by Pixero » Thu May 24, 2012 11:33 am
Finally I've finished this project with a VR presentation of an apartment renovation with before and after for five rooms. Modelling was made in SketchUp and is by far the heaviest SU project I've made. The full Thea scene consisted of more than ten (several for each room) merged SU scenes of approx 250 MB each. Very detailed models even if I optimized them and used components where I could. Renders are 6000x3000 pixels with TR1 for all but the bathroom where I used BSD. I also did the stitching of the photo panoramas, which you find under the "FÖRE" (before) button, even though they caused me a lot of problems since they wheren't photographed correctly which cased parallax errors. Don't kill me for their (lack of) quality. I also did the panorama GUI programming and linking. If you have an Ipad it will also work, since there is both a flash and a html 5 version. A cool thing is that it uses the Ipads gyro so that if you rotate the Ipad you rotate in the panoramas. http://www.whiteclients.se/obo/vivalla/link.htmlIf the link above doesn't work (Firefox) use this instead: http://www.whiteclients.se/obo/vivalla/
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by Rich O Brien » Thu May 24, 2012 12:54 pm
That is impressive. 
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by iichiversii » Thu May 24, 2012 1:14 pm
Works great on the iPhone4s, and rez is perfect on a small screen, how long did this take to create if you don't mind me asking?
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by Pixero » Thu May 24, 2012 1:43 pm
iichiversii wrote:Works great on the iPhone4s, and rez is perfect on a small screen, how long did this take to create if you don't mind me asking?
The 3D part (render time not counted) was approx 90 hours spread out during a month. The photo panoramas took more time than expected because the way they where photographed.
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by thegreek87 » Thu May 24, 2012 2:08 pm
Really awesome!!
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by pbacot » Thu May 24, 2012 2:46 pm
Very impressive! 
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by tomsdesk » Thu May 24, 2012 3:39 pm
Man, that's really cool!
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by iichiversii » Thu May 24, 2012 5:04 pm
Pixero wrote:iichiversii wrote:Works great on the iPhone4s, and rez is perfect on a small screen, how long did this take to create if you don't mind me asking?
The 3D part (render time not counted) was approx 90 hours spread out during a month. The photo panoramas took more time than expected because the way they where photographed.
Only a month, great results in such a short time, I applaued you on such a great result
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by d12dozr » Thu May 24, 2012 5:14 pm
Wow, work like this is what separates the men from the boys - that's one helluva pro job, Jan!
"There is a man in the world who will never be turned down... he is the man who delivers the goods."
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by iichiversii » Thu May 24, 2012 5:18 pm
I hope sketchucation do a serious right up on this in next months catchup edition, well done 
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by Daniel » Thu May 24, 2012 6:10 pm
Frickin awsome, Jan!
Are we there yet?
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by iichiversii » Thu May 24, 2012 8:37 pm
Iv a pair of these at home, I'll root them out tomorrow at some stage and test it out with this http://www.vuzix.com/consumer/products_vr920.htmlOnly problem is the Rez would be very low with these on
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by Bryan K » Fri May 25, 2012 4:49 am
 That's... that's a MODEL?
Last edited by Bryan K on Sun May 27, 2012 10:41 pm, edited 1 time in total.
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by jo-ke » Fri May 25, 2012 7:42 am
That's great stuff!
I'm doing similar experiments at the moment.
Is that one model or did you decorate each room in a seperate file? I always have a problem with huge files.
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by Pixero » Fri May 25, 2012 9:04 am
jo-ke wrote:That's great stuff!
I'm doing similar experiments at the moment.
Is that one model or did you decorate each room in a seperate file? I always have a problem with huge files.
The final Thea render file contained more than ten merged SU files, so several for each room.
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by Frederik » Fri May 25, 2012 9:05 am
:applause: (hhmmm - doesn't work...):standing ovation: (hhmmm - still doesn't work...)Jan, this is really, really great to see...! Pixero wrote:I also did the panorama GUI programming and linking.
How did you do this...?
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by oganocali » Fri May 25, 2012 10:30 am
Real nice; I wish there had been a renderer that had the capability to render a model directly to a panorama(s), rather than taking individual renders and stitching afterwards (pardon my grammar). It would be really neat.
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by Gaieus » Fri May 25, 2012 10:47 am
Thea (and Kerkythea and Twilight) can do that - and probably that's how Jan did it. When talking about stitching, he was mentioning the photos he was taking for the "before" shots.
Gai...
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by oganocali » Fri May 25, 2012 10:57 am
D'oh!
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by jo-ke » Fri May 25, 2012 2:05 pm
I'm rendering my panos directly with twilight.
camera tab: type of render: "spherical"
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by iichiversii » Sat May 26, 2012 10:59 pm
Ok iv being reading up a lot on this stuff lately since you posted this topic, how on earth do I even start to do this sort of thing?
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by tonyc » Fri Jun 01, 2012 5:46 pm
absolutely masterpiece 
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by Roger » Mon Jun 04, 2012 9:17 pm
Clearly you are from Sweden. I recognize the navigation arrows on the house floor. They use the same scheme on the floor of my local IKEA store. 
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by jo-ke » Mon Dec 10, 2012 7:33 pm
What Software did you use for the presentation? I like the Floorplan.
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by Mike Lucey » Mon Dec 10, 2012 9:26 pm
Jo-ke, Not sure what Pixero used exactly but you might have a look at Garden Gnome's Pano2VR, here, http://gardengnomesoftware.com/pano2vr.phpThe video gives a good overview also their are some good samples on their forums of what others are producing. Mike
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by Pixero » Tue Dec 11, 2012 7:31 am
I used Pano2VR.
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by cotty » Tue Dec 11, 2012 7:44 am
oganocali wrote:Real nice; I wish there had been a renderer that had the capability to render a model directly to a panorama(s), rather than taking individual renders and stitching afterwards (pardon my grammar). It would be really neat.
Indigo Renderer (> 3.6.0) has a new spherical camera type for this, but some exporters need to be updated before everyone can use this...
A picture is worth a 1000 words. A 3D SketchUp model is worth a (1e3)^2 words?!my little gallery
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by Pixero » Tue Dec 11, 2012 3:06 pm
I rendered it in Thea with Spherical camera 6000x3000 pixels. Then in pano2VR it gets converted to six "cube" images.
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by novena » Tue Dec 11, 2012 10:26 pm
fantastic work Pixero!!! nice workflow... best V
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