Cyberpunk room

Cyberpunk room

Postby Bryan K » Sun Apr 05, 2020 11:08 am

This will be the only render.

14 hours to render. Either bad models from the warehouse or too many lights or too many models. I wanted to add more detail but my PC was slowing down significantly so this is it.

Yes, it's supposed to be tinted. :fro:
6
User avatar
Bryan K 
 

Re: Cyberpunk room

Postby shawb » Sun Apr 05, 2020 2:21 pm

Very nice! I like the monitor array, think how many SU plugin toolbars you could have on view?
1

shawb 
 

Re: Cyberpunk room

Postby Mike Amos » Sun Apr 05, 2020 3:59 pm

Cool render, hard to get a city centre at night feel and it's quite Blade runner-esque in feel.
0

Mike Amos 
Premium Member
Premium Member
 

Re: Cyberpunk room

Postby Bryan K » Sun Apr 05, 2020 11:24 pm

Thanks shawb and mike.

But what am I doing wrong? I notice my renders get very few responses no mater where I post. Here, my Facebook page, some other forums I'm on. I get a few compliments, but it seems my render don't really get anyone excited.

Maybe it's the limitations of my PC. I can't really put in a lot of detail and I can't run a lot of test renders for the same reason. Like this render... it's not really the lighting effect I had in mind, but no way to adjust due to long render time.

Hmmmmm...
0
User avatar
Bryan K 
 

Re: Cyberpunk room

Postby shawb » Mon Apr 06, 2020 12:53 am

Bryan K wrote:But what am I doing wrong?


Absolutely nothing at all! The only person you can look to please is yourself. I think the only way to go is to ask yourself if what you have produced has gone some way to bring life to the idea that you had in your mind.

Its nice to get the good comments and approbation of fellow modelers but if no-one says your renders are downright bad then that's a win. There is no judgement save that which we inflict on ourselves and that is, perhaps, the harshest of all. It could be that many folk looking at the postings feel that they, somehow, are not qualified to pass comment but that doesn't mean that they don't appreciate what they see.

Bryan K wrote:it's not really the lighting effect I had in mind, but no way to adjust due to long render time.


Consider setting up the lighting first with just the overall enclosed space modeled. Or copy/paste the room shell into a separate file to run test renders with simple shapes painted with your textures. Even one texture at a time just to get multiple test renders faster?

Apart from that, keep posting!
2

shawb 
 

Re: Cyberpunk room

Postby Bryan K » Mon Apr 06, 2020 1:01 am

shawb wrote:
Bryan K wrote:But what am I doing wrong?


Absolutely nothing at all! The only person you can look to please is yourself. I think the only way to go is to ask yourself if what you have produced has gone some way to bring life to the idea that you had in your mind.

Its nice to get the good comments and approbation of fellow modelers but if no-one says your renders are downright bad then that's a win. There is no judgement save that which we inflict on ourselves and that is, perhaps, the harshest of all. It could be that many folk looking at the postings feel that they, somehow, are not qualified to pass comment but that doesn't mean that they don't appreciate what they see.

Bryan K wrote:it's not really the lighting effect I had in mind, but no way to adjust due to long render time.


Consider setting up the lighting first with just the overall enclosed space modeled. Or copy/paste the room shell into a separate file to run test renders with simple shapes painted with your textures. Even one texture at a time just to get multiple test renders faster?

Apart from that, keep posting!


Thanks and good idea about the room shell test. :thumb:
0
User avatar
Bryan K 
 

Re: Cyberpunk room

Postby pbacot » Mon Apr 06, 2020 1:13 am

Good job. I like the color light. You can also use contrasting colors to give more depth and drama,for example if there was little blue shining in from outside. I look at renders like your for ideas. Most of them I cannot use for my boring work, but it all helps.

Pizza is a great touch!
0
MacOSX Mojave High Sierra SketchUp Pro v19 Twilight v2 Thea v2 PowerCADD
User avatar
pbacot 
Top SketchUcator
 

Re: Cyberpunk room

Postby shawb » Mon Apr 06, 2020 1:40 am

Bryan K wrote:it's not really the lighting effect I had in mind


How did you achieve the tint? Could it be too 'warm'? I just remembered a posted comment on one of my own renders which concerned the colour warmth value. It prompted me to search for an RGB value for the effect I wanted so a search for something like 'RGB value for red fluorescent light' might be an avenue to explore. Setting the colour of the ambient light sources might work rather than applying an overall tint in PP. (if that is what you did!)
0

shawb 
 

Re: Cyberpunk room

Postby Bryan K » Mon Apr 06, 2020 10:05 am

shawb wrote:
Bryan K wrote:it's not really the lighting effect I had in mind


How did you achieve the tint? Could it be too 'warm'? I just remembered a posted comment on one of my own renders which concerned the colour warmth value. It prompted me to search for an RGB value for the effect I wanted so a search for something like 'RGB value for red fluorescent light' might be an avenue to explore. Setting the colour of the ambient light sources might work rather than applying an overall tint in PP. (if that is what you did!)

The tint is all from the wood. I wanted the tint. What I did not achieve was the shadows I wanted.
0
User avatar
Bryan K 
 

Re: Cyberpunk room

Postby shawb » Mon Apr 06, 2020 12:09 pm

shawb wrote:Consider setting up the lighting first with just the overall enclosed space modeled. Or copy/paste the room shell into a separate file to run test renders with simple shapes painted with your textures.


Maybe this could help with the shadows as well?
0

shawb 
 

Re: Cyberpunk room

Postby david_h » Mon Apr 06, 2020 2:41 pm

Bryan K wrote:Thanks shawb and mike.

But what am I doing wrong? I notice my renders get very few responses no mater where I post. Here, my Facebook page, some other forums I'm on. I get a few compliments, but it seems my render don't really get anyone excited.

Maybe it's the limitations of my PC. I can't really put in a lot of detail and I can't run a lot of test renders for the same reason. Like this render... it's not really the lighting effect I had in mind, but no way to adjust due to long render time.

Hmmmmm...


I like them--for all that's worth.
0
If I make it look easy. . .then it probably is.
User avatar
david_h 
Top SketchUcator
 

Re: Cyberpunk room

Postby Bryan K » Mon Apr 06, 2020 11:30 pm

Thanks david_h.

Deleted the picture in this post. It looked worse every time I looked at it. :lol:
0
Last edited by Bryan K on Sun May 17, 2020 9:52 am, edited 1 time in total.
User avatar
Bryan K 
 

Re: Cyberpunk room

Postby Bryan K » Mon Apr 13, 2020 10:51 am

shawb wrote:
shawb wrote:Consider setting up the lighting first with just the overall enclosed space modeled. Or copy/paste the room shell into a separate file to run test renders with simple shapes painted with your textures.


Maybe this could help with the shadows as well?


Excellent suggestion. I could test the shadows a lot faster.

Thanks. You've helped me improve my workflow!
0
User avatar
Bryan K 
 

Re: Cyberpunk room

Postby shawb » Mon Apr 13, 2020 2:21 pm

Glad to help! Maybe more glare from the monitor bank?
0

shawb 
 

Re: Cyberpunk room

Postby garystan » Wed May 13, 2020 1:05 am

Bryan K. :
WOW !! All those monitors....that'll keep you busy. Keep 'em coming.
garystan
0

garystan 
 

Re: Cyberpunk room

Postby Bryan K » Wed May 13, 2020 1:09 am

Thanks swahb!

Thanks garystan!
0
User avatar
Bryan K 
 

SketchUcation One-Liner Adverts

by Ad Machine » 5 minutes ago



Ad Machine 
Robot
 



 

Return to Gallery

Who is online

Users browsing this forum: pilou and 4 guests

Visit our sponsors: