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Hobbnob's WIP Thread

Re: Hobbnob's WIP Thread

Postby hobbnob » Sat Jun 26, 2010 5:07 pm

Thanks golden, I'll keep that in mind. btw the footage of the two panthers racing is actually from a specially modified version of the super special stage, my entry for wacov's track contest. I've created the weapon system and am currently calibrating it to be comfortable and stress free for whoever is firing it.
My WIP Thread:Here
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Re: Hobbnob's WIP Thread

Postby NOLA Saint™ » Sat Jun 26, 2010 5:21 pm

Motor Sketch-Battle Royal edition...XD
"There are only 2 seasons in Louisiana: Hurricane Season and Summer"
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Re: Hobbnob's WIP Thread

Postby ~GoldenFrog®~ » Sat Jun 26, 2010 6:47 pm

hobbnob wrote:I've created the weapon system and am currently calibrating it to be comfortable and stress free for whoever is firing it.

Dont quite catch your drift there, can you elaborate?
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Re: Hobbnob's WIP Thread

Postby hobbnob » Sat Jun 26, 2010 6:55 pm

I am in the process of creating a remote controlled machinegun on top of the vehicle, and I'm making it easy for the user to hit targets, which means proper zoom (think the kind used by a digital camera) and controls that move slower the more you zoom in, meaning that the user can define how precise he wants his shots to be when firing.
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Re: Hobbnob's WIP Thread

Postby NOLA Saint™ » Sat Jun 26, 2010 7:00 pm

Thats awesome
"There are only 2 seasons in Louisiana: Hurricane Season and Summer"
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Re: Hobbnob's WIP Thread

Postby ~GoldenFrog®~ » Sat Jun 26, 2010 7:03 pm

Wow, sound like mucho scripting is in order :D
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Re: Hobbnob's WIP Thread

Postby hobbnob » Sat Jun 26, 2010 7:14 pm

In short yes

In full though. . .

Code: Select all
push([0,0,-1])

if key("e")==1 and getVar("moding")==0 then setVar("mode",getVar("mode")-1)
setVar("moding",1)end

if key("e")==0 then setVar("moding",0)end


if getVar("mode")<0 then setVar("mode",2)end

if key("up")==1 then Sketchup.active_model.active_view.camera.fov=Sketchup.active_model.active_view.camera.fov-1
end

if key("down")==1 then Sketchup.active_model.active_view.camera.fov=Sketchup.active_model.active_view.camera.fov+1;end;

if key("space")==1 then Sketchup.active_model.active_view.camera.fov=40;end;

if getVar("mode")==1 then

###TURRET###

setVar("turretT",-(0.5-leftx))


if key("w")==1 then setVar("height",getVar("height")+0.1*(Sketchup.active_model.active_view.camera.fov))end

if key("s")==1 then setVar("height",getVar("height")-0.1*(Sketchup.active_model.active_view.camera.fov))end
end

if key("f")==1 then createParticle(this.bounds.center, 20, $particle3D, 4, [0,0,0], 0, 1.02, "Gray", 0.9, 100)end

My WIP Thread:Here
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Re: Hobbnob's WIP Thread

Postby ~GoldenFrog®~ » Sat Jun 26, 2010 7:16 pm

:knockout:

Scripting sounds fun...
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Re: Hobbnob's WIP Thread

Postby hobbnob » Sun Jun 27, 2010 1:41 pm

lol believe it or not its' quite simple with a bit of practice. To avoid the inevitable boredom caused by me explaining scripting I shall divulge a couple more pictures of the serenity:
Watched the film again, and saw some major placement and scale issues on the landing gear, so fixed that:


Also did a bit more work on the 'neck'
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Re: Hobbnob's WIP Thread

Postby ~GoldenFrog®~ » Sun Jun 27, 2010 3:22 pm

Very nice, it's looking better and better every day. Only one complaint: In the "Neck" you seem to have "Smooshed" meshes into each other, and that is a rather messy way of going around it. I would suggest "Stitching" the meshes together, for a nicer finished product. Still, I think it's going quite nicely! :thumb:
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Re: Hobbnob's WIP Thread

Postby hobbnob » Sun Jun 27, 2010 4:28 pm

thanks goldenfrog, I've intersected the bits and put them all together now
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Re: Hobbnob's WIP Thread

Postby ~GoldenFrog®~ » Sun Jun 27, 2010 5:09 pm

:D

Any work on the Pather or it's video?
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Re: Hobbnob's WIP Thread

Postby hobbnob » Sun Jun 27, 2010 5:51 pm

Yep, but not the video. I mentioned earlier about the weapon system, so far i've been concentrating on the sketchyphysics side of the weapon system, so expect a bit more progress on the static:


A quick example of the zoom now, the model has lazyscript plugged in, which I have used to almost completely eliminate bullet drop, making long range shooting a lot easier.
My WIP Thread:Here
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Re: Hobbnob's WIP Thread

Postby ~GoldenFrog®~ » Sun Jun 27, 2010 7:29 pm

Looks intriguing, but I can't give you an evaluation of your work, because I haven't played it.
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Re: Hobbnob's WIP Thread

Postby hobbnob » Tue Jun 29, 2010 12:44 pm

Did some work on nola's Vue, heres the original:

On a couple of quick renders of the half finished one:

My WIP Thread:Here
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Re: Hobbnob's WIP Thread

Postby ~GoldenFrog®~ » Tue Jun 29, 2010 1:23 pm

Hah, that's very nice, though on the second render the windshield glass seems "Grainy". Other than that, very nice. How, for heavens sake, did you make the tarp in the first?? :? :shock:
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Re: Hobbnob's WIP Thread

Postby NOLA Saint™ » Tue Jun 29, 2010 5:43 pm

hobbnob wrote:Did some work on nola's Vue, heres the original:

On a couple of quick renders of the half finished one:


WOW! It looks awesome!
"There are only 2 seasons in Louisiana: Hurricane Season and Summer"
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Re: Hobbnob's WIP Thread

Postby hobbnob » Tue Jun 29, 2010 5:49 pm

golden, I made contours using intersect, then 'rebuilt' the car using the curviloft beta by fredo6 (immense plugin). After fixing a couple of problems (it's a beta) the generated mesh looked perfect for fabric, so i scaled it up a bit then sliced a hole so that the viewer could see a bit, connoting that it's in one of those shows where they reveal the car for the first time(kind of what I was actually doing ;) )
My WIP Thread:Here
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Re: Hobbnob's WIP Thread

Postby ~GoldenFrog®~ » Tue Jun 29, 2010 9:11 pm

Ah, thats really brilliant! :thumb:
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Re: Hobbnob's WIP Thread

Postby hobbnob » Thu Jul 01, 2010 6:29 pm

Bit more work on the Panther CLV, only one pic though, and a little attachment ;)



Controls

WASD=Move

Arrows=Aim

E=Zoom

Q=Fire
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Re: Hobbnob's WIP Thread

Postby ~GoldenFrog®~ » Thu Jul 01, 2010 6:49 pm

Awesome work with the zoom functions. :thumb: I wish I knew what the exploding gray spheres were...They seem to appear when I press key('f').
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Re: Hobbnob's WIP Thread

Postby camokid11 » Fri Jul 02, 2010 5:42 pm

the panthers not bad but the arrow keys sometimes stick and the gun just rotates around or it doesnt move at all.

but this isnt all the time. other than that its quite good :mrgreen: :mrgreen:
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Re: Hobbnob's WIP Thread

Postby hobbnob » Fri Jul 02, 2010 5:50 pm

cam, I have no idea what causes the sticking, it's so annoying.
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Re: Hobbnob's WIP Thread

Postby hobbnob » Fri Jul 02, 2010 6:16 pm

My WIP Thread:Here
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Re: Hobbnob's WIP Thread

Postby hobbnob » Thu Jul 08, 2010 5:56 pm

Been off the pc for a few days, been sorting out kit for cadet 150 down at buckingham palace. Was a very good day, marched up the mall, met prince charles, talked about cadets and the regulars and stuff, wwas a very good day, I doubt everyone can say they've been to a royal garden party :D . Anyways, I'll be putting some more wip pics soon.
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Re: Hobbnob's WIP Thread

Postby ~GoldenFrog®~ » Thu Jul 08, 2010 10:08 pm

hobbnob wrote:I doubt everyone can say they've been to a royal garden party
:shock:

Quite right. I haven't either!
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Re: Hobbnob's WIP Thread

Postby hobbnob » Sun Jul 11, 2010 6:31 pm

New project, the first of it's kind: a sketchyphysics airshow. I used williamT's hawk and then added the red arrows livery, then added sketchyphysics. The aircraft are capable of breaking and reentering formation, but it requires split-second timing on the script's part so it's difficult.

Couple of pics:




And a link to the beta:
http://sketchup.google.com/3dwarehouse/ ... revstart=0
My WIP Thread:Here
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Re: Hobbnob's WIP Thread

Postby NOLA Saint™ » Sun Jul 11, 2010 6:49 pm

Awessome job!
"There are only 2 seasons in Louisiana: Hurricane Season and Summer"
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Re: Hobbnob's WIP Thread

Postby hobbnob » Tue Jul 13, 2010 6:49 pm

Been working on a black hawk helicopter, focus on the sketchyphysics. I am currently unable to upload pictures because I am not in possession of the file (long story) so I shall instead give some information on the sketchyphysics side.

The sketchyphysics

The aircraft is fully capable of flight, and is also fully damageble. A small knock on the tail rotor will disable the stability control and send the aricraft into a slow spin. The stability control automatically resets the pitch and roll of the aircraft, so losing that is a big problem. If the rotor is hit multiple times, the engines will begin to lose power and the aircraft will spin faster. A hit to the main rotors however will drasticalyl reduce the power output of the aircraft, and you will crash.

The situation in the model is that you have to fly over a hostile zone in order to reach a location. There is a single rpg gunner in the zone that the pilot cannot see until he has fired a rocket, forcing the pilot to either make evasive maneuvers or hope that the rocket does not hit any critical systems. I am trying to make this model as realistic as possible, in both the static model and the physics. Due to the new sketchyphysics coming though I am not sure whether I shall complete this model, because the new version may not be compatible with the current version, but it looks like it will. IMHO I am pleased that sp is getting a proper overhaul, but it seems that all of the new features require a knowledge of ruby script, which IMO could leave some users behind.
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Re: Hobbnob's WIP Thread

Postby Wacov » Tue Jul 13, 2010 7:30 pm

Hobb, if I were you I'd carry on with it. SketchyBehaviours is on the horizon, but the horizon is very far away ;)

Love the sound of the heli though :D
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