by thomthom » Fri Jan 01, 2010 5:08 pm
Work in Progress - Alpha versionThis is just a WIP preview. Based a request for a milling tool plugin: http://forums.sketchucation.com/viewtop ... 23&t=24588Creates Dog-Bone fillets on the faces you click on. Use VCB to set tool radius. Use VCB to set arc segment quality. ("8s" will make arcs based on circles with 8 segments) The face clicked on should not be connected to any other faces or edges.Version 0.2.1a- Better internal processing of existing fillets.
Version 0.2.0a- Handles previously processed faces.
To do:- Validate face before processing.
- Per-corner processing
- T-Bone fillets
- Remember tool settings


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Last edited by thomthom on Sat Jan 18, 2014 1:20 pm, edited 1 time in total.
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by hsjzyangbin » Fri Jan 01, 2010 6:33 pm
I have found two omissions: 1, select the faces necessary for the positive and negative behavior will be crash 2, two face intersecting must be four points, five points, there will be non-operational status
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by thomthom » Fri Jan 01, 2010 6:56 pm
hsjzyangbin wrote:I have found two omissions: 1, select the faces necessary for the positive and negative behavior will be crash 2, two face intersecting must be four points, five points, there will be non-operational status
It does not work on pre-selected faces. And as stated in the description: The face clicked on should not be connected to any other faces or edges.
You should only apply this plugin to single faces that doesn't touch anything else. The face can have holes though. hsjzyangbin wrote:1, select the faces necessary for the positive and negative behavior will be crash
SU bugsplatted?
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by thomthom » Sat Jan 02, 2010 3:17 pm
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by thomthom » Sat Jan 02, 2010 3:54 pm
Update:- Better internal processing of existing fillets.
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by outland86 » Sun Jan 03, 2010 6:03 am
Hey Thomthom this is looking really good right on track for milling tools for use with sketchup can you email me as i would like to talk with you about a really cool project i am working on that may interest you info@makecnc.comthanks keep up the great work! Join the Evolution !
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by pilou » Sun Jan 03, 2010 6:02 pm
A new task! 
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by outland86 » Tue Jan 19, 2010 12:39 am
is there no more development for this plugin ?
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by thomthom » Tue Jan 19, 2010 8:40 am
I've been ill for more than a week. :/ All work has been halted.
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by outland86 » Wed Jan 20, 2010 2:26 pm
oh sorry
hope you get well soon
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by thomthom » Wed Jan 20, 2010 2:36 pm
I've pretty much recovered - but I now got a bit of backlog of work to do. I'll get back to this plugin - just need to catch up.
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by derei » Mon Jun 20, 2011 7:05 am
this plugin has a lot of use! please continue development. thanks 
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by mitcorb » Mon Jun 20, 2011 1:09 pm
Just out of curiosity, is this in any way related to Fredo6's Bezier tools added polyline tools for dogbone and t-bone polylines? And was work discontinued for that reason?
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by thomthom » Mon Jun 20, 2011 1:12 pm
mitcorb wrote:Just out of curiosity, is this in any way related to Fredo6's Bezier tools added polyline tools for dogbone and t-bone polylines? And was work discontinued for that reason?
The tools where done in parallel - initiated by a request here at the forum. I simply haven't had time to work on this. Since I don't do CNC work myself it'd ended up as low priority.
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by mitcorb » Mon Jun 20, 2011 1:16 pm
I don't do CNC work either. I was just thinking maybe Fredo's feature could fill a temporary need? They are obviously different approaches.
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by derei » Wed Jun 22, 2011 7:30 am
I encounter problems with this model. I also tried on a simple rectangle and I get strange results. Maybe I don't know how to use it? It would be useful to get the actual contour line and this plugin to create a path (inner/centered/outer) on how the milling head will perform. In the first post, I've seen some images that illustrate exactly this, but my results were bad. Milling result.png - I don't know why "Milling result.png" is not shown 
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by thomthom » Wed Jun 22, 2011 8:24 am
In your attached model, there are errors listed in the Ruby Console. The plugin has not been tested on such complex and curved shapes. dereeei wrote:It would be useful to get the actual contour line and this plugin to create a path (inner/centered/outer) on how the milling head will perform. In the first post, I've seen some images that illustrate exactly this, but my results were bad.
You would like the path you see in the preview as actual geometry?
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by thomthom » Wed Jun 22, 2011 9:04 am
This model if yours has revealed several issues with this plugin... 
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by derei » Wed Jun 22, 2011 9:11 am
thomthom wrote:You would like the path you see in the preview as actual geometry?
I would like to draw the actual geometry in Sketchup, but the plugin to alter my edges (offset/inset or leave them unaltered, just fillet corners). Because the milling bit can perform on the left, on the right or on the center of the line. This plugin could be a very powerful one in the future... (offtopic: Now I have some problems with DXF export from SketchUp and importing in CNC software. Some line elements (especially arcs) are mirrored outside of board perimeter). Maybe AutoCAD and SketchUp export DXF in different manners.)
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by derei » Wed Jun 22, 2011 9:13 am
thomthom wrote:This model if yours has revealed several issues with this plugin... 
It's my model...actually is something I do now. The curves have a lot of segments because it will be sent to CNC and I have some problems with arcs in DXF export. Polylines are ok, but if there are less segments, it will reflect in manufactured piece.
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by thomthom » Wed Jun 22, 2011 9:15 am
I'm thinking that there might be a need of a tolerance limit. If the angle between two edges are within a range close to co-linear it should skip the corner...
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by derei » Wed Jun 22, 2011 9:20 am
thomthom wrote:I'm thinking that there might be a need of a tolerance limit. If the angle between two edges are within a range close to co-linear it should skip the corner...
Maybe this as a option... because if I set that o CNC, it will make a tangent radius between that two edges in the pieces (radius equal with tool radius). So, if I want that result, to be able to obtain it.
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by thomthom » Wed Jun 22, 2011 10:26 am
Trying to track down the various issues.
One that I see is that the orientation of the face normal matters. When I flipped the face it was behaving more as expected. but there where still various issues.
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by derei » Wed Jun 22, 2011 11:19 am
thomthom wrote: When I flipped the face it was behaving more as expected.
Indeed, I would never think on that. Beside Dog-Bone fillet, you could add option for regular rounding. dog-bone is used mainly on metal sheets, to avoid fracturing on cut out corner. But, if I need to carve a piece from a sheet of material (see my headboard), that dog-bone effect is not good. Instead, what is needed is a offset with filleted corners.
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by thomthom » Wed Jun 22, 2011 11:35 am
The thing is - the normal of the face shouldn't matter. ...but currently it does... it't just another one of the issues.
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by boilingsnow » Mon Dec 26, 2011 7:21 pm
Doesnt work on sketchup 8....
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by thomthom » Mon Dec 26, 2011 7:38 pm
boilingsnow wrote:Doesnt work on sketchup 8....
Yes it does. Can you describe "what doesn't work"? Error messages? (if you have the Ruby Console open) Unexpected results? (Post sample model) Any screenshots that explains further? I can't provide any further assistance without any info to work with.
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by robertWan » Sat Jun 24, 2017 9:01 pm
Dacicusan wrote:T-Bones.
Dog-Bones.
viewtopic.php?f=323&t=13563Robert
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by EarlyHominid » Thu Aug 16, 2018 12:11 pm
Hi ThomThom, I love this plugin. it helps me to assess nesting very efficiently for CNC milling on 2400 x 1200mm sheets of material which is great for quick job quoting.
I would be happy to pay you a fee to add the following two features.
Feature 1. The resultant component definition output of 'generate cut part' is derived from the original component definition. At present, your output components are, by default, labelled 'part#1', 'part#2', 'part#3' etc no matter the original component name. Lets say i want to execute 'generate cut part' on a component named 'upright_left_side', the output would be labelled 'upright_left_side_CUT', or something similar.
The reason for this is I have to generate cut parts for many parts that appear to be the same but have very slight differences in arc radii etc. The parts are difficult to distinguish at a glance from one another. The naming process would remove this problem once and for all.
Feature 2. This relates to transferring 2D shapes/geometry to the output part when using 'generate cut part' function. When using 'generate cut part', a 2D shape drawn onto any face of a 3D component will carry over and appear on the corresponding output part. For example, if I draw a bunch of circles in specific positions on a single face of a 3D component. I would like these circles to appear on the output face. At present, in order for this to work, one must cut a cylinder through to the opposing face and only then will it appear as a circle in the output part.
Ideally this would work for any 2D geometry. I just use circles to represent holes to be drilled by the CNC machine for fixings in my material panels. I imagine this would work a little like SU native feature; 'intersect faces with model'.
hope this finds you well and keep up the good work!
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