Work in progress: Golfcourse

Work in progress: Golfcourse

Postby bravilor » Tue Dec 11, 2007 12:26 am

Hello everybody,

Here's a project i'm working on now, thought i would post some early pics and update my progress here. This is a design for a golfcourse i'm making...
As you can see i'm far from finished, but this gives a clue of what it could become...
The pics are very low resolution so excuse me for that, but suggestions are very welcome!
(how is the color-scheme? to much trees? set trees transparant or not?)

(by the way, thanks Gaieus, for helping me on how to model the terain)

overview of the model:

overzicht.jpg


on the golfcourse:

vogelvlucht.jpg
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bravilor 
 

Re: Work in progress: Golfcourse

Postby bravilor » Tue Dec 11, 2007 12:28 am

the entrance:

entree.jpg


the main builing:

clubhuis.jpg


a restaurant on the golfcourse:

restaurant.jpg
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Re: Work in progress: Golfcourse

Postby jenujacob » Tue Dec 11, 2007 12:51 am

u know whats missing?? golf carts.. and club swinging babes! :D

this is awesome!!! thanks for sharing this jewel!!!
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Re: Work in progress: Golfcourse

Postby modelhead » Tue Dec 11, 2007 3:37 am

Really nice...I would ad Tee's or at least Tee blocks as well as discreet 100, 150 and 200 yard fairway markers as on a real course. 100 is usually red 150 is white 200 is blue. These would be nice visual clues for golfers who look at the course from a distance. It will help them put it into perspective. It will also give them a chance to visualize some shots.
Cheers!
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Re: Work in progress: Golfcourse

Postby Gaieus » Tue Dec 11, 2007 9:08 am

It is really progressing, thanks for sharing this again!

What came into my mind though was that OK, people arrive in their cars and obviously won't drive them all into the course - so some parking lots would really be needed. Maybe on the two sides of that drive-in lane, still within the alley but that would surely ruin the appearande of the main building when approaching.
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Re: Work in progress: Golfcourse

Postby Rodentpete » Tue Dec 11, 2007 11:16 am

Very nice - I think the trees are just the right transparency. My only suggestions would be to tone down the intensity of the colours a bit and the edges of the bunkers could maybe do with hiding/softening.
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Re: Work in progress: Golfcourse

Postby Edson » Tue Dec 11, 2007 11:39 am

very good. i would just make the dark green grass a little lighter so that the trees can stand out.
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Re: Work in progress: Golfcourse

Postby sorgesu » Tue Dec 11, 2007 2:42 pm

I couldn't resist. I just threw the people in at any size. Just for fun.

Edson what a marvelous project.
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Re: Work in progress: Golfcourse

Postby Edson » Tue Dec 11, 2007 3:18 pm

sorgesu wrote:Edson what a marvelous project.

susan, thanks but the project is someone else's. :oops: bravilor's, or at least he is modelling it.
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Re: Work in progress: Golfcourse

Postby sorgesu » Tue Dec 11, 2007 4:07 pm

I'm senile
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Re: Work in progress: Golfcourse

Postby bravilor » Tue Dec 11, 2007 8:28 pm

sorgesu wrote:I couldn't resist. I just threw the people in at any size. Just for fun.


That's the one part i do not have the right components for.. people playing golf...
So if anyone has these and wants to share, or knows a place to download from, please let me know :) or else i'm afraid i'll have to use 'that guy holding two kids' again ;)

The next couple of days i'll make more bunkers in the remaining unfinished holes, create tees (good tip), copy those trees arround a few houndred times, create a parking lot, create a driving-range and work on the detailing arround the buildings...

i have no reason to be bored untill christmass 8-)

thanks for the comments!
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Re: Work in progress: Golfcourse

Postby alexander » Tue Dec 11, 2007 8:32 pm

try formfonts
there ara a whole bunch out there.
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Re: Work in progress: Golfcourse

Postby sorgesu » Wed Dec 12, 2007 5:03 am

Gee Alexander, thanks a bunch.
The golf people that I posted can be had from my site.
in the search box search on "golf" AND on SKP so you don't get the PNG ones.
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Re: Work in progress: Golfcourse

Postby bravilor » Wed Dec 19, 2007 3:02 pm

thanks for the tips on the components.. but stuborn (and poor ;) ) as i am i made a few silhouets of golfers myself, they will also do....

i hope to post new pics very soon now, just the tees, more detailing arround the buildings and Photoshop-postproccesing is left now.... the file is starting to irritate me now because it's so rideculously slow due to the 'sandboxed-landscape', a LOT of trees and detailed buildings so lets hope i can bring up the motivation to finish it 8-)
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Re: Work in progress: Golfcourse

Postby Phil Rader, AIA » Wed Dec 19, 2007 10:56 pm

I would hate to try and hit out of those sand traps. Usually there is a gradual increase in depth maybe some steep sides but not a clean cut extrusion like a swimming pool.

http://www.ctrivervalley.com/images-pic ... Course.jpg

add some tennis courts somewhere for the peeps that like to go to the course with daddy but don't play golf.
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Re: Work in progress: Golfcourse

Postby bravilor » Wed Dec 19, 2007 11:06 pm

Phil Rader, AIA wrote:I would hate to try and hit out of those sand traps. Usually there is a gradual increase in depth maybe some steep sides but not a clean cut extrusion like a swimming pool


i'm aware of that phil, but the problem is that the underground is created with the sandbox-tool and the bunkers are 'stamped' in.... first of all i wouldn't even know how to fix that and second there are like 30 or so bunkers on the course so whatever solution there may be it's going to take me an enormous amount of time and effort to make them better looking... this will just have to do i guess :lol:
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Re: Work in progress: Golfcourse

Postby tomsdesk » Wed Dec 19, 2007 11:23 pm

To "fix" the sandtraps: just select a few of the bottom edges of each and move them up a bit with the alt key depressed (so the extra geometry is created automatically)...you could maybe do them all at once with one move from the bottom of the model :`)
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Re: Work in progress: Golfcourse

Postby Phil Rader, AIA » Thu Dec 20, 2007 12:03 am

No worries Bravilor It's just an illustration.

One simple method might be:

assumung that the topography is a component already>

make a simple rectangular plane somewhere flat anywhere where it will not be ontop of existing geometry.

double click that plane and make it a group

now copy that group and position it over the top of a sand trap do this in top view with perspective off.

now edit the group so that it is larger than the sand trap

now position and rotate etc. the plane until it is just underneath the grass surface for the entire area of the trap.

now edit the group and select all and intersect with model.

now erase the outside unwanted stuff

now paint the plane the sand color.

bingo you have a new sand trap bottom that is not as deep as the original one and its been trimed to fit the hole.

now you can edit the new "bottom" an offset it and extrude it and contour it etc as much as you want since it's a seperate component it will not interfere with your existing topography.

at some point you can merge the two together if desired.

again just a suggestion. I'm sure there are other ways to sculpt the existing traps to be more shallow at the perimeter but by the looks of it you are quite capable modeler so I assume that if you wanted to you could do anything you put your mind to.
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