by zeeshan » Tue Mar 31, 2009 6:38 am
in a tutorial i found on line : http://my.opera.com/explainking/blog/li ... r-sketchupthe image that i gets after the setting he tells is below and is without a land and a sky ! lighting_GI1.jpg whereas the tutor gets a perfect land and sky in his image. lighting_GI.jpg What am i doing wrong. ?
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by Jeff Hammond » Tue Mar 31, 2009 6:57 am
if you're asking what i think you're asking then in the menu bar go Window->Style.. you'll see a dialog like this (this is on a mac but i assume windows is similar): styles.jpg first click on the edit button then the middle box... from there, you'll be able to set up your ground,background and sky..
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by zeeshan » Tue Mar 31, 2009 7:53 am
Thanks Jeff,
But i still don't see a ground or a sky in my Vray image, it is still the same.
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by Jeff Hammond » Tue Mar 31, 2009 7:26 pm
zeeshan wrote:Thanks Jeff,
But i still don't see a ground or a sky in my Vray image, it is still the same.
and that's what i was worried about.. you were talking about vray in which case my answer is: i have no idea! 
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by Gaieus » Wed Apr 01, 2009 5:41 am
Jeff Hammond wrote:and that's what i was worried about.. you were talking about vray in which case my answer is:
OK, I see now, too. Edited subject and moved to extensions.
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by solo » Wed Apr 01, 2009 6:06 am
You need to insert an infinate plane (last icon on the vray toolbar) or add a ground plane in SU.
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by zeeshan » Wed Apr 01, 2009 8:46 am
THANKSSS solo!!!! finally the mystery solved 
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by AcesHigh » Fri Apr 03, 2009 3:13 am
zeeshan wrote:THANKSSS solo!!!! finally the mystery solved 
and to add a sky, set the camera to PHYSICAL (at camera tab)... then go into ENVIRONMENT TAB and click the M on the side of GI. Set it to SKY on the dropdown list. Now click the M on the side of Background. On the dropdown list select BITMAP. Set it to ENVIROMENT (in UVW), click the M below to select a bitmap and at the side of UVW choose the type of sky that matches the bitmap you selected (if its a cross, select cubic, if its a panoramic, choose spherical)
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by zeeshan » Fri Apr 03, 2009 3:42 pm
AcesHigh thanks !!!! Another mystery solve 
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by sambort » Thu Apr 16, 2009 7:54 am
hey aceshigh
sorry, but the enviromental, background, bitmap pointed doesn´t work for me (i only get a blak sky)
could you show a example? or perhaps you have another version?
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by thomthom » Thu Apr 16, 2009 10:22 am
Turn up the multipler. Depending on what version of V-Ray you have and if you use an HDRI the values might range from 20 - 20000.
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by AcesHigh » Thu Apr 16, 2009 8:33 pm
sambort wrote:hey aceshigh
sorry, but the enviromental, background, bitmap pointed doesn´t work for me (i only get a blak sky)
could you show a example? or perhaps you have another version?
do what ThomThom said... i really forgot to tell it. The physical camera is much less sensitive to light than the "normal" camera... thus, you need to turn up the multiplier inside the M tab for the sky image to show up.
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by sambort » Sun Apr 19, 2009 6:44 am
you guys are right!http://www.sketchucation.com/forums/scf/posting.php?mode=reply&f=80&t=18000# 20000 was needed for the multiplier and it works! now i get beatiful skies inside VR
thanks again!
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by thomthom » Sun Apr 19, 2009 9:19 am
Then it sounds like you have the original V-Ray for Sketchup. There's an update available over at ASGVis for download.
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