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[Plugin] [CityGen] - Core [WIP] (0.1.3a) — 19 September 2009

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Re: [Plugin] CityGen - Core [WIP] (0.1.2a)

Postby mpowell1234567890 » Wed Jun 03, 2009 5:08 pm

I have an HP with Microsoft Windows Vista Home Premium 64-bit.

I finally figured it out, took a while. But, finally got it to work when putting the files in the correct place. I must of had it in reversed. Is this normal, I applied the street generator to the lines, I noticed that it left behind hidden geometry on each corner to where it bends, is that normal? I was checking. Thanks.

thomthom wrote:And there isn't a copy left in the plugins folder?
Is the Core file also updated?


btw: are you on a mac?
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Re: [Plugin] CityGen - Core [WIP] (0.1.2a)

Postby thomthom » Wed Jun 03, 2009 5:35 pm

mpowell1234567890 wrote:I noticed that it left behind hidden geometry on each corner to where it bends, is that normal? I was checking. Thanks.

Yes. That's currently by design. it generates a road segment per edge. So if have two connected edges. and run the Make Street command on each of them separately, it'll still work.
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Re: [Plugin] CityGen - Core [WIP] (0.1.2a)

Postby mpowell1234567890 » Wed Jun 03, 2009 7:52 pm

Cool. Thanks. :enlight:

thomthom wrote:
mpowell1234567890 wrote:I noticed that it left behind hidden geometry on each corner to where it bends, is that normal? I was checking. Thanks.

Yes. That's currently by design. it generates a road segment per edge. So if have two connected edges. and run the Make Street command on each of them separately, it'll still work.
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Re: [Plugin] CityGen - Core [WIP] (0.1.2a)

Postby rv1974 » Thu Jun 04, 2009 7:12 am

Hi Thomthom! Very powerfull tool indeed- I started to use it for handrailings and curtain walls (:
2 things:
1/ Could your baby keep last entered values (even more: to remember after the file is closed)?
2/ Are st.Andrew crosses unavoidable?
P.S. 2 threads about the same plug-in (with inner interchangeable links) is extremly confusing thing :knockout:
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Re: [Plugin] CityGen - Core [WIP] (0.1.2a)

Postby thomthom » Thu Jun 04, 2009 7:42 am

rv1974 wrote:1/ Could your baby keep last entered values (even more: to remember after the file is closed)?

Yes. That's coming.

rv1974 wrote:2/ Are st.Andrew crosses unavoidable?

:?:

rv1974 wrote:P.S. 2 threads about the same plug-in (with inner interchangeable links) is extremly confusing thing :knockout:

It is not the same plugin. CityGen is a collaboration project. Remus and Chris is working on modules to create buildings. I'm working on the module to create streets. All these modules need this 'core' file to load.
So actually, anything that relates to the street generator, should be posted in that thread.
This thread is intended for the core file.

Since this is a Work In Progress, we're in the very early alpha stages - testing ideas, things will be a wee bit messy. Once things start shaping up, we'll be able to organize these threads better and make packages that include all the modules for easier installation. So until this project reaches that stage, things will be in flux. And there will be things missing. It's probably worth skimming through the pages of replies to get an overview.
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Re: [Plugin] CityGen - Core [WIP] (0.1.2a)

Postby rv1974 » Thu Jun 04, 2009 10:21 am

I meant diagonal lines on crossroads. St. Andrew was crucified on X shaped cross. Now it's on the scottish and russian navy flags for example.
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Re: [Plugin] CityGen - Core [WIP] (0.1.2a)

Postby thomthom » Thu Jun 04, 2009 11:02 am

I had been thinking of a cleanup option. But I'll have to see how this fit in with the rest of the modules. We might end up needing them lines for further processing.
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Re: [Plugin] CityGen - Core [WIP] (0.1.2a)

Postby bianhai » Mon Jun 08, 2009 5:01 am

Nice plugin, Thanks!
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Re: [Plugin] CityGen - Core [WIP] (0.1.2a)

Postby thomthom » Tue Jun 09, 2009 8:22 am

Can we make the Core and modules sticky so they always have their fixed position at the top? Preferable with the Core at the very top.
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Re: [Plugin] CityGen - Core [WIP] (0.1.2a)

Postby remus » Tue Jun 09, 2009 9:51 am

Done, but i think the order depends on what has the most recent posts, so can't help there.
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Re: [Plugin] CityGen - Core [WIP] (0.1.2a)

Postby thomthom » Tue Jun 09, 2009 10:45 am

remus wrote:Done, but i think the order depends on what has the most recent posts, so can't help there.

Looks like it.
Would it be possible for me to get some elevated access to this sub-section of the forum?
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Re: [Plugin] CityGen - Core [WIP] (0.1.2a)

Postby remus » Tue Jun 09, 2009 3:46 pm

Send Gai a PM. I cant imagine there would be a problem with it.
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Re: [Plugin] CityGen - Core [WIP] (0.1.3a) — 19 September 2009

Postby thomthom » Sat Sep 19, 2009 3:32 pm

Uploaded a new version to support StreetGen 0.5.x
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Re: [Plugin] CityGen - Core [WIP] (0.1.3a) — 19 September 2009

Postby tug » Sat Sep 19, 2009 7:32 pm

hI thom.. where is uploaded the last version of this plugin. Each time I download and put it in plugin folder of Sketchup, I have a lot of problems and finally Sketchup fires me and I must re_install the program again.

Best regards

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Re: [Plugin] CityGen - Core [WIP] (0.1.3a) — 19 September 2009

Postby thomthom » Sat Sep 19, 2009 8:09 pm

tug wrote:hI thom.. where is uploaded the last version of this plugin. Each time I download and put it in plugin folder of Sketchup, I have a lot of problems and finally Sketchup fires me and I must re_install the program again.

Best regards

jann

Did you remove the old version?
What OS are you on?
Are you getting error messages? (Does the Ruby Console output anything?)
Sketchup crashes?

I just tried both the Core and StreetGen on my laptop. Extracted CityGen - Core.zip to the plugins folder. Then Extracted the StreetGen .zip into the citygen/modules/ folder. Worked fine.
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Re: [Plugin] CityGen - Core [WIP] (0.1.3a) — 19 September 2009

Postby tug » Sat Sep 19, 2009 9:00 pm

Hi Thom again.-

efectively, I use Skecthup 7 pro in a Dell Presicion M6400, 16 Gb ram and it crashes. The OS is Vista Ultimate 64bit.

I think In use the last version I found, but I can't find the latest one you just uploaded as you wrote today. Please can you explain me where can I download the latest version? and if you know how can I solve these problems to use it?

thanks

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Re: [Plugin] CityGen - Core [WIP] (0.1.3a) — 19 September 2009

Postby thomthom » Sat Sep 19, 2009 9:43 pm

All downloads are located at the bottom of the first post in the thread.
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Re: [Plugin] CityGen - Core [WIP] (0.1.3a) — 19 September 2009

Postby tug » Sat Sep 19, 2009 9:49 pm

Ok, I see, it seems every updates will be always at this site... I'll try again and tell you the result in a while.

thanks

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Re: [Plugin] CityGen - Core [WIP] (0.1.3a) — 19 September 2009

Postby thomthom » Sat Sep 19, 2009 10:15 pm

Yea - public releases are posted here. The Google Code site is for developers that want to join the project.
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Re: [Plugin] CityGen - Core [WIP] (0.1.3a) — 19 September 2009

Postby xrok1 » Sat Sep 19, 2009 10:19 pm

any result pics? :P
“There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

http://www.Twilightrender.com try it!
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Re: [Plugin] CityGen - Core [WIP] (0.1.3a) — 19 September 2009

Postby thomthom » Sat Sep 19, 2009 10:34 pm

The Core doesn't have any GUI - nor does it 'do' anything which the end user can see.
Check the modules for what they can do. So far I think it's just StreetGen available.
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Re: [Plugin] CityGen - Core [WIP] (0.1.3a) — 19 September 2009

Postby xrok1 » Sat Sep 19, 2009 10:39 pm

:oops:
“There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

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Re: [Plugin] CityGen - Core [WIP] (0.1.3a) — 19 September 2009

Postby Chris Fullmer » Sun Sep 20, 2009 5:17 am

thomthom wrote:The Core doesn't have any GUI - nor does it 'do' anything which the end user can see.
Check the modules for what they can do. So far I think it's just StreetGen available.


Yeah, its a pretty killer app we've built so far! :roflmao:

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Re: [Plugin] CityGen - Core [WIP] (0.1.3a) — 19 September 2009

Postby remus » Sun Sep 20, 2009 9:07 am

:oops:
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Re: [Plugin] CityGen - Core [WIP] (0.1.3a) — 19 September 2009

Postby thomthom » Sun Sep 20, 2009 11:25 am

It's he thought that counts, ... right?
:?
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Re: [Plugin] CityGen - Core [WIP] (0.1.3a) — 19 September 2009

Postby tug » Mon Sep 21, 2009 1:06 pm

HI thom.-

Now it works perfectly. I found some incoveniences if you have instaled several plugins more at the same time: MODULOR, 1001bit and lightup you can't use CityGen, Sketchup crashed. Please review this post and check it. I'd tried for four days diferents combinations of configurations, and after all I'd put these plugins in another sketchup's instalation.

Good jod and wait for news for this nice application.

Jann
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Re: [Plugin] CityGen - Core [WIP] (0.1.3a) — 19 September 2009

Postby thomthom » Mon Sep 21, 2009 1:19 pm

That's odd. Not sure why any of those would affect anything. Essentially make any difference between 0.4.x and 0.5.x.

Does any combination of these plugins crash - or is it with all of them?
Personally I have 1001bit and Modulor - both of which works fine on my system.
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Re: [Plugin] CityGen - Core [WIP] (0.1.3a) — 19 September 2009

Postby tug » Mon Sep 21, 2009 4:09 pm

I seem it's a combination of these plugins, I don't know why, but I'd been all the weekend try con find the right combination and after all i opted to install Modulor in Skecthup 6 and now all works. I mean it's lightup which is the main problem, couse is just when is reading the protection or key from this plugin when sktchup crashed after install citygen.

maybe there must be developed some application to purge and depure all the plugins to be installed at the same time.

best regards

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Re: [Plugin] CityGen - Core [WIP] (0.1.3a) — 19 September 2009

Postby thomthom » Mon Sep 21, 2009 4:25 pm

hm... LightUp is the only app I don't have. I could try to install the trial - but I'm short of time this whole week. Maybe give Adam a prod and see what he says.
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Re: [Plugin] CityGen - Core [WIP] (0.1.3a) — 19 September 2009

Postby Jim » Sun Sep 27, 2009 8:12 pm

as of the 19-sep update, are you still using the google code repo? I noticed there were no updates when I tried to pull after the announcement.
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