DJMX1 wrote:Hello, when a 3D model is too large, during a trip to the pass textured view bounding box. This view is generated automatically, but I find it interesting and useful. Could you create a plugin that allows me of then activated by keyboard shortcut. Thank you in advance PS: I'm French, excuse my lousy english http://forums.sketchucation.com/viewtop ... 77#p179977
I mentioned sometime ago I'd post the LightUp version of this. So here it is - just put the Ruby in your plugins folder.
Right-click on a ComponentInstance and choose "Replace with Proxy Component" to flip it into a box. Right-click again to restore the original geometry.
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Last edited by Rich O Brien on Fri Dec 07, 2012 11:46 pm, edited 6 times in total.
Reason:Just cleaning up and organizing the Plugin forum. Correcting [Plugin] tag and uppercase title
I had worked on a script that replaced groups with more of a true bounding box, but never quite got it to do what I wanted it to do. I have some more ideas now, as I am learning more about Ruby and the SU API. But I would not ocunt on anything from me, especially seeing that Fredo is working on Ghost Comp.
As for actually forcing the screen to stick on that level of bounding box detail, its not something that is do-able through Ruby. We can only come close, with things like ghostcomp.
DJMX1 wrote:Thank you Adam. Your plugin is based Ghostcomp really! is very useful but I still am disappointed, I just want an even lighter than wireframe in order to turn quickly in a complex scene.
What you're asking is Level-of-Detail switching which is going to be clunky in SU. You could do something that watched the camera position etc but its a real hack. So what you ask is something for Google not me.
DJMX1 wrote:Adam if only you could make proxy boxes be rendered as original components (on export 2d grafics) it'd be the greatest break thru!
Ah, well if you're using that very fine LightUp software, this happens automagically when you switch to Tourtool mode.