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Roman basilica - WIP

Roman basilica - WIP

Postby Gaieus » Wed Oct 14, 2009 10:56 am

Hi all,

I think that since my "Gothic Project" (more than 2 years ago) I haven't posted much in the Gallery. Currently I have a bigger project however, the first result of which can be seen here.

It is a Roman basilica (not necessarily a religious building or church but big "community" buildings were also called like this, moreover, Christian churches "borrowed" not only the name but also the architectural layout of these big halls). Since its entrance is on the eastern side and the apse is on the western, I'd suppose it was not a church.

Anyway, here is the excavation where three different buildings were found "on top" of each other:


(See more images about taking the photos - I would've got a heart attack if I'd had to climb up there)

And here are some clay renders (reduced from original 1920x1200) of one of these buildings (so I'll have two more to model):
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Re: Roman basilica - WIP

Postby Prisoner » Wed Oct 14, 2009 11:58 am

Very nice model so far (sure it will get even better) :)
I'm such a big fan of rebuilt ancient architecture. Keep it coming :thumb:
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Re: Roman basilica - WIP

Postby olishea » Wed Oct 14, 2009 12:06 pm

dude post the epic internal that I saw! :o
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Re: Roman basilica - WIP

Postby Ultimatez 32 » Wed Oct 14, 2009 1:24 pm

wow..... 8-) what renderer is this?
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Re: Roman basilica - WIP

Postby matteo » Wed Oct 14, 2009 2:28 pm

ha :D , the first shot! I remember I did some photos like this to a roman villa under an apple tree field, standing on the top of a ladder of a fireman truck. :shock:

Just one question: what are the lattices (grids) at the windows? I've never seen this before, or read about it. So I'm curious.

I'm looking forward seeing it textured.
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Re: Roman basilica - WIP

Postby Gaieus » Thu Oct 15, 2009 12:03 pm

Thanks guys...

Prisoner wrote:...I'm such a big fan of rebuilt ancient architecture. Keep it coming...

Sure I will - when it's textured and ready. Until then I don't want to bore everybody to death with every tiny detail of the progress...
:D

olishea wrote:dude post the epic internal that I saw! :o

Over the Twilight forum, there are some other shots without the roof itself - but again, I don't want to double post every image as that would be boring for those who visit both sites :) . (Yes, it's Twilight although at some point I will probably switch to Kerkythea once I did the basic material tweaks in Twilight).

matteo wrote:Just one question: what are the lattices (grids) at the windows? I've never seen this before, or read about it. So I'm curious.

Well, I need something for the windows and I thought some kind of grid would be best as I really doubt that they were glazed (too big windows for glazing at that time). It's a simple png image with transparency where needed. Got it from this site and was made by Wolfgang (aka "VAM") over the Help Groups).
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Re: Roman basilica - WIP

Postby Daniel » Thu Oct 15, 2009 4:48 pm

Sweet model, Csaba.
Are we there yet?
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Re: Roman basilica - WIP

Postby d12dozr » Fri Oct 16, 2009 2:35 am

Those models are great, Csaba :thumb: You have an interesting job!

Is this the same project? http://www.cnn.com/2009/WORLD/europe/10 ... pstoryview ...this one is in Portus, and I couldn't see if you had posted the location of "your" project.
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Re: Roman basilica - WIP

Postby Gaieus » Fri Oct 16, 2009 6:07 am

Well, that's an interesting article, indeed - however this one is in Hungary (Pécs, where I live). It wasn't as an important place as that one (although it was a governor's seat in the Late Roman province of Valeria) and this building is right in the middle (or side) of the forum.

olishea wrote:dude post the epic internal that I saw! :o

I'd rather post something of my terrazzo experiments (a "night render" with some subtle outside moonshine and some rather overdone interior lights just to get the bumped reflections visible during the tests):
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Re: Roman basilica - WIP

Postby Alan Fraser » Fri Oct 16, 2009 10:33 am

Brilliant model, Csaba...and great renders as usual. The one thing that does jar a little, though, are the windows. Wouldn't the latticework be more like this?...or am I displaying my ignorance? :D
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Re: Roman basilica - WIP

Postby Gaieus » Fri Oct 16, 2009 2:40 pm

Hi Alan (and thanks for the compliment - all I know about SU, have learnt from you guys... ;) )

Yes, you are totally right - this is only something I put in to get an initial "feel" for the lattice work - more exactly to indicate that no glass window but something like that will be there.

Certainly yours would be much more authentic and "stylish" but I am at the beginning of texturing only so I still have time to tweak these details. I am definitely planning to use some kind of material there however (probably would work in plain SU as well but in a render I can always assign some kind of a subtle bump and shininess so the "2D feeling" wont be so obtrusive from a distance) but that's not a big deal to create.

And another interior (now without internal lights) again, just to test the bumps on the terrazzo floor (I couldn't resist this beautiful marble material for the stairs but certainly won't use it in the final version as we haven't found any such, magnificent material here and even when something like that comes to light, it was definitely not used as building material as there is no marble in the region and it was imported from Noricum/Austria at that time).
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Re: Roman basilica - WIP

Postby pichuneke » Fri Oct 16, 2009 6:39 pm

I have something to ask you, Gaieus: Weren't Chorintian, Jonic... columns? Those squared columns doesn't fit with my view of a roman basilica...

I mean, something like this video: http://www.youtube.com/watch?v=zNHR4Q8kpGU (As always, I don't know how to insert a youtube video in this forum) :D

(I believe that I may have commited a mistake in the question, please correct me if it's wrong, to improve my english).
Last edited by pichuneke on Fri Oct 16, 2009 8:08 pm, edited 1 time in total.
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Re: Roman basilica - WIP

Postby Gaieus » Fri Oct 16, 2009 7:56 pm

Definitely not. This is a remote, half barbarian, military province on the frontiers, in the 4th century. Not even one piece of such (mainly earlier) "clascic" column has been found here so far.
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Re: Roman basilica - WIP

Postby pichuneke » Fri Oct 16, 2009 8:37 pm

Gaieus wrote:Definitely not. This is a remote, half barbarian, military province on the frontiers, in the 4th century. Not even one piece of such (mainly earlier) "clascic" column has been found here so far.


Ok, it's curious and interesting, for me. I am wondering which textures are you going to use... I supose that the walls were painted.

(YES, I know that texturing roman walls is a nightmare, that's why I ask you that :lol: )
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Re: Roman basilica - WIP

Postby Aerilius » Fri Oct 16, 2009 8:39 pm

Also in my region, the barbarians abused the roman remains, mainly as stone quarries. From one villa rustica, there are still 2 out of ~35 columns left - used as grindstone by a blacksmith.

By the way, how did you make the fire basins (is that the english term?)? When I place a KT light in a png image of a flame, the image turns out too bright.
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Re: Roman basilica - WIP

Postby Gaieus » Fri Oct 16, 2009 9:00 pm

pichuneke wrote:I supose that the walls were painted.

Pure, whitish ("eggshell") colour of stucco/plaster with mixed stone and brick bumpmap underneath. Just like in my regular corner bar ("bodega")
;)

Aerilius wrote:By the way, how did you make the fire basins (is that the English term?)? When I place a KT light in a png image of a flame, the image turns out too bright.

The original name would be tripous (this is what the English distort as tripod - from the stem of the Genitive case "tripodos") but I am not sure how they would call it as they use the term for photographic and other "three legs" (which it means in Greek).

Anyway, place the point light in front of the flame image as per Miguel's (Ecquadorian's) method here. Actually, you can even re-use the flame/fire component - just change the Twilight spotlight to a KT spotlight and ready to go.

Going on with texturing (now it looks like a little scale model placed on the grass :D )
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Re: Roman basilica - WIP

Postby pichuneke » Fri Oct 16, 2009 9:22 pm

Gaieus wrote:Pure, whitish ("eggshell") colour of stucco/plaster with mixed stone and brick bumpmap underneath. Just like in my regular corner bar ("bodega")
;)



I believe that you are modeling the new ampliaton for your corner bar... (the words that all tourists learn in spain are fiesta, paella, vino and bodega) :lol: ;)

Well, It's really curious for me the way the roman empire style ended in your country. Here, visigoths evolved using a style (columns and arcs) that is believed they took from some regions at the north of spain in later roman period (not remains of it except in tombstones). After it, moorishes copied it:

(Source: http://es.wikipedia.org/wiki/Archivo:Ar ... ras%29.jpg )



Aerilius wrote:Also in my region, the barbarians abused the roman remains, mainly as stone quarries. From one villa rustica, there are still 2 out of ~35 columns left - used as grindstone by a blacksmith.


It hapened in all the roman empire. In Spain too. In fact the famous mosque of Córdoba (now is catholic Cathedral) has one of the best collection of roman capitals of spain. In their columns.



Source (with more resolution): http://www.flickr.com/photos/javier1949 ... 634272377/
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Re: Roman basilica - WIP

Postby Gaieus » Fri Oct 16, 2009 9:49 pm

Ah yes, but as you say, those Goths learned to build in Hispania, not in Pannonia (where they had also been). Just like their "brothers", the Ostrogoths, who went to Italy from Pannonia and lerned to build only there.

Here, there wasn't much to learn.
:D

And wow, look at this wood texture! (It's untouched/unchanged Olda's wooden material pack from the KT Forums). And yes, before somebody mentions, I know that the timber/beam ends should be painted with something different. :roll: I will, promise (although "from below", no-one would spot it out).
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Re: Roman basilica - WIP

Postby MALAISE » Sat Oct 17, 2009 4:54 pm

Hi Gaius, great work you're doing !

Could you explain how you extract a "plan" of the first picture leading you to the drawing of building. Do you use PhotoMatch ?
Please let's see other W.I.P :ecstatic:

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Re: Roman basilica - WIP

Postby Gaieus » Sun Oct 18, 2009 11:12 am

I'd love to use PhotoMatch (although not for constructing but for later "matching" the perspective 3D model with the photo) however, as you can see there, there are no vertical edges of the building as it is just the ruins - say the "plan".

So that's it basically; as meticulously mmeasuring everything on site and drawing the remains (to scale) by hand is part of the documentation process of an archaeological excavation, I have the plan exactly measured and drawn already, when I start with such a project.
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Re: Roman basilica - WIP

Postby Alan Fraser » Thu Oct 22, 2009 1:44 am

I thought you might like a headsup on this, Gai. http://www.procedural.com/cityengine/im ... mples.html
There are links to some exported City Engine buildings. They are pretty high-poly, but can be got into SketchUp. They contain some fairly useful textures too...variations of typical Roman brick and some very decent roof tiles.
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Re: Roman basilica - WIP

Postby Gaieus » Fri Oct 23, 2009 11:09 am

Thanks Aalan, already trying to import. Unfortunately the images are generally rather low res but will see what I can use.
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Re: Roman basilica - WIP

Postby pichuneke » Fri Oct 23, 2009 11:16 am

With my free version of sketchup I can't import the roman houses with textures.

Collada gives me problems with sketchup. I have problems too when importing/exporting to Blender.
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Re: Roman basilica - WIP

Postby Alan Fraser » Fri Oct 23, 2009 11:41 am

Even the Pro version crashes when trying to import the Collada 2009 file. I had to use the second, triangulated version. It still took several minutes to import.
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Re: Roman basilica - WIP

Postby pichuneke » Fri Oct 23, 2009 11:48 am

By the way, you have to visit this guy. I am his number one fan. :D

http://sketchup.google.com/3dwarehouse/ ... &scoring=m

He does a model in just one week. I enjoy rendering for fun his models with kerkythea, this is my last one based on his Trajan's Forum.

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Re: Roman basilica - WIP

Postby Aerilius » Fri Oct 23, 2009 1:00 pm

Alan Fraser wrote:I had to use the second, triangulated version.
Me too.
The collada version does not contain components. And as the roof + all balustrades are modeled, they make up 3/2 of the file.
I think in large models, especially generated models, its initial set up makes are huge difference (i.e. png images for balustrades...). Recently I reworked the roof tiles of a model and reduced the poly count to less than the half.

Has someone found the roman man? He would be useful for my me. I dream of something like this:
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Re: Roman basilica - WIP

Postby Alan Fraser » Fri Oct 23, 2009 1:55 pm

It will cost you a few cisterces. ;) http://www.formfonts.com/viewModel.php? ... e=&active=
Of course you could always make a 2D Face Me from the thumbnail...for your own use, of course.
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Re: Roman basilica - WIP

Postby Gaieus » Fri Oct 23, 2009 3:15 pm

I have a couple of photos taken in a Roman reenactment camp this summer. Some of them are actually not bad for 2D Face me's (sigh... planning to make some for quite a while now...)
http://picasaweb.google.com/csaba.pozsa ... gCeremony#

There are more images - I would just need to organise them and upload. Anyone feel free to use them for face me's or such however.
;)
_______

Update; this one is particularly tasty:



:D
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Re: Roman basilica - WIP

Postby Alan Fraser » Fri Oct 23, 2009 3:32 pm

Some more here. http://www.erminestreetguard.co.uk/cov/index.htm
Plebeians, obviously....terrible hairstyles. :D
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Re: Roman basilica - WIP

Postby michaliszissiou » Fri Oct 23, 2009 5:58 pm

erilius wrote:
Also in my region, the barbarians abused the roman remains, mainly as stone quarries. From one villa rustica, there are still 2 out of ~35 columns left - used as grindstone by a blacksmith.
Gaieus wrote:
It hapened in all the roman empire. In Spain too. In fact the famous mosque of Córdoba (now is catholic Cathedral) has one of the best collection of roman capitals of spain. In their columns.

It happens every were. It happens in greek orthodox churches too. Ancient marbles and columns from greek temples as walls of beautiful byzantine churches. This is the truth. Lets not talk about "barbarians", lets talk about what is civilization.
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