Low Poly Trees - Tree Factory 2

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Low Poly Trees - Tree Factory 2

Postby Richard » Wed Apr 15, 2009 11:06 pm

Thought I'd have a play with creating some new low poly trees!

I ditched my old tree factory and developed a fairly complex to follow yet quick and rigorous massing of trunk and branches in polys / components then the smaller branches, twigs and leaves in geo and alpha maps components added to the simple order of branch components!

Though this could be Tree Factory 2 it's a task many would not wish to undertake! Though that said I've worked a few ways to really ease improve tree modelling!

The quick skeleton and leaf tests!

The skeleton isn't mapped yet - no mean feet in SU! But should be quite correctly mapped in the end! No bump yet on the leaves but a quick test with crap normal map proved to create a lot of additional variation in the leaves. The rendered ones need to be broken like the foreground imitation. This is a Gum Tree so the leaves will look pretty beaten and eaten!

I haven't arranged branches, twigs or leaves to the boughs though amasing thousands of leafs per tree and copied 20x I could still navigate in SU though graphics would resort to bounding box on nav - though I can put up with that to have some very smart trees!

Brings to mind - does anyone have ideas to what other tree this type of branch shape may suit? Oh and does anyone know of a taper follow me script?

Oh, And the geo is cleverly setup to cast near correct shadows in SU!

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Re: Low Poly Trees - Tree Factory 2

Postby Gaieus » Wed Apr 15, 2009 11:31 pm

Here is the TaperMaker:
http://www.drawmetal.com/tapermaker

It's for iron fences but I guess you can use it for trees as well :D

It looks great so far! :thumb:

I'm not a tre expert so unfortunately won't be able to advise on the additional types, sorry.
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Re: Low Poly Trees - Tree Factory 2

Postby Richard » Thu Apr 16, 2009 12:15 am

Thanks for the hint on the script mate, that will make life a lot easier!

Just thought of anther process too to simplify life! Brain in overload to make this process of trees easier!
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Re: Low Poly Trees - Tree Factory 2

Postby utiler » Thu Apr 16, 2009 12:25 am

Aahhhh..... so real Richard, I can smell the eucalyptus!!! ;)
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Re: Low Poly Trees - Tree Factory 2

Postby baz » Thu Apr 16, 2009 1:13 am

Looks great Richard, It would be good to have some aussie natives.
I think the branch shape would probably suit most younger european type trees.
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Re: Low Poly Trees - Tree Factory 2

Postby Richard » Thu Apr 16, 2009 2:00 am

baz wrote:Looks great Richard, It would be good to have some aussie natives.
I think the branch shape would probably suit most younger european type trees.
baz


I'll have to find out what's popular and what works well with arch rendering! Gum trees are great as they are so lightly foliaged.
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Re: Low Poly Trees - Tree Factory 2

Postby utiler » Thu Apr 16, 2009 2:23 am

you bet, R. and have a nice 'lazy' form too.....
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Re: Low Poly Trees - Tree Factory 2

Postby Richard » Thu Apr 16, 2009 2:34 am

utiler wrote:you bet, R. and have a nice 'lazy' form too.....


Look out the window mate! Have I got the larger branches about right?
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Re: Low Poly Trees - Tree Factory 2

Postby utiler » Thu Apr 16, 2009 2:40 am

all i can see is a badly pruned fig tree in a concrete street tub.... :puke:
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Re: Low Poly Trees - Tree Factory 2

Postby Richard » Thu Apr 16, 2009 11:45 pm

BTW the tree on the right is an SU image with my favoured black fog!
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Re: Low Poly Trees - Tree Factory 2

Postby bigstick » Mon Jan 23, 2012 1:59 pm

Richard, do you still have this file anywhere, or didn't you get around to uploading it?

I'm logged in but don't see any attachments...
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Re: Low Poly Trees - Tree Factory 2

Postby rbm » Mon Jan 23, 2012 4:27 pm

Hi Richard
It looks similar to a "Silver Birch". Suggest you check it out at Google - Images.
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Re: Low Poly Trees - Tree Factory 2

Postby Richard » Tue Jan 31, 2012 1:56 am

bigstick wrote:Richard, do you still have this file anywhere, or didn't you get around to uploading it?

I'm logged in but don't see any attachments...


No mate, one of those projects on the backburner for now!
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Re: Low Poly Trees - Tree Factory 2

Postby bigstick » Tue Jan 31, 2012 10:00 am

Okay, no problem :) I have taken your original Tree Factory file and added a larger range of branch sizes and types to it.

The idea is to try to expand on it to duplicate even more types of trees with a greater degree of individuality and flexibility.

If you look at branches (I've been doing a lot of this - it's winter in the UK right now and, most of the trees are bare) you'll see that some are straight, some are curved, and some are somewhat twisted.

I'm building a series of branch types that people can use to simulate these. I also tend to use single texture-mapped rectangles, or texture-mapped folded planes (for leaflets) instead of leaf-shaped geometry. This reduces poly count.

Essentially it is the same as your (old) approach, which I think is very logical and simplifies creation.

I'll do a little more work before I upload it, but I'm quite happy to send you what I have beforehand. If you have some useful observations based on what you have already done, I could implement them.
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Re: Low Poly Trees - Tree Factory 2

Postby Richard » Wed Feb 01, 2012 12:35 am

Your right when you say OLD mate, I'd only just started using SU then - computers in fact! Hence why the leaves are poly - I didn't quite understand textures and possibilities.

I look forward to seeing what you've added!!! To be honest the original tree factory when I look back is just a broken down shite tree.

I've come up with some simple solutions to positioning and orientating all the elements that will really make it a simple process. Where I stopped was with the mapping of the trunks and branches, I played with TomTom's tools and made some observations that would solve this issue, just haven't got back to it!

Naked trees and here dead ones are great opportunities for studying branch forms!!
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Re: Low Poly Trees - Tree Factory 2

Postby mitcorb » Wed Feb 01, 2012 2:21 am

How about this example from Krisidious a few years back?
viewtopic.php?f=179&t=25435&p=218427&hilit=jagungal+gum#p218427
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Re: Low Poly Trees - Tree Factory 2

Postby bigstick » Wed Feb 01, 2012 9:22 am

@ mitcorb - what have you been smoking? Can I have some please?

Richard, I don't really bother too much with mapping. As long as you get the trunk right (I use Whaat's UV plugin for this and use cylindrical mapping - but only if I need it) you don't really notice the mapping on the branches by the time you add the foliage.

This is all based on the principle of building trees to for 3d entourage to decorate scenes, not to render in their own right. In this instance, you would need to texture map the branches properly.

I hope to add leaf options for conifers as well as deciduous trees. I don't think I'm even 50% done yet. Even with deciduous trees there are compound and single leaves, and clusters. Each will need their own approach. Even the way leaves hang varies. Some droop, some are held erect, some simply project. Some are grouped symmetrically, others alternate. So far I have increased the number and variety of branches, next I'm going to work on leaf options.

I'll post something when I have done more on leaves.

I'm conscious of my ignorance about the subject, so I'm learning as I go. I have actually bought 3 books to help me with this!
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Re: Low Poly Trees - Tree Factory 2

Postby mitcorb » Wed Feb 01, 2012 2:16 pm

Bigstick:
Don't blame that on me, Krisidious posted it.
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Re: Low Poly Trees - Tree Factory 2

Postby Alan Fraser » Thu Feb 02, 2012 8:41 am

Designing complex trees in SU is possible. The gum tree would present some problems, but is not impossible. I did make this mature Live Oak a few years ago...complete with Spanish Moss. The leafy version is just under 5000 faces, the bare branch version is only half that.

lo.jpg

lo2.jpg
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Re: Low Poly Trees - Tree Factory 2

Postby Richard » Thu Feb 02, 2012 1:53 pm

Wow - that's stunning Alan
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Re: Low Poly Trees - Tree Factory 2

Postby bigstick » Fri Feb 03, 2012 11:12 pm

Hmm, a larger version image would be good... I'm not sure if there are some weird things going on, or it's just an optical illusion.
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Re: Low Poly Trees - Tree Factory 2

Postby Alan Fraser » Sat Feb 04, 2012 12:16 am

Big enough?
lo.jpg


Blue Gum
blue gum.jpg


Detail
bg2.jpg
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Re: Low Poly Trees - Tree Factory 2

Postby bigstick » Sun Feb 05, 2012 10:55 am

Oh yes - very nice work Alan! I was expecting it to be good because I've seen and bought some of your form fonts stuff in the past.
Don't know what was going on with the previous image, looked a little odd to me.

I have attached some images of the first two trees I have built using a modified version of Richard's TreeFactory.

Needs a little more work (I want to make it so that I have enough components and variations to build all types of trees) but it seems to be coming along nicely.

Render time in Podium (on my MacBook Pro) is quite good.

Acer_campestre 2012-02-04 17225100000.png


Magnolia 2012-02-05 09390800000.png

Completed Magnolia Grandiflora, probably needs more and larger flowers

Magnolia 2012-02-05 09143900000.png

WIP version before the trunk was textured.


When I'm done, I'll upload the file here.
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Re: Low Poly Trees - Tree Factory 2

Postby bigstick » Sun Jun 24, 2012 4:16 pm

Updated file uploaded. I'm sure many of you can improve on my efforts :)

I have optimised the file to make it easier to swap out components to change the leaves and branches.
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Re: Low Poly Trees - Tree Factory 2

Postby majid » Fri Feb 26, 2016 5:30 pm

I was missing this topic.... nice factory :)
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Re: Low Poly Trees - Tree Factory 2

Postby Richard » Sat Feb 27, 2016 12:38 am

I'd love the time to get back onto this Majid, I did work out a funky way to arrange geometry that made rearrangement of any tree a breeze!
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Re: Low Poly Trees - Tree Factory 2

Postby majid » Mon Feb 29, 2016 4:01 am

I always admire you being so smart Rhichard!
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Re: Low Poly Trees - Tree Factory 2

Postby majid » Sat May 18, 2019 7:42 am

Dear Richard. It seems that I've lost Tree Factory V.1. Do you mind sharing it again please?
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