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Artisan Plugin (SDS2).....Cave

Re: Artisan Plugin (SDS2).....Cave

Postby olishea » Thu Feb 10, 2011 7:02 pm

yeah sorry roger....im always making grungey, snotty, obstructed scenes!

maybe this will lighten your mood?
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Re: Artisan Plugin (SDS2).....Cave

Postby numbthumb » Thu Feb 10, 2011 7:10 pm

An excellent looking urchin?
Comfortably numb...
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Re: Artisan Plugin (SDS2).....Cave

Postby olishea » Thu Feb 10, 2011 7:28 pm

look closer! :o :lol:

or click to enlarge (so to speak) :lol:
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Re: Artisan Plugin (SDS2).....Cave

Postby numbthumb » Thu Feb 10, 2011 8:16 pm

It still can prick, eh? :lol:
Comfortably numb...
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Re: Artisan Plugin (SDS2).....Cave

Postby Rich O Brien » Thu Feb 10, 2011 8:31 pm

That gives me the willies :shock:
:::Blog:::

I'm a Trimbler now!
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Re: Artisan Plugin (SDS2).....Cave

Postby HFM » Thu Feb 10, 2011 8:38 pm

Would be brilliant if it would glow in the dark like that in real life :lol:
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Re: Artisan Plugin (SDS2).....Cave

Postby David_H » Thu Feb 10, 2011 9:11 pm

Capture.jpg
looks so cool! I can't wait either!
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Re: Artisan Plugin (SDS2).....Cave

Postby olishea » Thu Feb 10, 2011 9:28 pm

HFM wrote:Would be brilliant if it would glow in the dark like that in real life :lol:


yeah i wouldn't need a light on my camcorder ;)

stop bastardizing my renders lol :P :lol:
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Re: Artisan Plugin (SDS2).....Cave

Postby michaliszissiou » Fri Feb 11, 2011 12:20 am

Something its happening with this cave oli, I tried to tell you but you didn't listen. :lol:
Lot of weird creatures will visit it, I know.
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Re: Artisan Plugin (SDS2).....Cave

Postby David_H » Fri Feb 11, 2011 1:07 am

stop bastardizing my renders


Think of it as An "Homage"

Its only cuz they are just so awesome.
We're not WORTHY!!! :P
If I make it look easy. . .rest assured--it probably is.
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Re: Artisan Plugin (SDS2).....Cave

Postby olishea » Fri Feb 11, 2011 10:20 pm

thanks man hehe, i'm making a tutorial for this scene...from modeling to rendering to photoshop touch-up. It could literally be made in minutes, although it took me hours of fannying around. :lol:
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Re: Artisan Plugin (SDS2).....Cave

Postby TomDC » Fri Feb 11, 2011 10:29 pm

olishea wrote:i'm making a tutorial for this scene


That's, like, totally awesome, as the Bard would've put it. :)
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Re: Artisan Plugin (SDS2).....Cave

Postby olishea » Fri Feb 11, 2011 10:41 pm

it'll be done in march. very simple for rendering etc...there are only 2 materials, water and rock.

a view from above. look how clean the mesh is around the column caps, its completely homogenous, no intersecting or anything....thats a typical proxy to the right. Deleting internal faces helps create a clean result. (remove inner faces.rb). this is an early version of the model before I sculpted the floor, notice how it was flat.....you can paint contours into it. :) i removed the walls for clarity....they were made using the free hand tool, push pull and then artisan, about 5 minutes each.



just messing around:


a remake of pollen, to see if its possible in SU.


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Re: Artisan Plugin (SDS2).....Cave

Postby Ecuadorian » Fri Feb 11, 2011 11:50 pm

To beta testers:
Does it behave like Wings 3D, where you can toggle from proxy view/smooth view with just a key press?
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Re: Artisan Plugin (SDS2).....Cave

Postby dale » Fri Feb 11, 2011 11:56 pm

Have we mentioned we can't wait.
Really cool stuff.
Just monkeying around....like Monsanto
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Re: Artisan Plugin (SDS2).....Cave

Postby olishea » Sat Feb 12, 2011 1:23 pm

Ecuadorian: you can subsmooth in one click yes....it previews the geometry so you don't have to execute the command unless you are sure.

I used Wings3D a lot, thats why I remade some images just to see if SU can do it. Instead of using spheres I use geometric domes instead, resultant subdivision is always cleaner (for these ballsy images haha)

here is an image I used to help describe a uni project....an undulating, evolving programme moving between sites of potential intervention.

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Re: Artisan Plugin (SDS2).....Cave

Postby michaliszissiou » Sat Feb 12, 2011 6:33 pm

Nice last one oli. :thumb:
A tip for box modeling:
Instead of using pushpull and remove inner faces rb, I found more helpful to use [F] command and move tool.
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Re: Artisan Plugin (SDS2).....Cave

Postby olishea » Sat Feb 12, 2011 8:05 pm

thanks michalis, yes you are right.

here is another scene I'm working on, kinda like the kunsthaus, graz. http://www.google.co.uk/images?hl=en&xh ... 4&bih=1102


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Re: Artisan Plugin (SDS2).....Cave

Postby michaliszissiou » Sat Feb 12, 2011 8:29 pm

I'm a little confused, this grid doesn't seem to follow geometry-topology. How is this possible?
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Re: Artisan Plugin (SDS2).....Cave

Postby olishea » Sat Feb 12, 2011 8:39 pm

i intersected the geometry with a grid after subdivision....its just a WIP to get some framing in there, its not supposed to follow the topology
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Re: Artisan Plugin (SDS2).....Cave

Postby David_H » Sat Feb 12, 2011 11:05 pm

I don't have a lot of call in my daily workflow to design caves or sea monsters.. . .but this is gonna be so cool!

Oli. .. Now yer just showin' off! :mrgreen:
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Re: Artisan Plugin (SDS2).....Cave

Postby Pixero » Sun Feb 13, 2011 8:45 am

You mentioned "textured in SU" in your first post. Is there any texturing/UV tools in it?
Also is it possible to revert back to the unsubsmoothed version for further editing?
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Re: Artisan Plugin (SDS2).....Cave

Postby olishea » Sun Feb 13, 2011 5:46 pm

No UVs exactly. It was a really good seamless texture, its dirty concrete so its hard to tell if the alignment isn't correct. Any places where it was a bit distorted I used the paint brush tool in artisan. I have the material if anyone wants it, also the thea .mat file.

If you were gonna do this properly, would slice the columns and the top and bottoms (using knife tool)....then cylindrically map the texture onto them. The walls and floor could just be textured seamlessly, no UVs.

Pixero, you are given a preview of the subdivision so you don't actually have to execute the command. I just click space bar and it returns to the proxy. The preview will let you change the amount of iterations also....but once you have executed the subdivision/smoothing then you would have to 'undo' to get back to proxy.
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Re: Artisan Plugin (SDS2).....Cave

Postby solo » Mon Feb 14, 2011 5:07 am

Pixero, when you select to subdivide you get a preview and an option to contine (hit enter)

See images, first the basic proxy:

cav1.jpg


Then here is the 'Preview' of how it will look with 3 iriterations:

cav2.jpg


And then finally how it looks after subdivision:

the cave.jpg
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Re: Artisan Plugin (SDS2).....Cave

Postby Krisidious » Mon Feb 14, 2011 5:30 am

that is so awesome.
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Re: Artisan Plugin (SDS2).....Cave

Postby olishea » Mon Feb 14, 2011 3:07 pm

it should be noted that artisan works on remote parts of a mesh and doesn't have to affect all of it.

with subdivide and smooth 1 you could not select part of a mesh and subdivide it without affecting the whole surface.

great if you want to smooth just a portion of a mesh, see screenshot.
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Re: Artisan Plugin (SDS2).....Cave

Postby michaliszissiou » Mon Feb 14, 2011 5:02 pm

it should be noted that artisan works on remote parts of a mesh and doesn't have to affect all of it.

:thumb:
Exactly,
BTW to smooth the whole thing you must have a better computer than the one you have now. :roflmao:

@solo
Better to avoid smoothing on stretched faces like the ones you used on your fast version of cave. You wont be able to texture this stretched result decently.
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Re: Artisan Plugin (SDS2).....Cave

Postby Krisidious » Mon Feb 14, 2011 5:16 pm

for how far into the future can I expect to keep seeing plugins like this? when will SU ever reach it's Pinnacle? this is very exciting stuff. I don't even do very much organic modeling and it excites me... I can't imagine what the organic modeling people are thinking.
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