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[Plugin] Wood working rubys Update

[Plugin] Wood working rubys Update

Postby jhoutman » Sat Nov 07, 2009 12:27 am

This is an update to simple woodworking tools that I first put on this forum last winter. A number of suggestions have come in, so I have added some features. Included in the attached zip file is a word .doc file for documentation.

The first simply inserts a board (as a component). The orientation can be specified and of course the length,width and thickness as well as the name of the component. This ruby is very handy if you are creating lots of cabinets with lots of pieces. The creation of the board is very fast and easy.
What is new is that the user can create their own defaults. The defaults will be stored with the sketchup drawing or can also be stored and reloaded from a file.
Default names can be created to populate a dropdown box. Another change is that the length, width and thickness fields can be simple mathematical expressions involving addition, subtraction, multiplication, division and any level of parenthesis. The values can be mixed length formats like inches and millimeters etc.
inputboard.jpg


Also included is a resizeboard function. A dado board tool that creates dado on a component. Also a drill tool that drills a hole through a component at an existing point on the face of a component.

I do a little ruby programming in sketchup. The new experience for me was creating a simple input form as shown above. And (which turned out to be very simple) a mathematical expression evaluator which involves sketchup lengths.
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Re: [Plugin] Wood working rubys Update

Postby mics_54 » Sat Nov 07, 2009 3:34 am

Thanks! Works perfectly!
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License type: Free/Make
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Level of SketchUp: Beginner

Re: [Plugin] Wood working rubys Update

Postby Dik Harrison » Sun Nov 08, 2009 4:00 am

Thank you, thank you, thank you...

This will really save time.
Have fun...

Dik
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Re: [Plugin] Wood working rubys Update

Postby NewOne » Mon Nov 09, 2009 7:45 am

Whow ! It seems that I'm not the only one! :)
I didn't knew that somebody else was working on something similar.

Here is a short preview of what I'm working on...
So, if anyone have suggestions/ideas or want to help, please pm me.
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Re: [Plugin] Wood working rubys Update

Postby jhoutman » Mon Nov 09, 2009 4:08 pm

I am always interested in new ideas for wood working and Sketchup. Sketchup is the perfect tool for furniture and cabinet making. I believe that by creating a few simple tools with ruby one can greatly enhance to power of sketchup.
I am working on a tool that copies/clones unique a group of components. Although the new components are unique from the original group, they are not unique from each other in the new group, if that is meaningful.
The next step is to resize the new group around some line drawn on one of the components. The point is that one can very quickly create new drawers while keeping the same style. Also panalized doors etc.
Joel
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Re: [Plugin] Wood working rubys Update

Postby dedmin » Mon Nov 09, 2009 4:25 pm

I agree 1000% with you guys! I been using AutoCAD, TopSolid and the like, but while powerful I find myself working with the program rather than thinking about furniture design! For woodwork.rb i have another idea - can we get measurements directly from the model while making boards?
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Re: [Plugin] Wood working rubys Update

Postby bluecollar » Mon Nov 09, 2009 10:40 pm

Nice to see guys working on making su an even better furniture design tool, keep it up.By the way if are into furniture design and arent using fredoscale plugin take the time to install it and play with .Its saves me hours everyday and never fails to amaze me when i use it. Resizing doors , drawers, carcases complete cabinets- instantly-parametrically(just type in the new overall dimension)and then being able to instantly generate cut lists takes much of the drudgery out of shopdrawing and costing.
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Re: [Plugin] Wood working rubys Update

Postby jhoutman » Tue Dec 15, 2009 8:12 pm

Attached is a zip file that is an update to the woodwrk.rb. It now includes ktkoh mortise tenon ruby. In the directory woodwrk2, is a readme.txt. One must copy the runwoodwrk.rb into the plugins directory. This file can be edited to delete out any ruby's that you don't want etc.
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Re: [Plugin] Wood working rubys Update

Postby nicasiojoel » Wed Dec 16, 2009 12:20 am

Thanks for this nice update guys.You make design works much easier. I think skabinet plug in would be as powerful as this also which many waited for the release. I hope its a free one.
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Re: [Plugin] Wood working rubys Update

Postby dedmin » Wed Dec 16, 2009 12:39 am

jhoutman wrote:Attached is a zip file that is an update to the woodwrk.rb. It now includes ktkoh mortise tenon ruby. In the directory woodwrk2, is a readme.txt. One must copy the runwoodwrk.rb into the plugins directory. This file can be edited to delete out any ruby's that you don't want etc.

:berserk: :berserk: :thumb: :thumb: :thumb:
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Re: [Plugin] Wood working rubys Update

Postby madhav » Wed Dec 16, 2009 8:11 am

thanks mate :thumb:
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Re: [Plugin] Wood working rubys Update

Postby mgfranz » Sun Jun 27, 2010 4:08 pm

I cannot get the plugins to work, I installed the directory woodwrk2 to the plugins directory, and copied the runwoodwrk.rb file to the plugin directory but nothing shows up.

One thing that does concern me, the runwoodwrk.rb states that sketchup.rb is required, I don't have that .rb in my plugin directory, but no errors are thrown either.
"If you like what you do, it will never be work..."
In memory of Sam Maloof, 1916-2009
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Re: [Plugin] Wood working rubys Update

Postby Dave R » Sun Jun 27, 2010 9:53 pm

I used to have this plugin but deleted it because it doesn't really work for me with my work flow. Have you checked under window>Preferences>Extensions to see if there's a box that needs to be checked?

As to sketchup.rb, it is in the Tools directory not in Plugins so you do have it.

Have you seen the Wudworx plugins for both mortise and tenon joinery as well as dovetails?
Inspecting mirrors is a job I could easily see myself doing.
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Re: [Plugin] Wood working rubys Update

Postby ettengerg » Sun Feb 06, 2011 6:16 pm

How do I use the drill script to put a hole exactly where I want it. I typically use the guidelines to locate the
Center but the script gives me an invalid point error.
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