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Roman basilica - WIP

Re: Roman basilica - WIP

Postby Gaieus » Fri Oct 16, 2009 9:00 pm

pichuneke wrote:I supose that the walls were painted.

Pure, whitish ("eggshell") colour of stucco/plaster with mixed stone and brick bumpmap underneath. Just like in my regular corner bar ("bodega")
;)

Aerilius wrote:By the way, how did you make the fire basins (is that the English term?)? When I place a KT light in a png image of a flame, the image turns out too bright.

The original name would be tripous (this is what the English distort as tripod - from the stem of the Genitive case "tripodos") but I am not sure how they would call it as they use the term for photographic and other "three legs" (which it means in Greek).

Anyway, place the point light in front of the flame image as per Miguel's (Ecquadorian's) method here. Actually, you can even re-use the flame/fire component - just change the Twilight spotlight to a KT spotlight and ready to go.

Going on with texturing (now it looks like a little scale model placed on the grass :D )
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Re: Roman basilica - WIP

Postby pichuneke » Fri Oct 16, 2009 9:22 pm

Gaieus wrote:Pure, whitish ("eggshell") colour of stucco/plaster with mixed stone and brick bumpmap underneath. Just like in my regular corner bar ("bodega")
;)



I believe that you are modeling the new ampliaton for your corner bar... (the words that all tourists learn in spain are fiesta, paella, vino and bodega) :lol: ;)

Well, It's really curious for me the way the roman empire style ended in your country. Here, visigoths evolved using a style (columns and arcs) that is believed they took from some regions at the north of spain in later roman period (not remains of it except in tombstones). After it, moorishes copied it:

(Source: http://es.wikipedia.org/wiki/Archivo:Ar ... ras%29.jpg )



Aerilius wrote:Also in my region, the barbarians abused the roman remains, mainly as stone quarries. From one villa rustica, there are still 2 out of ~35 columns left - used as grindstone by a blacksmith.


It hapened in all the roman empire. In Spain too. In fact the famous mosque of Córdoba (now is catholic Cathedral) has one of the best collection of roman capitals of spain. In their columns.



Source (with more resolution): http://www.flickr.com/photos/javier1949 ... 634272377/
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Re: Roman basilica - WIP

Postby Gaieus » Fri Oct 16, 2009 9:49 pm

Ah yes, but as you say, those Goths learned to build in Hispania, not in Pannonia (where they had also been). Just like their "brothers", the Ostrogoths, who went to Italy from Pannonia and lerned to build only there.

Here, there wasn't much to learn.
:D

And wow, look at this wood texture! (It's untouched/unchanged Olda's wooden material pack from the KT Forums). And yes, before somebody mentions, I know that the timber/beam ends should be painted with something different. :roll: I will, promise (although "from below", no-one would spot it out).
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Re: Roman basilica - WIP

Postby MALAISE » Sat Oct 17, 2009 4:54 pm

Hi Gaius, great work you're doing !

Could you explain how you extract a "plan" of the first picture leading you to the drawing of building. Do you use PhotoMatch ?
Please let's see other W.I.P :ecstatic:

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Re: Roman basilica - WIP

Postby Gaieus » Sun Oct 18, 2009 11:12 am

I'd love to use PhotoMatch (although not for constructing but for later "matching" the perspective 3D model with the photo) however, as you can see there, there are no vertical edges of the building as it is just the ruins - say the "plan".

So that's it basically; as meticulously mmeasuring everything on site and drawing the remains (to scale) by hand is part of the documentation process of an archaeological excavation, I have the plan exactly measured and drawn already, when I start with such a project.
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Re: Roman basilica - WIP

Postby Alan Fraser » Thu Oct 22, 2009 1:44 am

I thought you might like a headsup on this, Gai. http://www.procedural.com/cityengine/im ... mples.html
There are links to some exported City Engine buildings. They are pretty high-poly, but can be got into SketchUp. They contain some fairly useful textures too...variations of typical Roman brick and some very decent roof tiles.
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Re: Roman basilica - WIP

Postby Gaieus » Fri Oct 23, 2009 11:09 am

Thanks Aalan, already trying to import. Unfortunately the images are generally rather low res but will see what I can use.
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Re: Roman basilica - WIP

Postby pichuneke » Fri Oct 23, 2009 11:16 am

With my free version of sketchup I can't import the roman houses with textures.

Collada gives me problems with sketchup. I have problems too when importing/exporting to Blender.
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Re: Roman basilica - WIP

Postby Alan Fraser » Fri Oct 23, 2009 11:41 am

Even the Pro version crashes when trying to import the Collada 2009 file. I had to use the second, triangulated version. It still took several minutes to import.
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Re: Roman basilica - WIP

Postby pichuneke » Fri Oct 23, 2009 11:48 am

By the way, you have to visit this guy. I am his number one fan. :D

http://sketchup.google.com/3dwarehouse/ ... &scoring=m

He does a model in just one week. I enjoy rendering for fun his models with kerkythea, this is my last one based on his Trajan's Forum.

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Re: Roman basilica - WIP

Postby Aerilius » Fri Oct 23, 2009 1:00 pm

Alan Fraser wrote:I had to use the second, triangulated version.
Me too.
The collada version does not contain components. And as the roof + all balustrades are modeled, they make up 3/2 of the file.
I think in large models, especially generated models, its initial set up makes are huge difference (i.e. png images for balustrades...). Recently I reworked the roof tiles of a model and reduced the poly count to less than the half.

Has someone found the roman man? He would be useful for my me. I dream of something like this:
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Re: Roman basilica - WIP

Postby Alan Fraser » Fri Oct 23, 2009 1:55 pm

It will cost you a few cisterces. ;) http://www.formfonts.com/viewModel.php? ... e=&active=
Of course you could always make a 2D Face Me from the thumbnail...for your own use, of course.
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Re: Roman basilica - WIP

Postby Gaieus » Fri Oct 23, 2009 3:15 pm

I have a couple of photos taken in a Roman reenactment camp this summer. Some of them are actually not bad for 2D Face me's (sigh... planning to make some for quite a while now...)
http://picasaweb.google.com/csaba.pozsa ... gCeremony#

There are more images - I would just need to organise them and upload. Anyone feel free to use them for face me's or such however.
;)
_______

Update; this one is particularly tasty:



:D
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Re: Roman basilica - WIP

Postby Alan Fraser » Fri Oct 23, 2009 3:32 pm

Some more here. http://www.erminestreetguard.co.uk/cov/index.htm
Plebeians, obviously....terrible hairstyles. :D
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Re: Roman basilica - WIP

Postby michaliszissiou » Fri Oct 23, 2009 5:58 pm

erilius wrote:
Also in my region, the barbarians abused the roman remains, mainly as stone quarries. From one villa rustica, there are still 2 out of ~35 columns left - used as grindstone by a blacksmith.
Gaieus wrote:
It hapened in all the roman empire. In Spain too. In fact the famous mosque of Córdoba (now is catholic Cathedral) has one of the best collection of roman capitals of spain. In their columns.

It happens every were. It happens in greek orthodox churches too. Ancient marbles and columns from greek temples as walls of beautiful byzantine churches. This is the truth. Lets not talk about "barbarians", lets talk about what is civilization.
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Re: Roman basilica - WIP

Postby Aerilius » Fri Oct 23, 2009 6:27 pm

In fact they are (partly) my ancestors. :oops:
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Re: Roman basilica - WIP

Postby michaliszissiou » Fri Oct 23, 2009 6:37 pm

Well aerilius, my ancestors are ancient greeks. :roflmao: :roflmao: :roflmao:
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Re: Roman basilica - WIP

Postby notareal » Fri Oct 23, 2009 8:52 pm

pichuneke wrote:By the way, you have to visit this guy. I am his number one fan. :D

http://sketchup.google.com/3dwarehouse/ ... &scoring=m

He does a model in just one week. I enjoy rendering for fun his models with kerkythea, this is my last one based on his Trajan's Forum.



Thanks for the hint!
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Re: Roman basilica - WIP

Postby thomthom » Sat Oct 24, 2009 10:42 am

Wish I had a job of modelling ancient building like this.
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Re: Roman basilica - WIP

Postby Gaieus » Sat Oct 24, 2009 10:51 am

Yesterday I visited the excavation site again and we finalised some pending details. They are about half an hour to model and then comes texturing (and rendering of course - I am very excited). There are some more "WIP images" here.

Note that they are indeed WIP - mostly for testing reasons and such (therefore I didn't even post them here).
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Re: Roman basilica - WIP

Postby Alan Fraser » Sat Oct 24, 2009 1:15 pm

thomthom wrote:Wish I had a job of modelling ancient building like this.


Yes, it must be fascinating work. Some of the detailing on that City Engine, Rome Reborn project is quite stunning. It's hard to believe that this is the detailing on a procedural temple.

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Re: Roman basilica - WIP

Postby Gaieus » Wed Apr 14, 2010 8:12 pm

I am still working on this one. Here is another "WIP" render (Twilight)
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Re: Roman basilica - WIP

Postby Gaieus » Thu Apr 22, 2010 11:07 am

Some of you may know that there is a similar (well, not too similar but at least example) of these late Roman basilicas in Trier. So I decided to make a comparison between this and that.

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Re: Roman basilica - WIP

Postby Rich O Brien » Thu Apr 22, 2010 11:17 am

Excellent stuff, i meant to reply to your Facebook post but absent mindedness prevailed :?

Anyway thanks for sharing, looks like a labour of love :thumb:
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Re: Roman basilica - WIP

Postby Gaieus » Fri Apr 23, 2010 6:48 am

It was actually easier to match the two buildings than I first thought. I only had to fiddle with the watermark overly of the Trier basilica for a couple of minutes so I am quite happy with the result within this short time.
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Re: Roman basilica - WIP

Postby ken28875 » Sat Apr 24, 2010 8:12 am

Nice work, Gaieus. :thumb: :thumb:

Can't wait to see the finished model.

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Re: Roman basilica - WIP

Postby Gaieus » Mon Apr 26, 2010 1:07 pm

Playing around with section cut views (used TIG's SectionCut face and Whaat's Zorro2 to "really" cut my model - in fact twice so that I can show the plan in full but the building cut into half above).

Bazilika_Metszet0000.jpg

Here is another one in Parallel projection but I forgot to set the animation setting to "has animated objects" and that southern wall "remained" in the next scene, too, although in native SU I turned off that layer. I will update the post with another render (cooking/antialiasing ATM) with the view I really wanted.

Bazilika_Metszet0001_hatter.jpg

Both rendered in Twilight Render with Easy High+ settings, something like 81 sun radius (to wash the shadows a bit) "batch rendered" in animation mode.

And without that silly, southern wall

Bazilika_Metszet2_hatter.jpg
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Re: Roman basilica - WIP

Postby Rich O Brien » Mon Apr 26, 2010 5:43 pm

Great to see some updates and they look fantastic. Is this it for the Roman Basilica? Or am i mistaken?

For some reason i think i read somewhere it was finished? More internals....please :thumb:
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Re: Roman basilica - WIP

Postby Gaieus » Tue Apr 27, 2010 10:18 am

Well, some internals or interiors? :D









These were first tweaked in Twilight but then exported to Kerkythea and final tweaks and render was made there.

As I wrote in the first post, it was excavated in 2008 and 2009 in the very centre (used to be forum of the Roman town) of my home town. It was indeed finished but of course, by now we only have the ruins that are not too much more than the foundations plus about a metre of the walls.



Here is another short video.

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Re: Roman basilica - WIP

Postby honoluludesktop » Tue Apr 27, 2010 10:54 am

Gai, What really blows me away is the scale of these early buildings. Some of the rendered chandeliers(?) images from front to back are done in a way that I am not accustom to seeing. Is the image out of SU. or your choice of renderer?
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