[Plugin] BezierSpline - v2.1a - 01 Nov 18

Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby Edson » Wed Jan 07, 2009 11:20 pm

hi fredo,

i followed your instructions but something is not right as i do not get the cubic bezier curves in any way. please have a look at the attached images. i am on mac.
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby fredo6 » Fri Jan 09, 2009 1:20 pm

Edson,

It seems you got the same Mac OS issue (or Podium related) as Kannonbal.
See this thread http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=15182. You'll find a modified version of the script.

I still don't understand what was going on by the way, and any clarification from Mac users would be helpful for the future.

Fredo
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby Edson » Fri Jan 09, 2009 1:46 pm

fredo,

it worked. thanks!

the only remaining issue is that although the polyline segmentor function is working (and it shows in the contextual menu) its icon does not show in the toolbar. i had a look in the script's folder and there was no icon for it there. am i missing something?

regards.
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby otb designworks » Fri Jan 09, 2009 2:14 pm

Curiously, I am missing the same button image as Edson.

Thankfully, though, no loss of functionality.
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby fredo6 » Fri Jan 09, 2009 2:51 pm

This is normal.
I never designed an icon for it!

Fredo
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby smithsam » Thu Mar 05, 2009 7:14 pm

First, I have to say, what an amazing plugin. I just discovered it today. Always frustrated by lack of Bezier curves in Sketchup. Wow!

I did discover one problem though. The documentation does not display. I get a blank window.

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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby agpig » Mon Mar 16, 2009 12:43 pm

thank you man it's so helpful :ecstatic:
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Re: [Plugin] BezierSpline v1.2 - Comprehensive Refresh

Postby Edson » Thu Apr 02, 2009 11:06 pm

watkins wrote:Dear Frodo,

...

Kind regards,
Bob


watkins,

i just could not resist pulling your leg about the mix up of fredo6's username with the main character in The Lord of the Rings.
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby watkins » Fri Apr 03, 2009 7:09 am

Dear Edson,

You are not the only one to spot that. I will have to be more careful in future.

Regards,
Bob
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby mattg » Fri May 01, 2009 2:56 am

Just re-downloaded this for SU7.

Any reason why the toolbar won't hug the side of the screen.

Seems to only want to sit horizontally along the top.
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby fredo6 » Fri May 01, 2009 10:07 am

mattg wrote:Just re-downloaded this for SU7.

Any reason why the toolbar won't hug the side of the screen.

Seems to only want to sit horizontally along the top.

Matt,

As you may know, scripts have zero control over the toolbar placement from Ruby.
So it must be SU7 or the configuration of the toolbar set.

In my SU7 environment, I don't have any particular issue.

Fredo
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby watkins » Fri May 01, 2009 2:02 pm

Dear Mattg

You should be able to 're-shape' the rectangle of icons by searching for re-sizing arrows at the edges using the mouse pointer. Once re-shaped (horizontal rectangle to vertical rectangle) it can be placed along the side.

Regards,
Bob
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby mattg » Fri May 01, 2009 10:19 pm

Thanks Bob, too easy!
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby jdspdx » Mon Aug 03, 2009 5:33 am

Thanks fredo! I have the same condition as smithsam - Quickcard and Tutorials open as blank boxes from Documentation menu. Both are in BZ_Dir_12. --- jdspdx
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby fredo6 » Mon Aug 03, 2009 7:43 am

jdspdx wrote:Thanks fredo! I have the same condition as smithsam - Quickcard and Tutorials open as blank boxes from Documentation menu. Both are in BZ_Dir_12. --- jdspdx

This seems to be related to the Mac platform, dealing with how Adobe PFD reader is installed or configured to ruun in web browser Safari.
I would need other Mac users to advise and possibly gives hints on how to resolve this.

Fredo
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby Bob James » Wed Aug 05, 2009 7:53 am

My two cents worth: I have no problem with any feature of Bezierspline on my Intel iMac.
Also the pdf files located in the BZ_DIR_12 folder open in Adobe Reader 9.
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby Ayashi » Fri Aug 07, 2009 9:21 am

Excellent plugin! Thank you dude!
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby fredo6 » Sun Aug 30, 2009 6:36 pm

I discovered a remarkable tutorial on BezierSpline written by Scott Onstott from AECBytes at http://www.aecbytes.com/tipsandtricks/2009/issue42-sketchup.html. It will drive you with a step-by-step tour of the plugin, with all types of curves (much better than what I could do).

Fredo
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Last edited by fredo6 on Mon Aug 31, 2009 4:30 pm, edited 1 time in total.
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby mitcorb » Mon Aug 31, 2009 12:56 pm

Thanks, Fredo:
I had a glance at this link and it looks very informative.
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby oblin77 » Sun Sep 13, 2009 7:34 am

Hello Fredo06

Where I can find and download your plugin BezierSpline v1.21 ?


thank you


Best regards

olivier de france
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby solo » Sun Sep 13, 2009 7:38 am

Try the first page.
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby plot-paris » Fri Sep 25, 2009 9:45 am

don't know if that behavior is specific to my machinde. but when I have drawn a curve, then go into edit mode, press Ctrl to unlock allow curve points to be moved outside the initial drawing plane and then press the up arrow to lock it to a vertical direction, my cursor doesn't stick to the point anymore. meaning, that when I move up my cursor only by a tiny bit, the curve point shoots up vertically a lot faster, and in very wide increments too.

if that is the general behavior of the plugin, would it be possible to change it, so that the point still sticks to the position of the curser (only the vertical position of course. to make things easier, a dotted horizontal line could be connecting the curve point and the curser).

any ideas if thats possible?
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby fredo6 » Fri Sep 25, 2009 3:41 pm

plot-paris wrote:don't know if that behavior is specific to my machinde. but when I have drawn a curve, then go into edit mode, press Ctrl to unlock allow curve points to be moved outside the initial drawing plane and then press the up arrow to lock it to a vertical direction, my cursor doesn't stick to the point anymore. meaning, that when I move up my cursor only by a tiny bit, the curve point shoots up vertically a lot faster, and in very wide increments too.

if that is the general behavior of the plugin, would it be possible to change it, so that the point still sticks to the position of the curser (only the vertical position of course. to make things easier, a dotted horizontal line could be connecting the curve point and the curser).

any ideas if thats possible?

I understand and I had myself questions about this behavior which may not seem very natural. Let's say 2 things about it:

1) The Vertex Edit mode is actually working for perfroming one move per click. So in your case, you would need to move first in the 3D, then release the mouse, switch to Vertical mode by Arrow and Click to move the point vertically. I agree that I should use the modifier keys as successive steps of Input. I'll probably do that in a further release.

2) Bezierspline was my very first script and I did not that much of the SU API. My plan would be to introduce stickiness and inferences, a little bit in the spirit of Tools on Surface.

Fredo
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby plot-paris » Fri Sep 25, 2009 5:43 pm

Fredo6 wrote:My plan would be to introduce stickiness and inferences, a little bit in the spirit of Tools on Surface.

I am really looking forward to this, Fredo.
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby misteriosodude » Wed Oct 28, 2009 5:02 am

Amazing, excellent -- very useful plugin, thanks!
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby rv1974 » Tue Dec 01, 2009 3:43 pm

How could I make 'polyline segmentor' command work? I simply can't find it. :?
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby Bob James » Tue Dec 01, 2009 6:59 pm

Right click on the line and then click on "Convert to"
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Re: [Plugin] BezierSpline v1.21 - Comprehensive Refresh

Postby rv1974 » Wed Dec 02, 2009 10:26 am

@Bob :thumb:
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Re: [Plugin] BezierSpline v1.3 - 22 Dec 09 (better conversion)

Postby fredo6 » Tue Dec 22, 2009 11:41 pm

[New version 1.3 - 22 Dec 09]
This upgrade allows to convert any sequence of segments to a Polyline or Spline (before, in version 1.21, you needed first to create a curve)

I also added an extension for Dog-bone and T-Bone corners

See main post at http://forums.sketchucation.com/viewtopic.php?f=323&t=13563&hilit=plugin#p100509

Fredo
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Re: [Plugin] BezierSpline v1.3 - 22 Dec 09 (better conversion)

Postby plot-paris » Wed Dec 23, 2009 8:51 am

wow, thats fantastic, Fredo! just yesterday I went through welding dozens of curves, just to polyline-divide them afterwards. now that would be sooo much faster! what a great christmas present! THANK YOU :ecstatic:

and I see you've implemented some of the visual stuff of the 'round corner' plugin as well (like the green cursor when in edit mode). I like it a lot!

I've got one question though, that I wanted to ask you for quite some time now:
when I transform a polyline (or now just a series of linesegments ;) ) into a Polyline Arc Corners, sometimes the distribution of vertexes is a bit strange, showing some corner with very high polygon detail, leaving others almost unrounded... is there a way to influence that? like to tell the plugin to distribute the vertexes evenly per corner?
bz_round_corner-problem01.jpg
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