Concept Art for Video Games: ChronoBlade
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Hello everyone,
It has been months since I have posted something. I have a little break from work this weekend, so here I am with some more SketchUp art.
I want to start a new thread with concepts I did for the mobile game ChronoBlade several years ago.
I did post some ChronoBlade images in my two older threads that I started back in March 2010 (wow, 8 years ago, time flies!). I used to post all my art in these threads so I can keep track, but I think it is about time to retire them. I won't be posting images in them anymore, but you can always check them out.
The Art of SketchUp - part 1: Fantasy
https://sketchucation.com/forums/viewtopic.php?f=81&t=27028The Art of SketchUp - part 2: Sci-Fi
https://sketchucation.com/forums/viewtopic.php?f=81&t=27030Alright, back to his new thread which is for ChronoBlade concepts only. I worked on the mobile game from 2014 to 2016 at nWay in San Francisco. Please check out the site when you have the chance (http://chronoblade.com/). ChronoBlade takes place in the Multiverse where countless possible Earths exist and is based on Norse mythology.
The concepts that I posted in the previous two threads are from Chapter 1 (World: Midgard). Here are the concepts of a Merlock town in Chapter 2 of Chronoblade (World: Nifelheim). These creatures look like frogs.
SketchUp + V-Ray for SketchUp + Photoshop
Have a great week!
_Ken
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speeeeachhhless... I like it very much! May I ask you please how do you texture the mesh in such a harmony way?
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Funny use of SketchUp! Bravo!
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Awesome work
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Genius, nicely done.
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Top notch! Your mastery of textures make me envious.
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Majid hit it above : speeeeachhhless
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Hey guys,
Thanks for your kind words about my work.
Majid asked how I did the textures. Well, it is a combination of different methods to get the result I desire.
- projection
- UV mapping with plugins that fit the textures onto the specific shapes.
- unique textures on top of tileable textures to cover the obvious seams.
- finally, photoshop paint-over to make everything more harmonized.
To create the textures, I use images from different sites (e.g. textures.com) and fix the colors, add more details, etc. in Photoshop.
I also use textures that are already created by the other artists on the team. Sometimes you don't need to reinvent the wheel.
Here's a couple of concepts from chapter 2 (World: Nifelheim) showing the kingdom of ice.
SketchUp + V-Ray for Skp + Photoshop
Have a wonderful weekend!
_Ken
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you describe a great and multi talented team workflow - there must be plenty of fun even I hope! This "ice world" in this watercoloured look is so great again !!!! Please keep posting further on!
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@hornoxx said:
:thumb: you describe a great and multi talented team workflow - there must be plenty of fun even I hope! This "ice world" in this watercoloured look is so great again !!!! Please keep posting further on!
Thank you very much for your kind words, HornOxx.
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Hello everyone,
Here are the Halls of the Dead in chapter 3 (Helheim), that is one of my favorite regions to do concepts for.
Thanks for viewing and have a great week!
_Ken
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