sketchup / Artlantis / Lumion / Octane - el azul estudioRe: sketchup / Artlantis / Lumion - el azul estudioCongrats on getting published Nacho!
Re: sketchup / Artlantis / Lumion - el azul estudiohttp://www.youtube.com/watch?v=R7zksaeLMD4&feature=player_embedded
Lumion road animation. Last edited by nomo81 on Thu Jul 07, 2011 8:06 am, edited 1 time in total.
Re: sketchup / Artlantis / Lumion - el azul estudiohttp://www.youtube.com/watch?feature=player_embedded&v=wS_2m4FOvoU
baseball park animation regards nacho
Re: sketchup / Artlantis / Lumion - el azul estudioHow are you finding Lumion Nacho? Looks like you have got to grips with it very quickly. Worth the money?
Re: sketchup / Artlantis / Lumion - el azul estudio
Re: sketchup / Artlantis / Lumion - el azul estudio
Nice office and some hot women! Good recent projects there, nice work!
Re: sketchup / Artlantis / Lumion - el azul estudioIt's really a pleasure to see your work...
Re: sketchup / Artlantis / Lumion - el azul estudioMindblowing. The sheer volume of amazing renders you are pumping out is crazy.
I have a lot of questions... First and foremost, where do you get all those plants?? I really need a lot of good tropical plants for my models and am not sure which service to look at. What about other components? How much of that is modeled froms cratch and how much are parts you find? Is that all modeled in sketchup? What plugins are you using? I really need those plants, I appreciate your help. The level of detail is amazing, how long have you been 3d modeling to get to that level?
Re: sketchup / Artlantis / Lumion - el azul estudioPatrick the plants are most likely a mix of Evermotion - http://www.evermotion.org/modelshop/sho ... 61/48/0/0/ and Artlantis. They are very high poly and wouldn't work in sketchup without some serious polyreduction. They are most likely placed in Artlantis Studio. Some prior renders contain plants that come with Lumion.
A designer is an emerging synthesis of artist, inventor, mechanic, objective economist and evolutionary strategist. - R. Buckminster Fuller
Some of my 3D crap
Re: sketchup / Artlantis / Lumion - el azul estudio
Would they cripple a model/render times? Right now I can render a nice sized model with hundreds of 2d plants in under a minute on this new machine. If it took 15-20 minutes to render a more complex scene with 3d plants that's manageable. I'm more interested in 3d groundcover/shrubs
Re: sketchup / Artlantis / Lumion - el azul estudioYeah, hundreds of 2D plants equals only a quarter of the polygon strain of one evermotion plant. You also have the issue of conversion. If you buy the collection, they come as .max files or .obj. (Download the sample file and check) I just tried to bring the .obj sample file into sketchup with TIG's .obj importer and after 5 minutes, it's still calculating. Perhaps something like mootools or deep exploration could do the conversion and poly reduction in order to get it into sketchup, but the load on the program would be intense. Xfrog has a 3D groundcover collection that is a little lower on the polygon count side, but should still be used in a limited fashion in sketchup. - http://xfrog.com/product/X-09.html
And apologies to Nacho for taking his thread off topic. Beautiful works as always. A designer is an emerging synthesis of artist, inventor, mechanic, objective economist and evolutionary strategist. - R. Buckminster Fuller
Some of my 3D crap
Re: sketchup / Artlantis / Lumion - el azul estudiohttp://www.youtube.com/watch?v=RXeC8dNu0CU&feature=player_embedded
the lake part of the basball park project thanx earthmover for answer the question, and yes most of our plants are from evermotion, and its impossible to use it in sketchup. we model a base project in sketchup (most of the architecture part) and then in artlantis (or vue, or lumion, or 3d max (for octane) or shotpro,) insert the plants, trees, palms, furniture, texture it and etc... regards nacho
Re: sketchup / Artlantis / Lumion - el azul estudioYou have really cool renders, the architecture and the sceenery look great, but in a lot of your pictures, the cars and the people stand out to much, they are different style, and that spoils the overall impression for me. I suggest you use less reflection on your car materials, and try to opt for photoshop people, or 3d, not both in the same scene. Architecture is really nice to look at
cheers Cheers, Andrija
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