The Art of SketchUp - part 2: Sci-Fi

Re: The Art of sketchup - part 2: Sci-Fi

Postby ken28875 » Thu Sep 30, 2010 4:31 pm

liam887 wrote:I wish I had never told you now haha :roflmao:

That looks bloody amazing from all the entries I have seen you deserve to win by far I can see this in the game for sure the eve guys and fans will love it good luck hopefully ill get all my deadlines behind me and aim for second place!


Hi Liam,

Haha...too late now, I am in...j/k ;) Thanks for your kind words and I wish you will finish yours and enter it on time.

Pilou wrote:Amazing! :enlight:
Any statistics about nbs faces? Components, Groups?


Salut Pilou,

Desole, I don't keep track of polycount, components and groups. But I can assure you that there are tons of them.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

ok, so last night was not quite productive. My little princess was not able to sleep and cried due to teething. Then after I sooth her back to sleep, I went out to take a break on the sofa, but fell asleep. LOL

I guess my body was so tired from all the lack of sleep from the past week and needed to shut down. Well, it's good. I needed to recharge.

I woke up at 6am, just an hour before getting ready to go to work. I had time to only block the other part of the ship that could be another smaller ship on its own.

Below are the 6 views (front, back, left, right, top, and bottom) that are required for the submission.

So my plan is to enter them as well as have another entry with all the perspective and close up of the starship.

All of them are still WIP and I have lots to do (adding details, panels on the hulls, etc.). I will also have interior of some docks for little starfighters or something.

Thank you for visiting and have a wonderful day!

_KN















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Re: The Art of sketchup - part 2: Sci-Fi

Postby Solidseal » Thu Sep 30, 2010 4:38 pm

Render it :D

Amazing work .
Maybe I missed it but do you have a name for it ?
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Re: The Art of sketchup - part 2: Sci-Fi

Postby dale » Thu Sep 30, 2010 4:39 pm

Been really enjoying this thread. Thought I would post this as an inspiration for you to keep visualizing, as we may need them sooner than we think.
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Re: The Art of sketchup - part 2: Sci-Fi

Postby liam887 » Thu Sep 30, 2010 4:45 pm

yeah your going to have to think of a good name now! Well my deadline just in so time to start on this beast over the weekend, looking really good. For the 6 views have you tried to turn edges and hidden geo off and do a view in monochrome with profiles on or edges?
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Re: The Art of sketchup - part 2: Sci-Fi

Postby ken28875 » Thu Sep 30, 2010 5:19 pm

@ Solidseal: I won't have any colored rendering as the contest does not require it (just option). Therefore i will mainly focus on the crazy details of the model. I will probably do a some colored illustrations when i have time after the contest is over.

I don't have a name yet. But it will be part of one of the races from the EVE universe. Maybe I should start a thread so people can give vote and suggest for a name for that starship. lol

@ Dale: Thanks, I am glad you've been enjoying this thread. Maybe they will build my starship to go to Planet "G" in the future. ;)

@ Liam: Glad to know you will be able to do something for the contest. Best of luck!
Yes, I will turn off the hidden lines. What I meant to say was that the contest requires 6 views, but did not say these are my final entries. LOL ;) Thanks for pointing that out though. honestly, I don't know how the final submission and presentation will look like. But something like this below or do some Vray renders with lines overlaid on top like the previous perspective renders might be the way to go.

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Re: The Art of sketchup - part 2: Sci-Fi

Postby liam887 » Thu Sep 30, 2010 5:32 pm

yeah I think a render overlaid in PS with some fancy blending might go down a treat however I am wary as they request line art only? still got two weeks before deadline so see what everybody else is doing first I know a lot of people wont post till the end also. Im sure it will look fine my plan is to do plain black and white line art and then do a digital paint of one of an orthographic view.
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Re: The Art of sketchup - part 2: Sci-Fi

Postby ken28875 » Fri Oct 01, 2010 2:46 pm

liam887 wrote:yeah I think a render overlaid in PS with some fancy blending might go down a treat however I am wary as they request line art only? still got two weeks before deadline so see what everybody else is doing first I know a lot of people wont post till the end also. Im sure it will look fine my plan is to do plain black and white line art and then do a digital paint of one of an orthographic view.


Hello Liam,

How is it going with your starship?

I think i will focus mainly on my high detailed model with the 6 views in black/white lines for the main submission. I will also submit another one with renders of different views and details like the ones below. I don't think I will have time to do a colored render. since it is just an option, I don't think it will be a big deal. There are many entries (most of the nice ones actually) that have great colored renders, but the 6 views are so simple and even lack the details. Since the judges will mainly look at the orthogonal views, I want to show some very nice detailed views.

Here are some more views of the WIP from last night or this morning since It's past 6am and I am still awake. :enlight:

I added a lot more details, but still have to finish some parts that are still empty. But it's getting there.

Thanks for viewing and have a great friday and weekend!

_KN





















You have to zoom in very closely to see these details:

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Re: The Art of sketchup - part 2: Sci-Fi

Postby artysmedia » Fri Oct 01, 2010 2:53 pm

I think I need an electron microscope to see all the details you've put
Like the render style :lol:
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Re: The Art of sketchup - part 2: Sci-Fi

Postby pilou » Fri Oct 01, 2010 4:09 pm

:shock: :fro:
There is a bolt missing! :D
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Re: The Art of sketchup - part 2: Sci-Fi

Postby michaliszissiou » Sun Oct 03, 2010 1:50 am

@pilou :roflmao:
@ken
great work. I'm not sure if this can help but here an asteroid like. Use it if you like
http://www.mediafire.com/?d54364rm2uv4rmx
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Re: The Art of sketchup - part 2: Sci-Fi

Postby EscapeArtist » Sun Oct 03, 2010 2:20 am

WOW! That detail is amazing! :thumb: :thumb:
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Re: The Art of sketchup - part 2: Sci-Fi

Postby dolphus » Mon Oct 04, 2010 5:56 am

Ken it was obvious when you posted the first views of the ship that this was going to be special....well you did not disappoint.....it is magnificent....a benchmark ...very well done... :thumb: ......next???????
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Re: The Art of sketchup - part 2: Sci-Fi

Postby ken28875 » Wed Oct 06, 2010 5:02 pm

@ artysmedia/Roberto: Thank you. I used Vray and overlay with Sketchup lines.

@ Pilou:
Pilou wrote::shock: :fro:
There is a bolt missing! :D


LOL....but it's true...there is a missing bolt! Pilou has the eye of an eagle. :shock: I will ask the engineering crew on board of the ship to fix it. :D



@ Michalis: Thank you very much for your asteroid, but I will probably not use it this time as I won't have time to do a colored render. I might use it in the future though. :thumb:

@ Escape artist/Jeff: Glad you like the details. Thanks.

@ Coen: Thanks for your comment. Hope all is well in Rotterdam.

Here are the latest WIP with more details added. One more week to go. Deadline for the contest is next Wednesday. I have the back (top and bottom) to finish.

I run into a problem when rendering with Vray. It worked when it's half of the ship. But when I mirrored the model to have a both sides, Sketchup and Vray crashed. :cry: Maybe they cannot handle such a big and intensive polycount.

Anyway, thanks for viewing. Have a terrific day!

_KN





















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Re: The Art of sketchup - part 2: Sci-Fi

Postby artysmedia » Wed Oct 06, 2010 6:28 pm

ken28875 wrote:@ artysmedia/Roberto: Thank you. I used Vray and overlay with Sketchup lines.

Thanks for the tip :thumb:
You are a monster! :knockout:
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Re: The Art of sketchup - part 2: Sci-Fi

Postby Solidseal » Wed Oct 06, 2010 10:02 pm

What is the purpose of the small 'ship' on the side ?

Is it an escape pod of somekind or really a part of the whole?


And really .. I dont like the ship anymore ... It's to damn real .. even real ships are less ... real o0
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Re: The Art of sketchup - part 2: Sci-Fi

Postby CoreMaster110 » Fri Oct 08, 2010 2:52 pm

Awesome :D :thumb: :thumb: :thumb:
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Re: The Art of sketchup - part 2: Sci-Fi

Postby liam887 » Sat Oct 09, 2010 6:14 pm

Well I just got back from London late last night and have picked up more work while I was down there with only seven days before my deadline :-( so no chance of free time to make a ship in time for the 13th deadline.
Im glad I told you about this, I think you can win you have the best entry I have seen so far and your flying the banner for all the sketchup users!
As for the render and crashing try deleting everything not in the camera shot to take the size down thats what I have done in the past for some larger models!
Looks great good luck ill be following the judging and results over on the eve competition website.
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Re: The Art of sketchup - part 2: Sci-Fi

Postby ken28875 » Sun Oct 10, 2010 6:00 am

@ Roberto/Artysmedia: You're welcome. Anytime.

@ solidseal: honestly, I wasn't sure what to do about that second ship. I wanted to do something more interesting in shape and less symetrical. It is part of the main ship or it could be an escape ship.

dolphus wrote:Ken it was obvious when you posted the first views of the ship that this was going to be special....well you did not disappoint.....it is magnificent....a benchmark ...very well done... :thumb: ......next???????


@ Dolphus: Thank you , Sir. What's next? Well, I still have to finish the starship. I will probably go back to finishing the fantasy interior renders after the EVE contest.
Thanks for the explanation of the "Worm thing". Very nice stuff.

liam887 wrote:Well I just got back from London late last night and have picked up more work while I was down there with only seven days before my deadline :-( so no chance of free time to make a ship in time for the 13th deadline.
Im glad I told you about this, I think you can win you have the best entry I have seen so far and your flying the banner for all the sketchup users!
As for the render and crashing try deleting everything not in the camera shot to take the size down thats what I have done in the past for some larger models!
Looks great good luck ill be following the judging and results over on the eve competition website.


@ Liam: Thanks for your kind words and support. Hopefully, I will get one of the first 3 prizes. Sorry to hear that you will not be able to submit something. Yes, I thought about deleting things outside the camera for faster render, but this model is huge and it might be time consuming since I have many views.

By the way, pretty nice solar explorer. :thumb: Can't wait to see some renders and more close-up details. Oh, you might want to change "Exolorer" to "Explorer". Actually "Solar Exolorer" is an interesting name though. ;)

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

So the starship is pretty much done. I have to do some b/w renders and the presentation for submission. Hopefully everything should be done by monday. Then I can go sleep and hibernate for a week. ;)

Thanks for viewing.

Have a nice one!

_KN







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Re: The Art of sketchup - part 2: Sci-Fi

Postby d12dozr » Sun Oct 10, 2010 7:19 am

Excellent work, Ken...the level of detail is amazing.

Some of the small details are lost in the line overlay, if you want to make the lines finer you can export from SU at double the final resolution and re-size down afterward...just a thought, use it or toss it :)
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Re: The Art of sketchup - part 2: Sci-Fi

Postby michaliszissiou » Sun Oct 10, 2010 12:16 pm

Great once again :thumb: . Heavy outline ruin the beauty of your model. IMO
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Re: The Art of sketchup - part 2: Sci-Fi

Postby liam887 » Sun Oct 10, 2010 1:56 pm

Yeah I didn't notice the spelling mistakes thanks for pointing it out, good job its still a WIP!
How big is the file in SU for this contest model, I would like to paint it up one day in photoshop if you would let me although not any time soon I have too much work on in real life and University, still disappointed I could not enter but im glad you will get one of the top three with an awesome sketchup model.

You know if you win they will put this in the game how awesome would that be!
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Re: The Art of sketchup - part 2: Sci-Fi

Postby ken28875 » Tue Oct 12, 2010 7:18 am

@ Marcus and Michalis: Thanks for your feedback. Yes, the plan was to have the lines thinner so you can see the details.

@ Liam: I would not mind to give the file to you if you want to do a paintover. But it is huge...something like 40 MB. For those who love numbers, the model has over 100 components and it has almost 2 millions polygons.

All right, I finally finished it. It took me 3 weeks, working a few hours each night. I am like a zombie now, but I think these sleepless nights were worth it.

Here is the final submission:



You can see the DeviantArt submission here:

http://browse.deviantart.com/contests/2010/eveonline/#/d30la31

What's next? I will go back to finish my 2 fantasy interiors that I was working on.

I hope you had enjoyed following this thread of the WIP of the Starship as much as I enjoyed working on it. I really appreciate everyone kind comments and support.

Thank you and have a good night (I will be sleeping for the next few days... ;) )

All the Best,

_KN

















































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Re: The Art of sketchup - part 2: Sci-Fi

Postby shura » Tue Oct 12, 2010 8:38 am

MASSIVE!
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Re: The Art of sketchup - part 2: Sci-Fi

Postby liam887 » Tue Oct 12, 2010 11:34 am

Yeah thanks it has great lines to will be easier to paint and dont worry 40MB is ok but wont get round to it for a while im really busy with work and university.

amazing!
Be careful tho im sure the rules stated 6 line drawings and then an optional 'single' piece of concept work that can be rendered painted etc. You sure you can have that many images on the submission?
Anyway good luck thats a sure winner or top three it has to be if not I cant wait to see what the other entries were!!!! :o
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Re: The Art of sketchup - part 2: Sci-Fi

Postby ken28875 » Tue Oct 12, 2010 4:55 pm

@ Shura: haha, that's the idea. Thank you. :-)

@ Liam: Yes, I did carefully read the rules and was wondering how to break them without being disqualified. Rules are made to be broken, right? I browse all the other entries and most of them (the best ones) somehow broke the rules. Technically, we added more to the submission. Anyway, I think the most important parts are the 6 views as the colored render is optional. I believe this contest is not about who can have the best render but who can give them what they need to build a starship, which is the schematic line drawing . People at CCP have their own textures and set of colors for each race already. So this is my strategy, if I give them the best line drawing with details in real and accurate dimensions, I will have more chance to get a prize.

My other plan is actually to sell them the model if I win. They want the line drawing to build their model. But why do it when they can actually have the real model. I am guessing, it will take more than 3 weeks (working 4-5 hours a day) for a Maya or Max user to build this kind of detailed model. So they will save time and money if they buy mine. It's a win-win situation. ;)

So I may not be able to give you the model, if assuming I win and they want to buy my model. Will see.

Take care,

_KN
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Re: The Art of sketchup - part 2: Sci-Fi

Postby Solidseal » Tue Oct 12, 2010 5:21 pm

Very nice.
You are allready a winner. However, there are a few in the contest that have very very impressive ships.

Good luck

:)
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Re: The Art of sketchup - part 2: Sci-Fi

Postby Ghalko » Tue Oct 12, 2010 10:13 pm

Just an idea for the contest: I play a bit of Eve, so "Typhon" is awfully close to "Typhoon" a ship in an enemy faction. You might not want to actually name the ship, allowing CCP to do that as they have naming schemes.

I was thinking of submitting with an Angel faction ship (seen by unknown pilots and only recently confirmed as a background story.) But I am no where even close to as good, my ideas might be good, but can't get them to form very well. Only recently picked up plug-ins.

I wish you the best, though I will probably be shooting at yours rather than flying it. :twisted: Though it looks like it could certainly put a dent in anything it comes across. :shock:
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Re: The Art of sketchup - part 2: Sci-Fi

Postby dolphus » Wed Oct 13, 2010 5:54 am

Holding thumbs for you Ken....you ARE a winner..the best!!! Good luck
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Re: The Art of sketchup - part 2: Sci-Fi

Postby teofas » Wed Oct 13, 2010 7:42 am

wheres the bow icon!!!! i cant find it!!!! :?: hehe well you know what i think of your work, an inspiration brother!!
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Re: The Art of sketchup - part 2: Sci-Fi

Postby ken28875 » Thu Oct 14, 2010 4:54 am

@ Solidseal: Thanks for your kind words. Yes, there are many great submissions. It will be a tough decision for the judges.

@ Ghalko: Thanks for the feedback. I am not an Eve player and did not know much about the Eve universe till this contest. I just checked, and you were right, there is ship named Typhoon. Oh well...it's not a big deal...they can always rename my ship. LOL ;)

@ Thank you for you support, Mr. Cochrane.

@ Thank you for your nice comment, Teo. I am glad my sketchup models are an inspiration to you. Your Vray renders really inspire me to learn and improve my Vray skills.

Have a nice day!

_KN
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