scripts your talking about. Your skills with su are amazing.
How would you begin to even make the clothes that you show so skillfully!
lapx
 
Posts: 576
Joined: Wed Dec 05, 2007 11:14 pm

Re: More Characters

Postby mitcorb » Tue Jan 04, 2011 9:03 pm

@Urgen: :oops: mine.
@Solo: please excuse my clutter :oops:
I take the slow, deliberate approach in my aimless wandering.
User avatar
mitcorb
Top SketchUcator
 
Posts: 3407
Joined: Sat Mar 22, 2008 2:32 pm
Location: USA
Name: Tim
Operating system: Windows
SketchUp version: 8
License type: Free
SketchUp use: architecture
Level of SketchUp: Intermediate

Re: More Characters

Postby nomeradona » Wed Jan 05, 2011 4:27 am

very impressive as always.
nomeradona
 
Posts: 1302
Joined: Mon Nov 26, 2007 4:46 am

Re: More Characters

Postby solo » Wed Jan 05, 2011 5:21 pm

Without UV tools or texture brushes I'm only really able to make a caricature of his face, need to use Z-brush or 3D coat if I want more realistic results.
Please, register (free) to access all the attachments on the forums.
My site

Quod gratis asseritur, gratis negatur.
User avatar
solo
Global Moderator
 
Posts: 10750
Joined: Mon Nov 12, 2007 1:46 pm
Location: Dallas, Texas
Name: Pete Stoppel
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: other
Level of SketchUp: Intermediate

Re: More Characters

Postby boofredlay » Wed Jan 05, 2011 8:20 pm

Lift the upper lip just a bit and that is a dead ringer for Don Cheadle.
http://www.celebrityring.info/images/pi ... adle-5.jpg

Edit: Oh, and well done sir :thumb:
User avatar
boofredlay
Global Moderator
 
Posts: 9008
Joined: Mon Oct 22, 2007 1:50 pm
Location: Huntsville/Madison Alabama
Name: Eric Lay
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: architecture
Level of SketchUp: Advanced

Re: More Characters

Postby solo » Wed Jan 05, 2011 8:46 pm

Well that settles that, Don Cheadle plays Obama in the movie :thumb:

Okay moving on, Yoda in progress, still lots to do.
I'm loving SDS2.

yoda SU.jpg
Please, register (free) to access all the attachments on the forums.
My site

Quod gratis asseritur, gratis negatur.
User avatar
solo
Global Moderator
 
Posts: 10750
Joined: Mon Nov 12, 2007 1:46 pm
Location: Dallas, Texas
Name: Pete Stoppel
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: other
Level of SketchUp: Intermediate

Re: More Characters

Postby liam887 » Wed Jan 05, 2011 8:56 pm

Ha thats great, have you ever tried any of the 3d sculpting tools such as zbrush or mudbox anyway? I cannot wait for SDS2 now!
VISIT MY ONLINE GALLERY
http://www.behance.net/liam887
liam887
 
Posts: 1247
Joined: Thu Apr 23, 2009 12:03 pm
Location: London, United Kingdom
Name: Liam Keating
Operating system: Mac
SketchUp version: 8
License type: Pro
SketchUp use: illustration, cartoons
Level of SketchUp: Advanced

Re: More Characters

Postby solo » Wed Jan 05, 2011 9:02 pm

I have tried the demo versions, took a while to get a basic understanding of the Z-brush sculpting UI, navigating was awful as I'm so used to SU.
Never bothered to really get into it.
My site

Quod gratis asseritur, gratis negatur.
User avatar
solo
Global Moderator
 
Posts: 10750
Joined: Mon Nov 12, 2007 1:46 pm
Location: Dallas, Texas
Name: Pete Stoppel
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: other
Level of SketchUp: Intermediate

Re: More Characters

Postby numbthumb » Wed Jan 05, 2011 9:03 pm

:shock:
Pete, the Force runs strong in you. Pass on what you have learn. :)
Comfortably numb...
numbthumb
Top SketchUcator
 
Posts: 1298
Joined: Thu Jun 25, 2009 10:21 am

Re: More Characters

Postby solo » Wed Jan 05, 2011 9:27 pm

I will try, I guess you need OCD to do this kinda thing.

Update, Added eyes rounded face a little (jowls), and started with neck.
Please, register (free) to access all the attachments on the forums.
My site

Quod gratis asseritur, gratis negatur.
User avatar
solo
Global Moderator
 
Posts: 10750
Joined: Mon Nov 12, 2007 1:46 pm
Location: Dallas, Texas
Name: Pete Stoppel
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: other
Level of SketchUp: Intermediate

Re: More Characters

Postby Frederik » Wed Jan 05, 2011 9:31 pm

:shock:
Just a few month ago, I wouldn't have believed something like this would be possible in SU...
Pete, you sure take SU to another level with Whaats SDS2 plug-in... :thumb:
User avatar
Frederik
Top SketchUcator
 
Posts: 2172
Joined: Mon Nov 12, 2007 8:13 pm
Location: Denmark
Name: Kim Frederik
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: engineering and mechanical design
Level of SketchUp: Advanced

Re: More Characters

Postby dale » Wed Jan 05, 2011 9:36 pm

Absolutely agree with Frederik
This is great and unbelievable to watch.
Just monkeying around....
User avatar
dale
Top SketchUcator
 
Posts: 2347
Joined: Sat Mar 08, 2008 5:22 pm
Location: B.C Canada
Name: Dale Stephens
Operating system: Mac
SketchUp version: 8
License type: Pro
SketchUp use: architecture
Level of SketchUp: Intermediate

Re: More Characters

Postby solo » Wed Jan 05, 2011 9:46 pm

Thanks, I'm enjoying SU again.

Light saber from warehouse (3mb :shock: )
Please, register (free) to access all the attachments on the forums.
My site

Quod gratis asseritur, gratis negatur.
User avatar
solo
Global Moderator
 
Posts: 10750
Joined: Mon Nov 12, 2007 1:46 pm
Location: Dallas, Texas
Name: Pete Stoppel
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: other
Level of SketchUp: Intermediate

Re: More Characters

Postby numbthumb » Wed Jan 05, 2011 9:53 pm

How "heavy" is Yoda?
Comfortably numb...
numbthumb
Top SketchUcator
 
Posts: 1298
Joined: Thu Jun 25, 2009 10:21 am

Re: More Characters

Postby solo » Wed Jan 05, 2011 9:57 pm

Without light saber 3.1mb
My site

Quod gratis asseritur, gratis negatur.
User avatar
solo
Global Moderator
 
Posts: 10750
Joined: Mon Nov 12, 2007 1:46 pm
Location: Dallas, Texas
Name: Pete Stoppel
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: other
Level of SketchUp: Intermediate

Re: More Characters

Postby urgen » Wed Jan 05, 2011 9:58 pm

solo wrote:... Yoda in progress...

... :shock: :D
solo wrote:Without light saber 3.1mb

...it is a bit... :thumb:
--pupil forever...------
User avatar
urgen
 
Posts: 624
Joined: Mon Nov 12, 2007 10:06 pm

Re: More Characters

Postby solo » Wed Jan 05, 2011 10:10 pm

It is a little high, I will reduce when I have all detailed mesh done.
Please, register (free) to access all the attachments on the forums.
My site

Quod gratis asseritur, gratis negatur.
User avatar
solo
Global Moderator
 
Posts: 10750
Joined: Mon Nov 12, 2007 1:46 pm
Location: Dallas, Texas
Name: Pete Stoppel
Operating system: Windows
SketchUp version: 8
License type: Pro
SketchUp use: other
Level of SketchUp: Intermediate

SketchUcation One-Liner Adverts

by Ad Machine » 5 minutes ago

Vertex Tools for SketchUp. Take control over each vertex with this vertex editor for SketchUp.

Premium Members get 20% discount!

Ad Machine
Robot
 
Posts: 2012

PreviousNext

Return to Organic Modelling

Who is online

Users browsing this forum: No registered users and 0 guests