by alvis » Thu May 08, 2014 8:33 pm
Hello, As always, I am sharing my experience with SketchUp. Currently I represent a manufacturer, that produces upholstered furniture http://bfp.lt/. This is a young and ambitious company, which solves the whims and fancies of customers.
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alvis
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by Stinkie » Thu May 08, 2014 8:52 pm
Fantastic! That's some detail. Doesn't Artisan take ages to process your models?
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by Richard » Fri May 09, 2014 2:14 am
Mate I'm impressed!!!
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by hellnbak » Fri May 09, 2014 3:10 am
Very, very nice. Wish I could tuft like that
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by cotty » Fri May 09, 2014 10:52 am
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by cuttingedge » Fri May 09, 2014 12:58 pm
been trying this.. but your models are much much cleaner. amazing wish i could learn this...
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by Hieru » Fri May 09, 2014 4:58 pm
Absolutely stunning modelling - some of hardest designs to accomplish in SU!!!
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by chedda » Fri May 09, 2014 8:05 pm
Quite masterful modelling, are the bed sheets also made with sketchup ?
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by Bryan K » Sat May 10, 2014 1:43 am
Top notch.
I was going to give this a try as my next project.
Just got Artisan a few months ago and have been watching the tutorials and trying get the hang of it.
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by alvis » Sat May 10, 2014 1:32 pm
Thanks guys for the comments. Bedding and pillows are borrowed from elsewhere. I can not say that it is very easy to do with Sketchup, bearing in mind that Sketchup is not friendly with polygons, and I'm probably stupid, because in the world is a better programs. Slowly, I can see a few steps ahead, how to do it. Excellent Plugin (VertexTool, FredoTools, Artisan and many other) improved capabilities, but... I'm starting to think that Sketchup evolution is too slow... 
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by pbacot » Sat May 10, 2014 2:44 pm
These look fantastic though
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by pilou » Sat May 10, 2014 3:33 pm
Excellent! I suppose Artisan as Subdivisions making ?
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by cuttingedge » Mon May 12, 2014 11:09 am
alvis wrote: because in the world is a better programs. Slowly, I can see a few steps ahead, how to do it. Excellent Plugin (VertexTool, FredoTools, Artisan and many other) improved capabilities, but... I'm starting to think that Sketchup evolution is too slow... 
Im always challenged with this tufted furnitures. Its kind of tidious to come up with a proxy that would yield a good subdivision.- (non destructive). Much much easier with Max for example. But i still do it in Sketchup for the love of the software... Yeah, we are everyday hoping for better handling of polys.. 
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by alvis » Thu May 15, 2014 7:48 pm
Thanks for the coments, guys. next model...and render from THEA
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by Hieru » Fri May 16, 2014 12:15 am
Just curious, did you get rid of the ngons after stage three in your workflow?
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by alexandre sk » Fri May 16, 2014 2:39 am
Great models.
How many entities have the last couch?
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by cuttingedge » Fri May 16, 2014 5:50 am
lovely... you have mastered this incredibly. May I ask you one question. This last sofa you made, (the red one)how much time will it take you to do a typical sofa like this, if you have the idea in your mind how the proxy should look like?
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by alvis » Fri May 16, 2014 10:45 am
cuttingedge wrote:lovely... you have mastered this incredibly. May I ask you one question. This last sofa you made, (the red one)how much time will it take you to do a typical sofa like this, if you have the idea in your mind how the proxy should look like?
I will not lie, it takes 4 to 6 hours. The most commonly used UNDO and SAVE function. How to look like a proxy, as a sculptor does. stylized shape formed long for good result
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by jo-ke » Sat May 17, 2014 1:26 pm
I don't understand the step between the 3rd and 4th step. How do you built the vertikal lines for the chesterfield pattern before artisan?
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by sketchuh » Mon May 26, 2014 9:16 am
this is insanely Amazing. i bet the process has to be very precise. i modelled a tufted cushion in modo which is easier to do in sketchup. in the end , sketchup is Not a sub-d modelling program. even with artisan, and other plugins, still not perfect. but from your post. it's possible!. great job. i will stick with modo or blender or 3ds max 
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by olishea » Mon May 26, 2014 9:28 am
jo-ke wrote:I don't understand the step between the 3rd and 4th step. How do you built the vertikal lines for the chesterfield pattern before artisan?
+1 Looks like subdividing with hard edges.
oli
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by Richard » Mon May 26, 2014 10:51 pm
Mate, seriously you are getting just enough subtle variances in the models - you have that NAILED!
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by catialilianacoelho » Wed Jun 11, 2014 1:34 pm
I need your help, how i draw this beds please, what plugin i need too? thanks
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by massimo » Wed Jun 11, 2014 1:40 pm
Hi, I think that the thread itself can give an answer to your questions. No? 
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by catialilianacoelho » Wed Jun 11, 2014 1:48 pm
i dont know how make capitone with this organic shape bed...
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by Rich O Brien » Wed Jun 11, 2014 2:02 pm
Surely you have some attempts to display?
There's a frontroom and a backroom....reverse faces
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by alvis » Wed Jun 11, 2014 10:14 pm
catialilianacoelho wrote:I need your help, how i draw this beds please, what plugin i need too? thanks
Well, a short course on how to make a simple and rather realistic tuft with Sketchup. Step by step ... day by day making lessons. You must have Artisan and VertexTool. First lessons: Photomatch your model, Draw the contour of the bed and double lines by tuft. To be continued...
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by olishea » Thu Jun 12, 2014 1:32 am
This is awesome! 100% convincing models and renders. The creases, tufts, everything just spectacular. 
oli
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by Safa » Thu Jun 12, 2014 3:03 pm
can you make a video to learn us why you do this?
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by ken28875 » Fri Jun 13, 2014 2:44 am
Really excellent models and renders, Alvydas. Are the textures done in SketchUp or do you add them in postwork/Photoshop (e.g. overlay)? Thanks and have a great day! _KN
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