by saturne45 » Wed May 12, 2010 10:44 pm
Very great job.....
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by Cyberdactyl » Wed May 12, 2010 11:58 pm
thomthom wrote:Did you model everything in SU?
Got a screenshot of the SU model in default colours?
Yes, all SU using Indigo. I posted it back in November..
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by jo-ke » Thu May 13, 2010 9:32 am
robert111 wrote:i need make good carpet with this plugin , but i dont have good setting for good carpet.
I think it is a good tool for shaggy carpets: I've made this one with that great plugin:
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by tomasz » Thu May 13, 2010 9:40 am
tak2hata wrote:assign fur_parameter to current material. add ruby definition for any exporters.
Thanks! Will certainly test it!
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by tue.tue » Thu May 13, 2010 3:22 pm
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by noom_jakri » Thu May 13, 2010 7:43 pm
wow,Amazing plugin
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by cronicash » Fri May 14, 2010 2:17 am
It builds really fast. So efficient yet looks so good. Kinda prefer to the displacement method. Trying to work with leaf (clipped) and arch at the mo to get a seed head on random stalks.. Just a quick instance and baked for 5mins. Thanks heaps solo. 
Edit: Easy as! (maybe a bit too higher population of seed lol, too easy to get kinda carried away) Another 5mins 
A bit taxing with the clipping otherwise effective.... Rendered using thea...
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by EscapeArtist » Fri May 14, 2010 2:49 am
Those grassland/prairie scenes look nice.
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by Richard » Fri May 14, 2010 4:20 am
Yeah that praire grass is amazing, would love to see your settings for that!
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by Pixero » Fri May 14, 2010 7:52 am
Would it be possible to have it make "guide hairs" that external renderers then could fill the inbetweens with a preset number of strands without bogging down SketchUp? Thats how most fur solutions work in other apps AFAIK. Another possibility is to be able to "style/comb" the guide hairs/strands. Maybe with splines as guides and Thomthoms coming vertex edit plugin? (A "Combing" function request, Thomthom.)  Edit, splines CAN be used as fur if you make it a component instance. But that way you'll edit all strands if you edit one. An option to use your own shape without it having to be a component maybe? (I'm talking about guide strands here.)
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by Richard » Fri May 14, 2010 9:46 am
Mate you can select the surface and make alternatives to fill the same space so that the components aren't all the same!
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by fabprera » Fri May 14, 2010 11:09 am
How I download the plugin? Help me please
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by Gaieus » Fri May 14, 2010 11:20 am
Hi Fabio,
Plugins are generally attached to the end of the very first post in the topic.
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by massimo » Fri May 14, 2010 12:50 pm
Really nice images cronicash. 
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by Pixero » Fri May 14, 2010 7:14 pm
Richard wrote:Mate you can select the surface and make alternatives to fill the same space so that the components aren't all the same!
Thats not what I was after. Styling fur/hair/grass is a way of...styling it to suite the geometry like combing hair on a head. "Guide hairs" is a way of using a few strands too control placement and direction and styling of a at render time full dense fur/grass/hair. Here are two links to other fur solutions that explains combing: http://www.worley.com/E/Products/sasquatch/combing.htmlhttp://www.joealter.com/newSite/combing.htm
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by Ruturaj » Sat May 15, 2010 8:21 pm
Really nice plugin ...... Autograss v1 0 .jpg Very nice Thanks .........
Thanks, RuturaJ
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by AcesHigh » Sat May 15, 2010 8:22 pm
xrok1 wrote:i knew i should have popped that before it got out of hand! who would have ever imagined fur for SU????????????????????????????? 
a very hairy nipple?? 
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by ENG. YASEEN » Sun May 16, 2010 7:03 pm
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by adityas » Mon May 17, 2010 12:38 am
What am I suppose to do after making fun with this tools? Should I cry or just shout to tell the author, "THIS IS A SUPER DUPER MARVELOUS PLUGIN!!!" Damn good... simple but... (I cant't explain with words).
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by mariocha » Mon May 17, 2010 4:09 am
Hey many, many thanks man ! impressive plugin. After all, some still think art is easier on grass 
Mario C. Certified SketchUp Trainer, QC CA. Every rule has exceptions, but some.
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by Richard » Mon May 17, 2010 4:27 am
Pixero wrote:Richard wrote:Mate you can select the surface and make alternatives to fill the same space so that the components aren't all the same!
Thats not what I was after.
Sorry mate I understand now! Yes certainly an option to force specs easier than it certainly could be without work! Though that said this is the first we have seen of this plug so who knows, good idea though!!!! 
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by tak2hata » Mon May 17, 2010 5:15 pm
Hi, All. I updated make fur plugin version to 1.3a(test version).
Because I changed the format of the preset, it is not compatible with the one before. Please warn you.
Thanks.
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by EscapeArtist » Mon May 17, 2010 5:59 pm
Just keeps getting better!
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by Daniel S » Mon May 17, 2010 6:16 pm
Thank you for the update tak2hata!
Perhaps in next versions you can put all the options in a submenu? Something like the attachment.
Daniel S
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by thomthom » Mon May 17, 2010 8:15 pm
Why metric and imperial? Why not just deal with the units in the way that the model is?
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by tak2hata » Tue May 18, 2010 1:18 am
Hi,Daniel. I Changed menu items into sub menu named "Fur_v1_3". thomthom wrote:Why metric and imperial? Why not just deal with the units in the way that the model is?
Hi,Thomas. Because I think it easy to test both imperial and metric. I am not accustomed to the imperial. I will corrects it in future version. Thanks for your advice.
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by thomthom » Tue May 18, 2010 7:42 am
The Numeric, Float and String class has some nice methods that let you deal with units in the user's locale and in the current model's units.
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by tak2hata » Tue May 18, 2010 10:22 am
thomthom wrote:The Numeric, Float and String class has some nice methods that let you deal with units in the user's locale and in the current model's units.
Hi, Thomas. Thanks ! I'm searching for that method.
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by thomthom » Tue May 18, 2010 10:29 am
Basically:
Ensure the units you use are Length objects. Length.to_s will output a unit in the user's locale and model settings. This is useful when presenting units in the UI, like for inputboxes etc.
Then you have String.to_l, which is useful to convert user input into Length. If a user types "100mm" it then .to_l will convert that into the appropriate Length. (Length is always in SU's internal units: inches)
"100m".to_l becomes: 3937.00787401575
If the user has mm set as the model units, then "100" (without any unit indication) is assumed to be in mm and the result is: "100".to_l 3.93700787401575
same thing as if the user had typed "100mm" "100mm".to_l 3.93700787401575
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by portenart.emile » Tue May 18, 2010 10:10 pm
Hello every body, I found this plugin today. It look amazing. Ihave made the grass but i don't know why it isn't render in Vray ? I'm sure it's a specific option i have to check but i don't found it. I use Skectchup pro 7.1.6, Vray for sketchup 01.05.30, and Fur Plugin 1.3. I can send you a screenshot or a file if you need. Thanks you for your help  Emile
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