The "Duh!" thread (aka the Doh! thread)

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Re: The "Duh!" thread

Postby david_h » Fri Mar 13, 2009 3:39 pm

Try it for Polar Arrays . . .it's loads of fun! But. . .Im sure you knew that! :mrgreen:
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Re: The "Duh!" thread

Postby •BTM » Sat Mar 14, 2009 12:38 am

A new "D'uh" for me: holding shift while using the smoove tool: smooves from normals.
wow....jpg
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Re: The "Duh!" thread

Postby thomthom » Sat Mar 14, 2009 10:38 am

•BTM wrote:A new "D'uh" for me: holding shift while using the smoove tool: smooves from normals.

What??? Duh!!!
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Re: The "Duh!" thread

Postby Rodentpete » Sat Mar 14, 2009 1:41 pm

•BTM wrote:A new "D'uh" for me: holding shift while using the smoove tool: smooves from normals.


Damn!! This has to be the most useful 'Duh!' in the thread - is this documented anywhere?!
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Re: The "Duh!" thread

Postby remus » Sat Mar 14, 2009 2:00 pm

The Manual wrote:You can sculpt in a direction other than vertical by holding down
the Shift key while moving the mouse. However, this operation can result in a
non-functional terrain or terrain that can no longer be manipulated in a known
way. This operation can only be performed while in active selection (not after
preselection).
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Re: The "Duh!" thread

Postby pilou » Sat Mar 14, 2009 3:39 pm

False Duhduh! :roll: Oh! :o A manual is existing? :mrgreen:

PS You don't need especially a manual : Just Look at the line help Page Bottom! :lol:
It's Write...
Line help is an another false Duhduh! :D
falseduh.jpg
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Re: The "Duh!" thread

Postby •BTM » Sun Mar 15, 2009 2:02 am

Mine didn't say that.
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Re: The "Duh!" thread

Postby pilou » Sun Mar 15, 2009 2:45 am

@BTM: As shown on the green image above :D
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Re: The "Duh!" thread

Postby sepo » Sun Mar 15, 2009 1:40 pm

[/quote]Being able to put in "s5" in the VCB to control the number of sides before I create a circle or arc... Big Duh![/quote]
It does not work for me. As soon I type s it triggers scale tool. Btw If you call arc or circle vcb gives you option to type in number of segments.
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Re: The "Duh!" thread

Postby solo » Sun Mar 15, 2009 1:48 pm

try 5s.
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Re: The "Duh!" thread

Postby sepo » Sun Mar 15, 2009 2:18 pm

But what is the point as vcb gives you option for number of sides as soon as you select arc or circle.
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Re: The "Duh!" thread

Postby solo » Sun Mar 15, 2009 2:21 pm

I dunno, I use the model info options to alter my segments anyway.
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Re: The "Duh!" thread

Postby pilou » Wed Mar 18, 2009 6:36 pm

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Re: The "Duh!" thread

Postby Gaieus » Wed Mar 18, 2009 6:49 pm

Duh... I've never noticed you can collapse that Entity info box (mine is always expanded). Well, still better than the other way around. :D
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Re: The "Duh!" thread

Postby pilou » Sat Mar 21, 2009 6:11 pm

My Duhduh of the day! :enlight:
No exactly for SU but ;)
As make a "snapshot" of a video is impossible :o
You can Save "as an image" when you make pause inside the viewer! :oops:
So I have need this today for this crazy teaser of Fredo6 and his new Bend Function! :shock: :fro:
bend.jpg

(click image if scrallbars)
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Re: The "Duh!" thread

Postby Ecuadorian » Sat Mar 21, 2009 8:55 pm

Pause inside the viewer? What viewer?
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Re: The "Duh!" thread

Postby pilou » Sat Mar 21, 2009 11:46 pm

Pause is normally existing in any viewer ;) Windows, Mpc, Quick Time etc...
But the crazy thing is I had never thought to use it before today with the "Print Screen" key :oops: :oops: :oops:
Because when you use the "Print Screen" key during an animation you have nothing as image! :o
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Re: The "Duh!" thread

Postby Ecuadorian » Sun Mar 22, 2009 1:21 am

Depends on the mode you're using. If you're using hardware acceleration in whatever media player you use, you won't be able to make captures by just pressing "print screen". I recommend using the VLC player, it features screen capture and opens most formats.
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Re: The "Duh!" thread

Postby jeff hammond » Tue Mar 24, 2009 9:28 pm

i'm not sure this qualifies as a 'duh' moment because it's actually an application duh.. when i finally figured out this workaround though, it was a big relief..

it has to do with dividing arc/circles into a certain amount of segments.. say you need 16 segments in an arc.. sketchup may let you change the amount so you think you're good to go.. later in the model, you might need another arc with the same amount of segments but this time, sketchup won't let you change it to the same amount..

the workaround is this: change the amount to 1 higher than you need (17 instead of 16 for instance) THen change that arc to 16..

i have no idea why SU won't just let me divide into the proper amounts in the first place and i previously had some headache workarounds to deal with this..
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Re: The "Duh!" thread

Postby pilou » Tue Mar 24, 2009 10:11 pm

cool to know that! ovoid some circular headaches :enlight:
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Re: The "Duh!" thread

Postby david_h » Fri Mar 27, 2009 8:44 pm

Gaieus wrote:How about creating only "dummy" or "proxy" components?


So what is the best method for Proxy-ing? To create a 2 layers of different components and toggle each one in a scene or is it to reload and displace the proxy via "RELOAD" when it comes time to render?

Just Curious since I am dealing with that issue as we speak.

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Re: The "Duh!" thread

Postby free agent » Fri Mar 27, 2009 9:18 pm

paulside wrote:Come on, Own up, how many of us have tried to orbit a jpg ! :roflmao:


jeez ive tried to orbit word documents :geek:
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Re: The "Duh!" thread

Postby Gaieus » Sat Mar 28, 2009 2:19 pm

David_H wrote:...So what is the best method for Proxy-ing? To create a 2 layers of different components and toggle each one in a scene or is it to reload and displace the proxy via "RELOAD" when it comes time to render?

Well, I don't think there's a general and always "true" answer to that. It would definitely depend on the particular model, the purpose, the workflow, even additional software (like renderers that can use SU proxies and instancing) etc.
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Re: The "Duh!" thread

Postby david_h » Sat Mar 28, 2009 7:07 pm

That's what I was a-feared of.

You know . .. of all the answers to life's questions. . .

"well, that depends"

has to be the least satisfying of them all. Thanx for the response anyway.

:mrgreen:

so what is the most satisfying?
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Re: The "Duh!" thread

Postby Gaieus » Sat Mar 28, 2009 7:13 pm

Okay, I'll make a couple of short examples (but then I'll also split these posts off here and combine them with that). Is that okay? ;)
The best would be of course, if others could also add some examples from their field of profession and workflow.
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Re: The "Duh!" thread

Postby Tekkybot » Tue Mar 31, 2009 1:53 pm

ah, heres some of my best duh moments. learning how to use groups/componenets, understanding the outliner, learning to use xray when after using follow me to clean up a curved model, and my fav duh so far, (this one stumpped me for months!) drawing on top of shapes with the pencil tool when things are made into groups/components to make model building easier and more precise.
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Re: The "Duh!" thread

Postby pilou » Wed Apr 08, 2009 4:47 pm

A vicious one! :o By the complicity of John H. Aughey & Wiiki :enlight:
Solution ! :mrgreen:
Used first Erase Inner faces ! :roll:
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Re: The "Duh!" thread

Postby thomthom » Sat Apr 11, 2009 11:23 am

Because you have internal faces which uses those edges?
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Re: The "Duh!" thread

Postby pilou » Sat Apr 11, 2009 11:33 am

Because you have internal faces which uses those edges?

This arrives when you make PushPull + CTRL ;)
But you must clean after so...Duhduh above! :D
push.jpg
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Re: The "Duh!" thread

Postby pilou » Wed Apr 15, 2009 2:26 am

Another one: after a Catmull Clark Subdivision :mrgreen:
impossible.jpg

An headache for orient faces all in the same color :o

Solution one click!: Same than above! ;)
Plugin Remove Inner faces then Right Click / Plugin "Orient Face" on a White face :fro:
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