The Art of SketchUp - part 2: Sci-Fi

Re: The Art of SketchUp - part 2: Sci-Fi

Postby Bryan K » Mon Jul 07, 2014 11:15 pm

Impressive as always. :thumb:
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby ken28875 » Wed Jul 16, 2014 5:04 pm

Bryan K wrote:Impressive as always. :thumb:


>> Thank you for your kind words, Bryan.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Hi everyone,

Here's a couple of concepts I did for the latest Simcity expansion: Cities of Tomorrow, that was released last year. (http://www.simcity.com/en_US/buy/ep1

These buildings are a bit more futuristic compared to the ones I posted before.

The designs below are based on Minimalism.

SketchUp + Vray for Skp + Photoshop

Hope you like them.

Have a great day! :enlight:

_KN
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby pilou » Wed Jul 16, 2014 6:00 pm

Modular! :enlight:
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby ken28875 » Mon Jul 21, 2014 4:47 pm

Pilou wrote:Modular! :enlight:


>> Merci, Pilou. Bonne journee! ;)

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Hi everyone,

I hope you had a great weekend.

Here's a couple of other buildings for Cities of Tomorrow.

Take care,

_KN
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Last edited by ken28875 on Mon Jul 21, 2014 6:52 pm, edited 1 time in total.
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby cotty » Mon Jul 21, 2014 5:13 pm

Great designs!
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby pbacot » Mon Jul 21, 2014 6:09 pm

enjoying it all Ken! Love the little red space ship and the futuristic buildings. thanks for sharing.
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby TK0001 » Mon Jul 28, 2014 7:00 pm

Ken,

I want you to know that I pop into this thread whenever I want to see what is really possible with SketchUp (maybe not humanly possible....have you been tested?). It is tremendously inspiring to see your work, as well as humbling when going back and looking at my own.

If I could one day model something half as cool as what you could put out in half a day, I'll be a happy man.
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby ken28875 » Mon Aug 04, 2014 9:48 am

cotty wrote:Great designs!


>> Thanks, Carsten. I am glad you like them. :)

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

pbacot wrote:enjoying it all Ken! Love the little red space ship and the futuristic buildings. thanks for sharing.


>> Thank you very much for your kind words, Peter. ;)

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

TK0001 wrote:Ken,

I want you to know that I pop into this thread whenever I want to see what is really possible with SketchUp (maybe not humanly possible....have you been tested?). It is tremendously inspiring to see your work, as well as humbling when going back and looking at my own.

If I could one day model something half as cool as what you could put out in half a day, I'll be a happy man.


>> Thank you for your kind comments, Mark. Very happy to hear that my work can be an inspiration to you. If you have any questions, please don't hesitate to ask. And no, I have not been tested, but if I were, you would find out that I came from a galaxy far, far away... :D

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Hi everyone,

I hope you had a terrific weekend.

Here's a concept I did using one of my droids.

SketchUp + Lumion3D + Photoshop

Have a wonderful week!

_KN
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby andyc » Mon Aug 04, 2014 10:08 am

More great stuff Ken.

Would interested to know how much of the scene is 3D and how much is comprised of 2D elements. Love the tilted camera-angle and composition :-)

cheers,

A
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby ken28875 » Sun Aug 17, 2014 5:05 pm

andyc wrote:More great stuff Ken.

Would interested to know how much of the scene is 3D and how much is comprised of 2D elements. Love the tilted camera-angle and composition :-)

cheers,

A


>> Hi Andy, Thanks for your kind words and interest in the making of my art works.

As you can see in the images below, I'd say 90% 3D and 10% 2D.

SketchUp changed my life as a concept artist. And the day I found out about Lumion3D, it was a game changer in the way I do visual developments.

Besides these programs mentioned above, I also use E-On Software's Vue for natural environments (see some of the older concepts from the The Art of SketchUp - part 1: Fantasy - e.g. Gods and Heroes concepts).

Anyhow, back to this current image. The techniques I used are very similar for all of my visual developments.

I combine/compose all the pieces in SketchUp or Lumion3d. Working in 3D allows me to move elements around quickly to see if the composition works. I can also play with lights and shadows. That would be impossible to do in the old days (just using Photoshop only).

I have a library of tons of 3D models that I use in my work to save time. I only build some of the unique 3 assets or things that I don't already have.

When I am satisfied with the overall composition and mood lighting, I bring it into Photoshop.

Paintover: FX (fire, smoke, dust, muzzle flash, shells, etc.), color correction, hue/saturation, contrast, etc.

I hope this helps. I will post some more concepts soon.

Have a great week!

_KN
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby ken28875 » Sun Aug 24, 2014 9:27 am

Hi guys,

It has been a while I have not posted some of my military vehicles.

These were done whenever I have some free time for a span of several months last year. I will eventually render them like I did for the other vehicles that I posted earlier in this thread.

Thanks for viewing.

Have a great weekend! :enlight:

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Re: The Art of SketchUp - part 2: Sci-Fi

Postby cotty » Sun Aug 24, 2014 9:31 am

great models and modelling!
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby ken28875 » Sat Aug 30, 2014 12:27 am

cotty wrote:great models and modelling!


Thanks Carsten!

Have a great weekend, :enlight:

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Re: The Art of SketchUp - part 2: Sci-Fi

Postby ken28875 » Mon Sep 15, 2014 8:52 am

Hello everyone,

I hope you had a great weekend.

I have a series of concepts inspired by games like call of Duty or Battlefield. I think I did post some images before. Here's another one.

SketchUp + Lumion3d + Photoshop

The military vehicles that I did are part of this personal project. I will use some of them in future concepts whenever I have time to work on some more.

Thanks for viewing.

Have a terrific week!

_KN
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Last edited by ken28875 on Tue Sep 16, 2014 6:31 am, edited 1 time in total.
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby pilou » Mon Sep 15, 2014 10:26 am

Epic! :D
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby ken28875 » Sat Oct 04, 2014 11:10 pm

Pilou wrote:Epic! :D


>> Merci Pilou! ;)

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Hi everyone,

I hope you have a great weekend.

Here's a concept I did for Simcity - Cities of Tomorrow.

SketchUp + V-Ray for Skp + Photoshop

Take care,

_KN
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby ken28875 » Mon Oct 13, 2014 9:48 am

Hi everyone,

I hope you had a terrific weekend.

Here's another concept for Simcity - Cities of Tomorrow.

SketchUp + V-Ray for Skp + Photoshop

Questions/feedback always welcome as usual.

Take care,

_KN
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby cotty » Mon Oct 13, 2014 9:54 am

Nice!
Is there a maximum vertex count for these models you have to achieve?
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby ken28875 » Mon Oct 13, 2014 10:05 am

cotty wrote:Nice!
Is there a maximum vertex count for these models you have to achieve?


Hi Carsten,

No, there is no maximum vertex count for any of my Skp models because they are for concepts. They are not the real in-game models.

After the concepts are approved, they are sent to the modelers who will build the 3D models with Maya or Studio Max. Some of my coworkers do use my SketchUp models as reference or export them into Maya/Max and reduce the polycount and re-texture them.

Thanks!

_KN
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby Bryan K » Fri Oct 17, 2014 3:19 am

Those are some crazy cool looking buildings!
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby ken28875 » Sat Oct 18, 2014 9:16 pm

Bryan K wrote:Those are some crazy cool looking buildings!


Thanks for your kind words, Bryan! ;)

Have a terrific weekend!

_KN
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby ken28875 » Sun Oct 26, 2014 3:57 am

Hello everyone,

Halloween is just around the corner. So I thought I'd share some personal projects with zombies! :evil: :evil: :evil:

I found some models on 3D warehouse, fixed them and added more details and textures.

SketchUp + Lumion3D + Photoshop

Please let me know what you think.

Have a great weekend!

_KN
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby Bryan K » Sun Oct 26, 2014 6:24 am

:roflmao: Love it! Those are great!
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby Daniel » Wed Oct 29, 2014 5:36 pm

Great work as always, Ken.
Question: why do they remodel your concept models? Why don't they use your SU models? Sounds like they are just re-inventing the wheel.
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby ken28875 » Mon Nov 10, 2014 10:25 am

Bryan K wrote::roflmao: Love it! Those are great!


Thanks for your kind words, Bryan. ;)

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Daniel wrote:Great work as always, Ken.
Question: why do they remodel your concept models? Why don't they use your SU models? Sounds like they are just re-inventing the wheel.


Thanks for you interest and questions, Daniel. The SketchUp models are not game ready assets, therefore not optimized for importing into the game engine. The polycount is way too high and the textures are not correctly mapped. Indeed, my SketchUp models have tons of individual textures whereas the actual game models use 1 to 3, 512x512 or 1024x1024 texture maps.

However, for some simple and small models, the 3D modelers do use my Skp models sometimes by doing some minor fixes with the polygons and adding textures.

Have a good day!

_KN
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby ken28875 » Sat Nov 22, 2014 6:42 pm

Hi everyone,

Here's another personal project called the Assault.

SketchUp + Lumion3D + Photoshop

Have a great weekend!

_KN
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby Bryan K » Sat Nov 22, 2014 8:02 pm

Excellent as always! :thumb:
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby ken28875 » Mon Dec 08, 2014 1:01 pm

Bryan K wrote:Excellent as always! :thumb:


Thanks, Bryan!

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Here's another concept from my series of first-person-shooter-video game like Battlefield or Call of Duty.

SketchUp + Lumion3D + Photoshop

Have a great week everyone! :enlight:

_KN
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Last edited by ken28875 on Mon Dec 08, 2014 7:42 pm, edited 1 time in total.
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby cotty » Mon Dec 08, 2014 6:39 pm

:thumb:
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Re: The Art of SketchUp - part 2: Sci-Fi

Postby ken28875 » Sun Dec 21, 2014 4:43 am

cotty wrote::thumb:


- Thanks for your :thumb: Carsten.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Hi guys,

I hope you all have a great weekend so far.

Here are some more of my military vehicles. I will texture and render them eventually in the near future.

Take care,

_KN
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