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[Plugin] Zorro2 (beta)

Re: [Plugin] Zorro2 (beta)

Postby AcesHigh » Mon Feb 16, 2009 5:30 pm

AcesHigh wrote:
Whaat wrote:
AcesHigh wrote:I dont know what is happening but Zorro 2 is constantly failing to make any cuts here.

in fact, sometimes it ABSOLUTELY refuses to cut anything... even simple models, be them grouped or completely exploded. It starts creating the line, but I click the other end of the line but the line doesnt goes away... it like if I was not clicking.

Open the Ruby Console Window and tell me what error message you are getting. Thanks



Error: #<ArgumentError: Points are not planar>
C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/Zorro2.rb:273:in `add_face'
C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/Zorro2.rb:273:in `cut_geometry'
C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/Zorro2.rb:107:in `onLButtonUp'
C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/Zorro2.rb:273



dont any of you guys know whats causing this?
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Re: [Plugin] Zorro2 (beta)

Postby Whaat » Mon Feb 16, 2009 5:43 pm

dont any of you guys know whats causing this?

I have a theory. Can you post the SKP file please?
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Re: [Plugin] Zorro2 (beta)

Postby AcesHigh » Tue Feb 17, 2009 4:11 am

here it is
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Re: [Plugin] Zorro2 (beta)

Postby AcesHigh » Fri Feb 20, 2009 1:58 am

hey Whaat, any thought on the matter? Thanks
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Re: [Plugin] Zorro2 (beta)

Postby Whaat » Fri Feb 20, 2009 3:53 am

AcesHigh wrote:hey Whaat, any thought on the matter? Thanks

Yes, your scene scale is too big. I won't get into the details, but the plugin will fail if you are using a huge scene scale. Your scene is about 10km across!
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Re: [Plugin] Zorro2 (beta)

Postby AcesHigh » Fri Feb 20, 2009 6:17 am

Whaat wrote:
AcesHigh wrote:hey Whaat, any thought on the matter? Thanks

Yes, your scene scale is too big. I won't get into the details, but the plugin will fail if you are using a huge scene scale. Your scene is about 10km across!


yup, it was supposed to be a sci-fi city.

well, so you suggest that I scale down it. Haha, I cant even begin to understand whats the difference, to the PLUGIN, on the scale of the scene. Thanks for the help!
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Re: [Plugin] Zorro2 (beta)

Postby Free Agent » Mon Feb 23, 2009 1:53 pm

hey thanx for this, really speeds up the process of making a roof with hard modeled roof tiles the only suggestion i could make is that it explodes and groups everything it cuts through (at least in the case of similar components), because at present it is making separate unique components out of the indidual components it cuts through, increaseing the amount of components intances dramatically, and slowing down the drawing.

i then have to go in select all similar components, invert selection, group those, explode this groups contents and purge unused components, to get my component instances from 400 back to 1.

any thoughts
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Re: [Plugin] Zorro2 (beta)

Postby Blugarero » Mon Mar 02, 2009 4:54 am

AWESOME PLUGIN. Especially when used with section cut plane...

Before I would have to explode all geometry and create a plane... then intersect with model, then erase everything I didn't need. On complex models this would take too long so I gave up. Now it took a minute at most on that same model.

Thank you!
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Re: [Plugin] Zorro2 (beta)

Postby saurio » Tue Mar 03, 2009 6:45 am

Thanks Gracias Merçi Obrigado Dankeschön Grazie Efaristó
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Re: [Plugin] Zorro2 (beta)

Postby jim_tim » Wed Mar 04, 2009 1:35 pm

Hi, I'm trying to do a section through a simple box just to test but every time I right click, then slice section plane it results in a bug splat. The model could not be more simple so I'm confused as to why it isn't working. Do I need to download another ruby?? I'm currently using SU7 pro
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Re: [Plugin] Zorro2 (beta)

Postby Whaat » Wed Mar 04, 2009 5:22 pm

jim_tim wrote:Hi, I'm trying to do a section through a simple box just to test but every time I right click, then slice section plane it results in a bug splat. The model could not be more simple so I'm confused as to why it isn't working. Do I need to download another ruby?? I'm currently using SU7 pro

Please post the model. Thanks.
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Re: [Plugin] Zorro2 (beta)

Postby jim_tim » Thu Mar 05, 2009 4:23 pm

Hi, I think I worked out why it wasnt working. I had a 3ds component (toilet- high poly) in the box shape. Although the section plane wasn't through the component I don't think sketchup could cope with both the component and the procedure of taking a section. Is this normal for the ruby to make sketchup crash when using components? I guess in future projects I'll just take the section first then add components afterwards.

Thanks

Jim
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Re: [Plugin] Zorro2 (beta)

Postby sceyefeye » Wed Mar 11, 2009 10:06 am

hi there all, bit of a lurker on the forum

But I have to shout major kudos to whaat! You have just saved me mucha mulah! I was thinking about selling my car or something to purchase IRenderXT just to be able to render cut-away views eg 3d plans. As someone said earlier, too much hassel to creat cut sections and then delete what I don't need to take things into Kerkythea. Now hey it is simple as, well I don't think it gets much simpler

One thing though, I can get the section cut through model part working - the major bonus for me. But I literally only get a zoro entry in the tools drop down. According to your screen shots there seem to be some submenus and such, but none of that here. XP SP3 SketchUP 7 free. (Since discovering DoubleCAD I no longer need the pro file exports to go to CAD)

Anyway, a million thanks for something this useful and powerful
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Re: [Plugin] Zorro2 (beta)

Postby Whaat » Wed Mar 11, 2009 3:22 pm

sceyefeye wrote:According to your screen shots there seem to be some submenus and such, but none of that here.
I'm confused. I don't think I have posted any screenshots of the menu. There should only be one menu item in the Tools menu. Glad you like the plugin!
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Re: [Plugin] Zorro2 (beta)

Postby lapeno82 » Mon Mar 30, 2009 6:58 pm

OMG It really works!!!! :sketchstatic: (with my 3billion entities with components in components in components etc.) and really really fast aswell!!! I'm so happy! You sir are a genius!
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Re: [Plugin] Zorro2 (beta)

Postby Ben Ritter » Tue Mar 31, 2009 2:04 pm

I'm having similar problems as Jim_Tim.

I explode everything, and get a bug splat and SU shutdown when trying to slice at a section. Should this work? Any tricks to know?
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Re: [Plugin] Zorro2 (beta)

Postby jim_tim » Thu Apr 02, 2009 2:40 pm

Hi. As previously mentioned I have had trouble with bug splats when using Zorro2. I have experimented with various simple models and as I suggested on a previous post (at least on my system) sketchup has problems when using Zorro and dealing with components. A friend and fellow student has also had similar problems with his models and shared his models with me to see if our different systems made any difference. I have attached one of the models that he created and we have both tried to take section slices always resulting with 'bug splats'. I also tried to remove every component in the outliner to see if that would work but had no joy.

If anybody could work out why this is happening in this model I would be extremely grateful. Hopefully a diagnosis would account for the problems i've been having with other models.

Thank you.
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Re: [Plugin] Zorro2 (beta)

Postby TIG » Thu Apr 02, 2009 4:18 pm

Make sure the Outliner is closed. Making scripted changes to groups/instances with the Outliner open can give a BugSplat...
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Re: [Plugin] Zorro2 (beta)

Postby AcesHigh » Thu Apr 02, 2009 6:35 pm

TIG wrote:Make sure the Outliner is closed. Making scripted changes to groups/instances with the Outliner open can give a BugSplat...


what is the outliner? :oops:

Ive had bug splats even after exploding all components and groups into faces.

basically it were lots of window panes, around a building of circular size. The roof of the building was inclined, so I needed to cut all the windows so they would fit against the inclined roof.

Some of the windows would cut nice. But then, a FEW OF THEM, for no aparent reason, would give bug splats, even if I moved them, copied them and tried to cut somewhere else, if I rotated them, etc.

I ended up cutting them using tools on surface... but needless to say, it took a much longer time. Zorro was the perfect tool for the job, if there were no bug splats. :|
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Re: [Plugin] Zorro2 (beta)

Postby Pilou » Thu Apr 02, 2009 6:37 pm

what is the outliner?

Menu Window/ Outliner = Arborescence system of the objects :)
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Re: [Plugin] Zorro2 (beta)

Postby AcesHigh » Thu Apr 02, 2009 7:43 pm

Pilou wrote:
what is the outliner?

Menu Window/ Outliner = Arborescence system of the objects :)


well, certainly I dont need to close it, since i NEVER opened it! :lol:
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Re: [Plugin] Zorro2 (beta)

Postby jim_tim » Tue Apr 07, 2009 1:37 pm

Thanks for the replies, but i'm afraid the outliner is not the problem. I only opened the outliner in the first place because i was getting bug splats. I used the outliner as a quick way to get rid of things i thought might be slowing the model down or causing bug splats. I'd be grateful if anybody could try to resolve the problem in the model i attached earlier in the thread. I think zorro2 could be an amazing tool but i just keep getting bug splats constantly :thumbd:
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Re: [Plugin] Zorro2 (beta)

Postby Dylan » Tue Apr 07, 2009 2:38 pm

Are you getting the bugsplat just with Zorro2 or with other rubies also?
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Re: [Plugin] Zorro2 (beta)

Postby rv1974 » Tue Apr 07, 2009 3:39 pm

Dale I noticed I always have to reverse section cut before "slice model at section".
May be alternatively you could "inverse" this tool?
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Re: [Plugin] Zorro2 (beta)

Postby putnik » Thu Apr 16, 2009 7:24 am

Whaat, I've got 2 files. The first one is the original, its geometry is a result of a simple Follow Me. The second one is a derivative of the first, with some bits manually cut out. The latter Bug Splats almost every time I try to Zorro it up. The former lets me slice it any which way I want, every time. I'm on WinXP SP3, SU7. Do you mind checking it out? TIA
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Re: [Plugin] Zorro2 (beta)

Postby putnik » Thu Apr 23, 2009 3:30 am

I take it it's unresolvable?
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Re: [Plugin] Zorro2 (beta)

Postby Pilou » Thu Apr 23, 2009 9:34 am

For me "Bugsplats" arrives also :o
But maybe it's not a good idea to make a zorro2 on surfaces?
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Re: [Plugin] Zorro2 (beta)

Postby Whaat » Fri Apr 24, 2009 3:11 am

putnik wrote:I take it it's unresolvable?

I really don't know what the problem is. Zorro sometimes just causes random bugsplats. I see no reason that it would work for the first file but not for the second. Ruby plugins are more prone to bugsplats than using straight SketchUp for various reasons. I believe that SketchUp has its own internal entity observers that are probably the culprit.
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Re: [Plugin] Zorro2 (beta)

Postby putnik » Tue Apr 28, 2009 3:17 am

Whaat, I see. Thanks for looking into it. I've remodelled the shape slightly using different path, deleted the middle bits, and now it doesn't bugsplat as often. Go figure :?

Pilou, you mean as opposed to cutting groups & components? Maybe. I'll try, but I would have thought slicing groups would be a more complex task than modifying faces directly
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Re: [Plugin] Zorro2 (beta)

Postby seanseansesan » Sat May 30, 2009 5:29 am

Thanks a lot fotr this amazing plugin , but how d you install?
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