Traditional living room

Traditional living room

Postby Bryan K » Fri Mar 27, 2020 12:55 am

Here is the finished render. I only have a few minor quibbles with it, but still think it turned out fine.

6 hours to render. 2 of those because I fell asleep waiting. :lol:
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Re: Traditional living room

Postby ntxdave » Fri Mar 27, 2020 1:01 am

I think it turned out great Bryan. :thumb: :thumb:
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Re: Traditional living room

Postby Bryan K » Fri Mar 27, 2020 1:30 am

ntxdave wrote:I think it turned out great Bryan. :thumb: :thumb:

Thanks!
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Re: Traditional living room

Postby pbacot » Fri Mar 27, 2020 1:40 am

That's really nice. Only things I see are the repeating trees and the large lampshades don't quite read. I wasn't sure what that was at first. Otherwise cool!
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Re: Traditional living room

Postby Bryan K » Fri Mar 27, 2020 3:21 am

pbacot wrote:That's really nice. Only things I see are the repeating trees and the large lampshades don't quite read. I wasn't sure what that was at first. Otherwise cool!

Thanks!

Yeah I didn't realize how white those large lampshades were. The trees... ahh the trees. Yeah, that was one of the quibbles I had. I could not find any good versions of that tree. I should have random rotated them. The lack of good plants on 3D Warehouse these days is disappointing.
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Re: Traditional living room

Postby Mike Amos » Fri Mar 27, 2020 5:07 pm

A very nice render mate, like it lots. The tree's well there is a lack of decent trees out there certainly. Well anything the average Folk can afford anyway.
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Re: Traditional living room

Postby measuredmove » Fri Mar 27, 2020 5:57 pm

Really great renders, Bryan.
I have been looking at the Raylectron renderer and wondered if you had any experience in creating rendered animations or a 360 panorama file?
Also are the folding patio doors found in the Warehouse?
-Thanks-
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Re: Traditional living room

Postby HornOxx » Fri Mar 27, 2020 7:56 pm

:thumb: :thumb: that turned out very well - I was surprised at the beginning that you started with the seating group first ;)
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Re: Traditional living room

Postby Bryan K » Fri Mar 27, 2020 11:09 pm

measuredmove wrote:Really great renders, Bryan.
I have been looking at the Raylectron renderer and wondered if you had any experience in creating rendered animations or a 360 panorama file?
Also are the folding patio doors found in the Warehouse?
-Thanks-

Thanks!

The animation is as basic as SketchUps. Walk through and camera movement and that's it. Also, on my old PC, it's very slow. I've not done much more beyond those experiments as my old PC was not able to produce good results.

I have, however, seen others get good results.

Yep, I got everything from the Warehouse. The doors can found under "patio doors"
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Last edited by Bryan K on Fri Mar 27, 2020 11:11 pm, edited 1 time in total.
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Re: Traditional living room

Postby Bryan K » Fri Mar 27, 2020 11:10 pm

HornOxx wrote::thumb: :thumb: that turned out very well - I was surprised at the beginning that you started with the seating group first ;)


Thanks!

It's the setting that makes the difference. A room is just a box, it's the decor and lighting that makes it interesting.
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Re: Traditional living room

Postby Bryan K » Fri Mar 27, 2020 11:12 pm

Mike Amos wrote:A very nice render mate, like it lots. The tree's well there is a lack of decent trees out there certainly. Well anything the average Folk can afford anyway.

Thanks!
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Re: Traditional living room

Postby xayzer » Sat Mar 28, 2020 1:38 pm

Looks great! If you're not done with this scene yet, I'd try turning on some of the interior lights as well to make things more interesting.
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Re: Traditional living room

Postby Bryan K » Mon Mar 30, 2020 12:00 am

xayzer wrote:Looks great! If you're not done with this scene yet, I'd try turning on some of the interior lights as well to make things more interesting.

Thanks!

Here's the thing with the interior lights: the outside light is so bright the interior lights don't show. I did try.

That back wall has 8 lights pointed at it from the ceiling, and they are have an insane brightness number, and they barely cast shadows on the shelves.

There is something about the render program that I'm doing wrong and have yet to figure out.
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Re: Traditional living room

Postby Bryan K » Mon Mar 30, 2020 10:24 am

Update.

Thanks to everyone for the suggestions. Here are the changes made:
  • Random rotated the bushes and heights
  • Changed the color of the floor lamp's shades.
  • Brought the gamma down a little bit

and most important:
  • Fixed the ceiling wall lights.

I remembered that emitters in Raylectron cannot be grouped in order to work.
(DOH!) The shelving shadows look far better now.

After fixing the ceiling lights, it rendered twice as fast. Done in 2 hours.

Here's is the finished render. I will now re-render the bedroom scene from last week.
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