by simon le bon » Sat Nov 14, 2009 2:14 am
Hi Jeff (big work had taken me out of reply) Thank you for trying. It is interesting because it shows me what I have to explain further (but it's a "WorkInProgress" also to me!  ). The very basic theory to understand is that our components are not aligned to segments of the curve but are drop on faces (perpendicularly ). 
You have focused an important point: the first and last faces are perpendicular to first and last segment of the curve. So they represent a particular case. If we want a very precise result, we have to realign them with the same angle of the others  Second thing important to understand in doing this way: The process remain aproximativ . Not depending of the variations of the curve, the welding is "à peu près"!! 

Your component was empty from axes and significant Construction Points. I have added them. 
Your are right. The position of component's axes is absolutely fundamental. the good origin is pointed to be positioned on the apex of the triangles(?english~~) 

Your curve, your component, your chain!   simon.
Last edited by simon le bon on Sat Nov 14, 2009 11:09 am, edited 1 time in total.
-

simon le bon
-
- Posts: 1077
- Joined: Sat Jan 26, 2008 10:22 am
- Location: Chouy/ Picardie/ France
- Name: Simon Bonnet
by Click Draw » Sat Nov 14, 2009 4:14 am
That is great! I believe I understand. Basically, position the axis in the center so that the front and back end pivot at the same angle. I assume you just have the adjust the first and last component so they line up properly? Thanks again. I'll try it again. Merci Simon!
Cheers,
Jeff
Have I mentioned how much of a laugh I get out of some of the Signatures on here!
-
Click Draw
-
- Posts: 392
- Joined: Fri Sep 26, 2008 3:50 am
- Location: Vancouver, BC, Canada
- Name: Click Draw
- Operating system: Windows
- SketchUp version: 8
- License type: Pro
- SketchUp use: other
- Level of SketchUp: Advanced
by Chris Fullmer » Sat Nov 14, 2009 10:21 am
And drawing inspiration from this thread, I just wrote a quick little script called component stringer. You can download it here: viewtopic.php?f=180&t=23616It does essentially what Simon is showing. Chris
-

Chris Fullmer
- SketchUp Team
-
- Posts: 6762
- Joined: Wed Nov 21, 2007 3:21 am
- Location: Davis, CA
- Name: Chris Fullmer
- Operating system: Windows
- SketchUp version: 8
- License type: Pro
- SketchUp use: landscape architecture
- Level of SketchUp: Advanced
-
by Ecuadorian » Sat Nov 14, 2009 8:10 pm
Thank you, Chris! 
-
Ecuadorian
-
- Posts: 1626
- Joined: Thu Jan 15, 2009 10:20 pm
- Location: Ecuador
- Name: Miguel
- Operating system: Windows
- SketchUp version: 8
- License type: Free/Make
- SketchUp use: architecture
- Level of SketchUp: Intermediate
-
by simon le bon » Sat Nov 14, 2009 10:21 pm
Hi Chris, It's a great pleasure to discover that you were looking apart silently and suddenly come to drop a top cool tool! Component StringerYou have decided to make the components follows the lines rather than faces. Chris Fullmer wrote:Was TIG working on something that would replace a single line with a component and use the line scale and orientation to determine the scale and orientation of the component? Something about that sounds familiar...
Chris


The result is that this tool is wonderful for necklaces 
And we have not to use it for imbricated components 
One more time, many thanks to you dear Chris, *simon
-

simon le bon
-
- Posts: 1077
- Joined: Sat Jan 26, 2008 10:22 am
- Location: Chouy/ Picardie/ France
- Name: Simon Bonnet
by Ecuadorian » Sat Nov 14, 2009 10:33 pm
So, Jeff, how is that SketchUp model of Doc Ock coming along? 
-
Ecuadorian
-
- Posts: 1626
- Joined: Thu Jan 15, 2009 10:20 pm
- Location: Ecuador
- Name: Miguel
- Operating system: Windows
- SketchUp version: 8
- License type: Free/Make
- SketchUp use: architecture
- Level of SketchUp: Intermediate
-
by Click Draw » Sun Nov 15, 2009 2:01 am
Hey Miguel, I might be able to do the arms now but I'll still suck at modeling Doc Oc. I need to put way more hours in to organic shape modeling!!! Hope everyones weekend is going well.... Cheers, Jeff
Have I mentioned how much of a laugh I get out of some of the Signatures on here!
-
Click Draw
-
- Posts: 392
- Joined: Fri Sep 26, 2008 3:50 am
- Location: Vancouver, BC, Canada
- Name: Click Draw
- Operating system: Windows
- SketchUp version: 8
- License type: Pro
- SketchUp use: other
- Level of SketchUp: Advanced
by Ecuadorian » Sun Nov 15, 2009 2:10 am
Have you tried importing a Make Human model into Wings 3D or Silo and tweaking there? Then you can import the Wings 3D model to SU and add the robotic arms.
-
Ecuadorian
-
- Posts: 1626
- Joined: Thu Jan 15, 2009 10:20 pm
- Location: Ecuador
- Name: Miguel
- Operating system: Windows
- SketchUp version: 8
- License type: Free/Make
- SketchUp use: architecture
- Level of SketchUp: Intermediate
-
by Click Draw » Sun Nov 15, 2009 3:13 am
I'll for sure check those out, thank you. I would still like to get decent at organic in Sketchup though. Here is a quick try at Chris's new ruby. I love it! Nice to be able to edit the component and see it update instantly. Thanks again Chris!
Jeff
Please, register (free) to access all the attachments on the forums. Have I mentioned how much of a laugh I get out of some of the Signatures on here!
-
Click Draw
-
- Posts: 392
- Joined: Fri Sep 26, 2008 3:50 am
- Location: Vancouver, BC, Canada
- Name: Click Draw
- Operating system: Windows
- SketchUp version: 8
- License type: Pro
- SketchUp use: other
- Level of SketchUp: Advanced
by simon le bon » Sun Nov 15, 2009 10:24 pm
I pursue the study of my proceeding despite Chris's "Component Stringer" because for the moment(But Chris is working to the speed of the iron horse!!), I think I can master better -the welding of components imbricated, -the mix of various components along the path, _the mix of components following the path with components invariant in orientation. Bob James wrote:However, you and I have a different definition of "fast and easy". 
Here is a realtime video (no editing) to show how fast is the process. We start with a curve and a component.
*simon
-

simon le bon
-
- Posts: 1077
- Joined: Sat Jan 26, 2008 10:22 am
- Location: Chouy/ Picardie/ France
- Name: Simon Bonnet
by simon le bon » Thu Nov 19, 2009 11:40 pm
-

simon le bon
-
- Posts: 1077
- Joined: Sat Jan 26, 2008 10:22 am
- Location: Chouy/ Picardie/ France
- Name: Simon Bonnet
by yiannosh » Thu Nov 19, 2009 11:47 pm
Hi,
Can anyone help me how to download the ruby. It's my first visit to the forum ...
Thanks,
YiannosH
-
yiannosh
-
- Posts: 3
- Joined: Thu Nov 19, 2009 11:12 pm
by simon le bon » Fri Nov 20, 2009 12:06 am
Hi YiannosH A Fresh Welcome to you in our SketchUp Community. Chris Fullmer's "Component Stringer"And here all Chris's Plugins: ++simon
-

simon le bon
-
- Posts: 1077
- Joined: Sat Jan 26, 2008 10:22 am
- Location: Chouy/ Picardie/ France
- Name: Simon Bonnet
by simon le bon » Fri Nov 20, 2009 2:50 pm
-

simon le bon
-
- Posts: 1077
- Joined: Sat Jan 26, 2008 10:22 am
- Location: Chouy/ Picardie/ France
- Name: Simon Bonnet
by notareal » Sat Nov 21, 2009 12:01 pm
Great tutorial. Worth to copy for safe keeping!
-
notareal
- Thea Render
-
- Posts: 961
- Joined: Tue Nov 13, 2007 9:54 pm
- Location: Oulu, Finland
- Name: notareal
-
by simon le bon » Tue Dec 22, 2009 8:37 pm
-

simon le bon
-
- Posts: 1077
- Joined: Sat Jan 26, 2008 10:22 am
- Location: Chouy/ Picardie/ France
- Name: Simon Bonnet
Return to Developers' Forum
|