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Detailed House Render Project (updated 26th feb)

Detailed House Render Project (updated 26th feb)

Postby Android No. 12 » Fri Dec 23, 2011 1:11 pm

You probably don't remember me, but I came along over 6 months ago to show off some of my work. I had an Art Deco storage project, and some abstract vray thing, and a house.

Your posts were very encouraging, so I decided to keep it up with the house and try and improve it.

Many places downstairs I completely started again. I "tore" out the kitchen cabinets, etc, and made new, more detailed components, and I worked on smoothing on things like the cooker. I made a TV, coffee tables, components for sofas, a dining table, components for chairs next to that I made a front door and a component for door handles. And upstairs I made beds, toilets, baths, showers and sinks, though they may need a bit of revision.

I'll post the pictures below and any feedback on those would be nice. as for my questions:

1. I'm working on lighting. At first, I tried wall units with emissive surfaces, but that got a bit ridiculous, so I looked around my house for inspiration and got hooked on spotlights. But I'm finding that a) my render times are now about 8x what they were, and b) it doesn't look very realistic. meanwhile, c) some areas that have a good number of lights in them are coming out quite dark. d)The lights themselves are not visible like you'd expect. the only thing that makes the light noticeable is the effect on nearby faces. I've fiddled about with the vray light settings you get when you right click on the light, and although it makes a difference, I am not getting the desired result. o, if anyone has any reccomended settings on that box, or can think of any box elsewhere I may have forgotten about, your help would be welcome

2. Many materials I just can't get right. I've even tried some off the internet and not been too pleased with them. does anyone have any advice on water for a pool, or stainless steel?

3. If you look in this page: http://sketchup.google.com/product/newin7.html, you see the bit about "scale without stretching". Apparently this is a feature of dynamic components, so I went to the dynamic components window, and I had no idea what to do. could anyone help me with doing this, specifically?

Now for the pictures!


Glass! Yay! so far it all just looks like card and glass. I had problems: I wanted to use refraction to make it look normal, but that wasn't working how I expected it to. so I had to make do with normal fresnel/reflection. You can see how the house works from this picture. 2 storeys, door on the right, 2 main walls divide the space.


Just testing that light was getting in properly. The toilet, at the back of the house


Toilet at the back, staircase supported by wall, wall is for privacy. upper storey at the top, with glass banisters. sliding doors in the left foreground


Kitchen, the most detailed area of the house, along with my second bit of vray material, the granite. Homemade textures, too.


Homemade table and chairs, behind that privacy wall from earlier. in the background is the kitchen, as you can see it will be hard lighting that up later.


Panorama to help you see the general plan To the right is the front of the house, that is, the garden and the big glass wall. above that is the staircase. moving along you see the privacy wall, supporting the rest of the staircase. there's a gap visible between that wall and the upper floor, this makes it seem more open. table and chairs, bathroom. ketchen is over there in the corner, and next to that is where one would enter the house. then, since it's 360degrees, the thing loops


TV that looks like it's made of card


and... context. To the right is the half-wall that seperates things from the kitchen, in the foreground is the table and chairs, and to the left is the beginning of the toilet. I also made coffee tables and sofas. I had to make 2 different coffee table components because I don't know how to scale without stretch


Homemade toilet furnitures. I've made them a bit better since. and, as you can see, I'm going to have trouble lighting this, too.


Homemade bed. As above.


First attempt at lighting. clearly emmissive faces are a bad idea.


Yep, definately no to those lighting units.


Panoramas are cool. I started getting new spotlights in place, but they aren't on.


Sink. made new ceramic and metal materials, worked on smoothing throughout.


Homemade doorknobs - used throughout the model, in various sizes


More materials, more realistic generic TV


Lights are on for the first time, and this is where I need help. It just looks unrealistic, specifically, the shadows are too sharp, the cone is barely visible on nearby walls, and there is no glow from the actual units. Kitchen is still dark despite lots of lights within. It just looks like nothing I'd expect from real life. Little help?
Last edited by Android No. 12 on Sun Feb 26, 2012 8:33 pm, edited 4 times in total.
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Re: I'm back, with an update! (and also a bit of help needed

Postby cadmunkey » Thu Dec 29, 2011 1:04 pm

Great work-in-progress. I will look forward to seeing it evolve further, cheers!
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Re: I'm back, with an update! (and also a bit of help needed

Postby Android No. 12 » Mon Jan 02, 2012 6:56 pm

Thanks!
Here's the cooker, one of the most detailed parts of the model, in context.
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Re: I'm back, with an update! (and also a bit of help needed

Postby Android No. 12 » Fri Jan 06, 2012 7:25 pm

Timelapse of making here: http://tinyurl.com/ytccht1
First animated render here: http://tinyurl.com/ytccht3
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Re: Detailed House Render Project (updated)

Postby marked001 » Sun Jan 08, 2012 8:32 pm

one small thing that is missing everywhere that will make a huge difference in how detailed the space looks, is trim and molding.. at least get some wall base around everywhere..
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Re: Detailed House Render Project (updated)

Postby Android No. 12 » Mon Jan 09, 2012 1:20 am

marked001 wrote:one small thing that is missing everywhere that will make a huge difference in how detailed the space looks, is trim and molding.. at least get some wall base around everywhere..



:O don't know how I missed that. you're right - that will help a lot. especially when I add colours and textures. This will be a lot of work to correct, I just got done on the skirting boards downstairs, and I have added edging to every door.
Also, I added the stainless steel material from the cooker to the supports of on the stairs, and made a material for matte white (i.e. white chipboard veneer, painted metal), that isn't the same as the default material. it has a very slight, quite matte reflection to it. And, I sorted out the geometry on the light fittings, and applied that material to many things including the light fittings
Still lots to do!

below is my attempt at adding skirting boards etc.

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Re: Detailed House Render Project (updated jan 09)

Postby cadmunkey » Mon Jan 09, 2012 11:18 am

That door opening is in a seriously wide wall there!
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Re: Detailed House Render Project (updated jan 09)

Postby Android No. 12 » Mon Jan 09, 2012 12:13 pm

cadmunkey wrote:That door opening is in a seriously wide wall there!

All walls are 1ft thick, what should they be?
I don't know what's normal in a modern house. In our victorian terraced house, there are external walls, partition walls and one more wall halfway along, that are load-bearing and those are about 1ft. the rest of the walls are internal, and about 4in. but I gather this is different in modern houses to make them less likely to form cracks, and to improve heat and sound insulation
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Re: Detailed House Render Project (updated jan 09)

Postby cadmunkey » Mon Jan 09, 2012 12:44 pm

An internal partition wall in a modern build would generally be 100-140mm thick. External walls are obviously alot thicker.
If you made every wall 1ft thick you'd seriously reduce the internal floor space unnecessarily.
But its your house design, so you do what you think is best, I like the progress so far. Looking forward to seeing more.
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Re: Detailed House Render Project (updated jan 09)

Postby marked001 » Mon Jan 09, 2012 10:01 pm

typically... interior walls are about 5" thick if you're using standard framing.. if, for some reason.. you are going masonry, they can be thicker.. 12" is pretty damn thick for a typical interior wall unless there's some special circumstance there...
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Re: Detailed House Render Project (updated jan 09)

Postby Android No. 12 » Mon Jan 09, 2012 11:07 pm

Well the structure of the house can be seen in the images I have previously uploaded, and the videos, and here's what I'm going to do.

External walls will remain 12in so it can be overkill on stability and insulation

There are four main walls downstairs which divide up the space, because it is open plan. These will all remain 12in. There aren't many walls in the lower storey, and they support the upper storey and a staircase. Also, in their locations it will be a lot more aesthetically pleasing to have thick walls - some of them are single stretches, completely unconnected to other walls. the edges are very visible, there are no doors or corners, etc.

There are several instances where there are walls used in a more traditional sense - walls with corners connect to each other to make completely separated rooms, with doors. here the thickness will hardly be noticed, and it actually might make the space more claustrophobic. not to mention it uses up space. so I shall do as you say and downgrade them to 4-6in.

This occurs in the bathroom downstairs (which you were just looking at), and all the upstairs rooms.

An image can probably explain this better than me, so a sort of house plan thing is below. Red walls and external walls will remain 12in, blue walls will be made thinner.
House33.jpg
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Re: Detailed House Render Project (updated 09 jan)

Postby Android No. 12 » Mon Jan 23, 2012 8:00 am

I haven't given up, but I've been very busy with school.
Also I've been working on this:
http://i.imgur.com/fcCeX.jpg
So far that's been 45 minutes of modelling, and 9 hours of rendering.
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Re: Detailed House Render Project (updated 09 jan)

Postby Android No. 12 » Sun Feb 26, 2012 8:31 pm

I was heartbroken when I had to cancel this render!
So far it had been going for 240 hours :O
I made most of the walls thinner, and added skirting boards. Recently I've been working on lighting, and render times have been a hold up - since adding internal lights they're 20x what they were.
In this one there aren't enough in the kitchen, and too many by the front door. I also think there are minor changes to be made in the lights settings box, but I'm not sure, I would love your opinion on this!

http://i.imgur.com/fkqwI.jpg (scaled down from 3456x1728)
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Re: Detailed House Render Project (updated 26th feb)

Postby Cyberdactyl » Sun Feb 26, 2012 9:04 pm

Strikes me as sterile and all concrete. Similar to this design



Also, are you still using VRAY?

.
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Re: Detailed House Render Project (updated 26th feb)

Postby Android No. 12 » Sun Feb 26, 2012 9:44 pm

I was aiming for something similar to that, though this latest part of the interior will have colour and better textures, so it will be a bit more cosy

and, yes I am.
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