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[Plugin] Blend ver 1.12.

Re: [Plugin] Blend ver 1.6.

Postby cosycat » Mon Aug 17, 2009 4:38 pm

Thanks for all of the updates, this is really getting there. I have noticed that the result (v6) does depend on the order in which the points are drawn (for closed shapes at least) - this might explain some of the inside out results people are getting.
Quick example, the numbers show the order in which the upper shape points were added
bendtwist.jpg
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Re: [Plugin] Blend ver 1.6.

Postby kirill2008 » Mon Aug 17, 2009 5:45 pm

Ver 1.6 demo videos:
Filtration capabilities video:


Blending between different types of entities demo:


Fixing inside out problem variant:

As cosycat mentioned:
cosycat wrote:the result (v6) does depend on the order in which the points are drawn
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Re: [Plugin] Blend ver 1.6.

Postby olishea » Tue Aug 18, 2009 4:46 pm

WOW. This is an awesome plugin. I tried using skin.rb for meshing between edges but it never worked for mac (i think). so im glad you can do it with this plugin!! :berserk: :berserk: :berserk:

Amazing work, one of the best plugins around. the modeling possibilities are endless, I'm loving it!
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Re: [Plugin] Blend ver 1.6.

Postby utiler » Tue Aug 18, 2009 11:43 pm

Kirill2008,
Have you thought about adding a path function to this script?
[see attached]
Blend-Path.png


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Re: [Plugin] Blend ver 1.6.

Postby kirill2008 » Wed Aug 19, 2009 12:10 pm

utiler wrote:Have you thought about adding a path function to this script?

Yes, I think about it almost every day (and some times night :) too). I want to add a path processing very much, but it looks like such task is less obvious than already implemented algorithm. And maybe it's better to make a brand-new plugin with path processing, because it will work the other way than existing plugin.
Ver. 1.7. demo video, shows blending between face and construction point and context menu "Blend" command usage.


I don't know yet how to implement custumization of context menu items, so "Blend" command appears always when more than 1 object is selected
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Re: [Plugin] Blend ver 1.6.

Postby kirill2008 » Wed Aug 19, 2009 5:16 pm

Olishea, glad to hear sublend works on mac :thumb: (I was just going to ask someone to try it on mac). Thank's for testing and feedback and happy blendings :)
Ofcourse it's not my achievement :) , it's just because ruby is cross platform.
Last edited by kirill2008 on Thu Aug 20, 2009 5:31 am, edited 1 time in total.
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Re: [Plugin] Blend ver 1.7.

Postby Ken » Wed Aug 19, 2009 5:47 pm

Not sure how you are fixing the inside out problem. I can't tell exactly what you are doing. Could you please try again?

Thanks in advance

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Re: [Plugin] Blend ver 1.7.

Postby Ben Ritter » Wed Aug 19, 2009 9:15 pm

Kirill,

Thank you so much for the script, very useful.

Is there a bug with the blending of colors, I can't seem to get that to work?
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Re: [Plugin] Blend ver 1.7.

Postby kirill2008 » Thu Aug 20, 2009 5:18 am

Ken wrote:Not sure how you are fixing the inside out problem. I can't tell exactly what you are doing. Could you please try again?
Ken

I'm flipping the face normal (lower one).
Ben Ritter wrote:Is there a bug with the blending of colors, I can't seem to get that to work?

Maybe. Note that color blending enabled only for 2 faces yet (does not work for curves, edges and construction points) and both face front material and face back material has to differ from default one. Hope that helps.
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Re: [Plugin] Blend ver 1.7.

Postby kirill2008 » Thu Aug 20, 2009 6:26 pm

Now the implementation of interaction is in progress (it is not yet stable so ver 1.8 will appear a little bit later). I think that interaction ability will solve (more or less) the inside out problem. I mean it will be easier to fix it by moving, rotating and/or flipping one of the initial faces and the result mesh or set of intermediate faces/curves will refresh automatically. This will be the step towards path processing also.
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Re: [Plugin] Blend ver 1.7.

Postby Gaieus » Thu Aug 20, 2009 6:38 pm

Come on, Kirill, this is too much for me today. :o :shock: :? :roll:
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Re: [Plugin] Blend ver 1.7.

Postby EarthMover » Thu Aug 20, 2009 8:16 pm

Mr Krillshot....fantastic work and dedication to continually improving your script. Can't wait to see v. 1.8! Thanks so much!
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Re: [Plugin] Blend ver 1.7.

Postby Ken » Thu Aug 20, 2009 10:34 pm

Mr Krillshot

Great pluging, however, I am having trouble duplicating all the video you are showing. Would it be possible to also attach the Sketchup file so I can try out the same file as you are using. This way I would know if the problems I am having are with my computer or the plugin.

Again thanks for the pluging

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Re: [Plugin] Blend ver 1.7.

Postby utiler » Thu Aug 20, 2009 11:32 pm

This is nuts; really. I can't beleive how fast you are developing this plugin, Mr Kirill!!! :sketchstatic:
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Re: [Plugin] Blend ver 1.7.

Postby kirill2008 » Fri Aug 21, 2009 7:47 pm

Ken wrote:Would it be possible to also attach the Sketchup file so I can try out the same file as you are using.

interactive_tests.skp

File with the model, that appears in the demo video of ver. 1.8.
Unfortunately interactivity enabled only in run-time (untill skp file is not closed) and I don't know yet how to save interaction data to skp file (maybe it's not possible at all). So if you want to play with initial faces, then it is necessary to make new blended object.

Ver. 1.8. does not support interaction with curves yet, because it is difficult to get the curve object from the Sketchup.active_model... The point is that active_model contains no curves (curve is just a 'conceptual entity' "all circles, arcs, and arbitrary curves are really just edges that are bound together in sequence"). So it's necessary to perform some tricky things to obtain the certain curve, that you need.
Edges also behave strange: moving of the edge or moving of the edge vertex does not envoke onChangeEntity event handler :?. Only if you change some properties of the edge (for example layer or smoothness), then modify event rises and onChangeEntity envokes.



So ver. 1.8. supports interaction only between 2 faces and face+construction point. I'm not sure if I can solve myself edge and curve problems.
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Re: [Plugin] Blend ver 1.8.

Postby MALAISE » Sat Aug 22, 2009 9:18 am

It's amazing the way you progress. I hardly have time to test the current version, and you're already publishing the next version....... :D

Thanks a lot for sharing.

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Re: [Plugin] Blend ver 1.8.

Postby PRSS » Sun Aug 23, 2009 3:20 pm

Fantastic, I say !!!

With best regards
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Re: [Plugin] Blend ver 1.6.

Postby tomot » Sun Aug 23, 2009 8:02 pm

kirill2008 wrote:
utiler wrote:Have you thought about adding a path function to this script?

Yes, I think about it almost every day (and some times night :) too). I want to add a path processing very much,


Yes I have been there too :) sometimes I have even dreamed of the answer, but forgot to write it down just before I woke up. Then later I would get a deja vú moment where the solution I eventually arrived at was the same as what I had dreamed of.

I like the path idea.
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Re: [Plugin] Blend ver 1.8.

Postby utiler » Mon Aug 24, 2009 1:59 am

Here's the idea.....

See the attached video example and finished result.
Copy an object a given distance, scale it by 0.6 and rotate it 40 degrees AND DIVIDE BY 4.

Can't be too hard couldn't it?
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Re: [Plugin] Blend ver 1.8.

Postby kirill2008 » Tue Aug 25, 2009 5:16 am

utiler wrote:See the attached video example and finished result.
Copy an object a given distance, scale it by 0.6 and rotate it 40 degrees AND DIVIDE BY 4.

Can't be too hard couldn't it?

That's cool :thumb: It is a step to complex path+profile modeling tool, I guess. Looks like, the final destination is to set some 'key' positions along the path and apply some transformations (move, rotate, scale) to the profile at each 'key' position. Intermediate steps transformations (between key positions) will be interpolated between 'key' transformations.
Some 3d modelling programms have already implemented similar tools. It would be great to implement such tool for Sketchup too. Don't know how much time it may take.
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Re: [Plugin] Blend ver 1.8.

Postby iAMarchitecture » Tue Aug 25, 2009 6:10 am

Fantastic Plugin, Thanks.
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Re: [Plugin] Blend ver 1.9.

Postby MALAISE » Wed Aug 26, 2009 5:59 pm

Now, let's draw icebergs...or coloured curtains easily....
Colors effects are awsome
Thanks Kirill :thumb: :thumb:
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Re: [Plugin] Blend ver 1.9.

Postby Ben Ritter » Wed Aug 26, 2009 6:46 pm

Thanks again.
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Re: [Plugin] Blend ver 1.9.

Postby kirill2008 » Fri Aug 28, 2009 6:51 pm

Now the work on path processing feature is in progress. For now it works stable only when the path curve is at XY plane. So I'm going to publish new plugin 'pathface.rb', when it will be possible to follow the path curve regardless of it's orientation (it will take about several days, I think).
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Re: [Plugin] Blend ver 1.9.

Postby sepo » Fri Aug 28, 2009 7:37 pm

Fantastic.. :thumb: :thumb:
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Re: [Plugin] Blend ver 1.9.

Postby DIEGO-RODRIGUEZ » Sat Aug 29, 2009 3:16 am

incredible plugins, thank you very much
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Re: [Plugin] Blend ver 1.9.

Postby cokea » Sat Aug 29, 2009 12:05 pm

even v1.7 and the lower works well, 1.8, 1.9 gives a notice like this "Error Loading File sublend.rb
undefined superclass `EntityObserver'" HELP
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Re: [Plugin] Blend ver 1.8.

Postby utiler » Mon Aug 31, 2009 1:03 am

kirill2008 wrote:
utiler wrote:See the attached video example and finished result.
Copy an object a given distance, scale it by 0.6 and rotate it 40 degrees AND DIVIDE BY 4.

Can't be too hard couldn't it?

That's cool :thumb: It is a step to complex path+profile modeling tool, I guess. Looks like, the final destination is to set some 'key' positions along the path and apply some transformations (move, rotate, scale) to the profile at each 'key' position. Intermediate steps transformations (between key positions) will be interpolated between 'key' transformations.
Some 3d modelling programms have already implemented similar tools. It would be great to implement such tool for Sketchup too. Don't know how much time it may take.


That's great you like it Kirill, Hope you can find the time to bring it to fruition..... your work here and generosity is appreciated by all!! :bounce: :bounce: :bounce:
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Re: [Plugin] Blend ver 1.9.

Postby mitcorb » Wed Sep 02, 2009 3:31 pm

Hi, Kirill:
Just want to report this observation:
I did a simple blend procedure where I made a rounded corner rectangle on xy plane, copied and raised it up in the z direction, and scaled it then shifted it in the y direction. The blend completed. But when I selected the top plane and attempted to scale it, the intermediate blended geometry disappeared from the file. I did not check the console to see if any error comments came up, as I do not customarily keep the console open.
Any ideas on this?
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Re: [Plugin] Blend ver 1.11.

Postby Haru » Wed Sep 30, 2009 1:35 am

“Blend” is awesome plug-in.
Nevertheless, somewhat, it doesn’t work right way in connecting two different faces and it occurs twisted face unrelated to design-purpose.
It can be fixed with the vector that gives the drawing order, but sometimes, it is difficult to reform the design.
Therefore, as I thought, it can be possible to make it right with adding another vector to this plug-in.
As following down-below example of case 1 and case 2, it shows two different cases made by different start points.
In order to make the blended face right to designer’s intention, each start-point of two figures(①,③) shall be set-up as well as the direction of drawing, that is clockwise(②,④) or counterclockwise.(②,④-a)
For all, it’s just an idea; unfortunately, I’m not good enough to make the plug-in.
I anticipate that someone has intention to make this vector and post it on the blog in near soon.
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