pichuneke wrote:I supose that the walls were painted.
Pure, whitish ("eggshell") colour of stucco/plaster with mixed stone and brick bumpmap underneath. Just like in my regular corner bar ("bodega")
Aerilius wrote:By the way, how did you make the fire basins (is that the English term?)? When I place a KT light in a png image of a flame, the image turns out too bright.
The original name would be tripous (this is what the English distort as tripod - from the stem of the Genitive case "tripodos") but I am not sure how they would call it as they use the term for photographic and other "three legs" (which it means in Greek).
Anyway, place the point light in front of the flame image as per Miguel's (Ecquadorian's) method here. Actually, you can even re-use the flame/fire component - just change the Twilight spotlight to a KT spotlight and ready to go.
Going on with texturing (now it looks like a little scale model placed on the grass )
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Gaieus wrote:Pure, whitish ("eggshell") colour of stucco/plaster with mixed stone and brick bumpmap underneath. Just like in my regular corner bar ("bodega")
I believe that you are modeling the new ampliaton for your corner bar... (the words that all tourists learn in spain are fiesta, paella, vino and bodega)
Well, It's really curious for me the way the roman empire style ended in your country. Here, visigoths evolved using a style (columns and arcs) that is believed they took from some regions at the north of spain in later roman period (not remains of it except in tombstones). After it, moorishes copied it:
Aerilius wrote:Also in my region, the barbarians abused the roman remains, mainly as stone quarries. From one villa rustica, there are still 2 out of ~35 columns left - used as grindstone by a blacksmith.
It hapened in all the roman empire. In Spain too. In fact the famous mosque of Córdoba (now is catholic Cathedral) has one of the best collection of roman capitals of spain. In their columns.
Ah yes, but as you say, those Goths learned to build in Hispania, not in Pannonia (where they had also been). Just like their "brothers", the Ostrogoths, who went to Italy from Pannonia and lerned to build only there.
Here, there wasn't much to learn.
And wow, look at this wood texture! (It's untouched/unchanged Olda's wooden material pack from the KT Forums). And yes, before somebody mentions, I know that the timber/beam ends should be painted with something different. I will, promise (although "from below", no-one would spot it out).
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Could you explain how you extract a "plan" of the first picture leading you to the drawing of building. Do you use PhotoMatch ? Please let's see other W.I.P
I'd love to use PhotoMatch (although not for constructing but for later "matching" the perspective 3D model with the photo) however, as you can see there, there are no vertical edges of the building as it is just the ruins - say the "plan".
So that's it basically; as meticulously mmeasuring everything on site and drawing the remains (to scale) by hand is part of the documentation process of an archaeological excavation, I have the plan exactly measured and drawn already, when I start with such a project.
I thought you might like a headsup on this, Gai. http://www.procedural.com/cityengine/im ... mples.html There are links to some exported City Engine buildings. They are pretty high-poly, but can be got into SketchUp. They contain some fairly useful textures too...variations of typical Roman brick and some very decent roof tiles.
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FormFonts If Wile E.Coyote has enough money to buy all that Acme crap, why can't he just buy dinner?
Even the Pro version crashes when trying to import the Collada 2009 file. I had to use the second, triangulated version. It still took several minutes to import.
FormFonts If Wile E.Coyote has enough money to buy all that Acme crap, why can't he just buy dinner?
Alan Fraser wrote:I had to use the second, triangulated version.
Me too. The collada version does not contain components. And as the roof + all balustrades are modeled, they make up 3/2 of the file. I think in large models, especially generated models, its initial set up makes are huge difference (i.e. png images for balustrades...). Recently I reworked the roof tiles of a model and reduced the poly count to less than the half.
Has someone found the roman man? He would be useful for my me. I dream of something like this:
I have a couple of photos taken in a Roman reenactment camp this summer. Some of them are actually not bad for 2D Face me's (sigh... planning to make some for quite a while now...) http://picasaweb.google.com/csaba.pozsa ... gCeremony#
There are more images - I would just need to organise them and upload. Anyone feel free to use them for face me's or such however. _______
erilius wrote: Also in my region, the barbarians abused the roman remains, mainly as stone quarries. From one villa rustica, there are still 2 out of ~35 columns left - used as grindstone by a blacksmith. Gaieus wrote: It hapened in all the roman empire. In Spain too. In fact the famous mosque of Córdoba (now is catholic Cathedral) has one of the best collection of roman capitals of spain. In their columns.
It happens every were. It happens in greek orthodox churches too. Ancient marbles and columns from greek temples as walls of beautiful byzantine churches. This is the truth. Lets not talk about "barbarians", lets talk about what is civilization.
Yesterday I visited the excavation site again and we finalised some pending details. They are about half an hour to model and then comes texturing (and rendering of course - I am very excited). There are some more "WIP images" here.
Note that they are indeed WIP - mostly for testing reasons and such (therefore I didn't even post them here).
thomthom wrote:Wish I had a job of modelling ancient building like this.
Yes, it must be fascinating work. Some of the detailing on that City Engine, Rome Reborn project is quite stunning. It's hard to believe that this is the detailing on a procedural temple.
FormFonts If Wile E.Coyote has enough money to buy all that Acme crap, why can't he just buy dinner?
Some of you may know that there is a similar (well, not too similar but at least example) of these late Roman basilicas in Trier. So I decided to make a comparison between this and that.
It was actually easier to match the two buildings than I first thought. I only had to fiddle with the watermark overly of the Trier basilica for a couple of minutes so I am quite happy with the result within this short time.
Playing around with section cut views (used TIG's SectionCut face and Whaat's Zorro2 to "really" cut my model - in fact twice so that I can show the plan in full but the building cut into half above).
Bazilika_Metszet0000.jpg
Here is another one in Parallel projection but I forgot to set the animation setting to "has animated objects" and that southern wall "remained" in the next scene, too, although in native SU I turned off that layer. I will update the post with another render (cooking/antialiasing ATM) with the view I really wanted.
Bazilika_Metszet0001_hatter.jpg
Both rendered in Twilight Render with Easy High+ settings, something like 81 sun radius (to wash the shadows a bit) "batch rendered" in animation mode.
And without that silly, southern wall
Bazilika_Metszet2_hatter.jpg
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These were first tweaked in Twilight but then exported to Kerkythea and final tweaks and render was made there.
As I wrote in the first post, it was excavated in 2008 and 2009 in the very centre (used to be forum of the Roman town) of my home town. It was indeed finished but of course, by now we only have the ruins that are not too much more than the foundations plus about a metre of the walls.
Gai, What really blows me away is the scale of these early buildings. Some of the rendered chandeliers(?) images from front to back are done in a way that I am not accustom to seeing. Is the image out of SU. or your choice of renderer?