My first post, it's for a project I decided to start about an hour ago now, for the firefly spaceship from the film "Serenity" and the series "Firefly". Anyways, here is the real thing:
This is my first sci-fi model so i'm not really expecting good results, but i'll keep going and see what happens
Here is my current progress after about half an hours worth of modelling:
Last edited by hobbnob on Thu Jun 17, 2010 6:06 pm, edited 1 time in total.
Good luck! I just watched the "Objects in Space" episode the other day, great series (available on Netflix, BTW!)
Cheers mate, i never knew about that website, i've only ever seen the movie.
Here are a couple more pics, i got an engine done, it will be no problem copying it over to the other side:
And with hidden geom:
It's just under 1K polies atm, i'm guessing it'll be around 8K when i'm finished
Had a bit of progress on the serenity, I found a tiled texture for the panels so i've been applying that, and I've made the basic hull of the ship.
However I have yet to texture the rear:
They look great, actually!
hehe cheers. Couple more pics, i textured the rear of the ship and added a solar panel. I'm slightly concerned by the lack of replies, whether this is because of the content of the wip's or my reputation as a gun modeller I am not sure, but the thread has got over 150 views so I'm doing something right
Anyways, here are the pics
If anyone would like to give a few ideas of more mainstream modelling that people would like then I'm happy to try and improve my skills.
Hmmm, by mainstream do you mean non-sketchyphysics? If that is the case, i would love to see what you can do with making courses (Like different tracks that can be used with SP). Another suggestion would be some organic modeling.
PS The ship looks really good! Can't wait to see the finished product!
Last edited by NOLA Saint™ on Mon Jun 14, 2010 3:22 pm, edited 2 times in total.
Yeah basically. The organic modelling sounds good, i've never even thought of doing that, looks very difficult, but i shall try. I'll see what I can do with circuits as well. No progress on the serenity, been working on Nola's louisiana sketchyphysics. Now then, time to learn organics
Last edited by hobbnob on Thu Jun 17, 2010 6:09 pm, edited 1 time in total.
BTM has a great Animal tutorial that would give you a good idea on how to start! (of course, it can be used on other organic modeling, not just animals)
Cheers lads. On the sp side of things, the model has been made with a sort of atmosphere, which if you travel outside of this then you will be in space, and gravity will be considerably lower. On the modelling side of things, slow progress because I have been concentrating on the sp
How is the model coming now?
same its looking really good! just keep going with the details they take ages but its well worth it in the end!
Good to see some more scifi stuff not that there is anything wrong with the arcitectural stuff around here its amazing but its always nice to see somebody making other models that are not cars and buildings!
As for the details I think thats the most fun part, I usually take a small section copy and paste it into a new document and really go to town on it. Then just paste it back onto the main model and delete the old geometry.
Ive put in a picture to show you what I mean. After roughing out a model (in this example my halo 3 frigate) i split it up into sections someitmes as many as 20-30 depending on how big the model is then work on each part as a seperate file slowly pasting them back to the main file. Also helps if your model is symetrical to just construct half of it and then copy and paste then flip the final half. I would also leave texturing till last, just colour the model one solid colour such as grey it helps to show up the details and lets you see the bits that need working on the most. You could also download kerk or podium trial verison to help see how the details look rendered?
Otherwise I sometimes find when you come to detailing working on the ship as a whole can seeem a bit daunting! and sometimes it feels like you are going nowhere fast! Take your time tho the results are always well worth it. If you need any help let me know, my computer is off with apple getting repaired but it should be getting back to me by the weekend at least fingers crossed!
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Liam, thats a good way of going about it!
Thanks Liam, heeding your advice I decided to do some work on the engine:
And as a result of this I am currently modifying the wings to fit the new engines:
It was mentioned earlier about me learning about circuit building and also organic modelling. No work yet on the circuit front I'm afraid, but I had a look at BTM's organic tutorial and have so far got this:
Lookin' good! But where the wing will be looks kinda weird, like you strayed from the tutorial! But it looks fine w/o Hidden Geometry on. I should really get back into organic modelling, it was really fun for me! PS if you want to see my best organic model, see my Toucan or Seal
Well, the bird (i assume, if not, i apologize, i am really tired from a busy day!) looks awesome. So does the SP Ship. Can't wait to see both!
Cheers mate, but how can I improve? Saying it's 'awesome' over and over again is all very well and good but it's not helping me at all. The reason I put this topic up is so that I can improve from other people's criticism, not as a showcase.
XD Sorry, mate. Well, if I were you, I would maybe add another route so people can have a choice of which way to go on the track, understand what i mean?
The AI will follow only their individual routes, you can make each one drive wherever you like
Yeah, make some take one route and some take the other!