Tom's lighthouse of darkness

Tom's lighthouse of darkness

Postby solo » Wed Dec 19, 2007 1:48 am

Thanks Tom, I changed a few textures (not many) and added a few props, and your lighthouse worked out well.


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Re: Tom's lighthouse of darkness

Postby Ivica Valjak » Wed Dec 19, 2007 1:48 am

Great work Solo.You should do some game stuff,you got the tuch for it.It is just shame that other stuff that cannot be compared to this get more replyes.Keep on Great work
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Re: Tom's lighthouse of darkness

Postby solo » Wed Dec 19, 2007 1:49 am

Thanks Ivica

I post so many renders and other trivial junk that people cannot keep up. .

I am looking into game design (not the game itself just the graphics) with DX10 3dfx shaders, using the Crysis engine at moment.
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Re: Tom's lighthouse of darkness

Postby Ivica Valjak » Wed Dec 19, 2007 1:49 am

Crysis is very good engine but since you have that feeling for nice renderings you should go to unreal engine 3
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Re: Tom's lighthouse of darkness

Postby tomsdesk » Wed Dec 19, 2007 1:50 am

Scary on scary! Love the light over the door so hard to get to...gives the image some more "used to be but not so much now". I think a barred horiz slit window in the exposed foundation on the right, bars broken and bent out of course, with an eery colored faint light from below, would be a nice touch.
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Re: Tom's lighthouse of darkness

Postby modelhead » Wed Dec 19, 2007 1:51 am

Now that's a spooky little render...nice job guys!!
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