by liam887 » Mon Oct 09, 2017 5:18 pm
Woah nice work!
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by HornOxx » Tue Oct 10, 2017 7:35 pm
 such a great work - it can´t hardly get better !! ( & a cool render staging ! )
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by DrieDeeDesign » Tue Oct 17, 2017 10:32 am
I really want the Mac version ... of Wrap-R ....
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by Stinkie » Tue Oct 17, 2017 4:41 pm
Great looking car model, Optima! 
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by optimaforever » Tue Oct 17, 2017 4:53 pm

Thanks! Another example... Here I only WrapR'ed the tires and painted them with Substance Painter, then exported back the texture to Sketchup, rendered with Thea... Previously I had to add the markings with PS or stamp the text as vector shapes in raw sketchup geometry.
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by Rich O Brien » Tue Oct 17, 2017 4:53 pm
Stellar!
There's a frontroom and a backroom....reverse faces
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by pbacot » Wed Oct 18, 2017 7:56 am
Those car models are beautiful. I can't imagine how you got there despite the great plugins.
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by HornOxx » Wed Oct 18, 2017 8:55 am
never trust a skinny cook
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by Mistro11 » Wed Nov 29, 2017 11:37 pm
I just discovered this awesome looking plugin. I got the trial version and started playing with this. Usually when I'm making a game asset, I make the texture map first and adjust as I go along. I would usually do my UV mapping in Blender where I could move the islands to where I want them within the texture. But when I start WrapR, the texture I assigned in Sketchup does not show up in WrapR and the "Sketchup Texture" option is greyed out. How do I bring in my texture after launching WrapR from Sketchup?
BTW, the help button takes me to the home page and I don't see an obvious way to navigate to the user guide from there. Is there any more documentation for this that explain working with textures?
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by Rich O Brien » Wed Nov 29, 2017 11:41 pm
Make sure your texture is square 1 : 1 For documentation see : https://wrap-r.com/docs-wrapr-sketchup.htmlStill not complete as I've more to add soon
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by Mistro11 » Wed Nov 29, 2017 11:44 pm
Ah...my texture is 1:2. Sometimes I need the room. Any chance to support textures beyondn 1:1 dimensions in the future? Or is it because of the 1:0 space thing?
Last edited by Mistro11 on Wed Nov 29, 2017 11:46 pm, edited 1 time in total.
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by Rich O Brien » Wed Nov 29, 2017 11:45 pm
yes, slowly slowly catchy monkey.
enjoy the trial! if you need a refresh let me know
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by Mistro11 » Wed Nov 29, 2017 11:49 pm
Rich O Brien wrote:yes, slowly slowly catchy monkey.
enjoy the trial! if you need a refresh let me know
Ok, thank you!
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by JQL » Wed Nov 29, 2017 11:54 pm
Wrap-R is beautiful to work with. Amazing little thing with a very intuitive workflow based on Blender's but with the Sketchup user in mind...
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by raumplan » Thu Nov 30, 2017 11:42 am
Wrap-R OSX version, please!
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by Oxer » Thu Nov 30, 2017 1:46 pm
raumplan wrote:Wrap-R OSX version, please!
The same 
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by optimaforever » Wed Aug 22, 2018 4:43 pm
Hi Rich,
I was wondering if an update was in the pipeline... has the new SU SDK allowed too improve on packing/optimzing UV algorithms?
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by Rich O Brien » Wed Aug 22, 2018 4:50 pm
I already replied to your email.
But we have to wait for the next SDK to see what goodies SU expose to us.
We do have a new unwrapping method for non-manifold meshes. But having a Smart Unwrap method is the goal to minimize to workflow for those that need very quick and dirty unwrapping.
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by optimaforever » Wed Aug 22, 2018 4:54 pm
Yup, I know. I just wanted to launch a beacon here to tell others that info, in case they were wondering... 
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by kaas » Tue Sep 18, 2018 12:13 pm
Rich O Brien wrote:Make sure your texture is square 1 : 1
I recently re-discoverd Wrapr and I'm loving it - great tool! Any chance non-square textures will be supported? (2048x1024)
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by optimaforever » Tue Sep 18, 2018 1:55 pm
Ah! I forgot to post the final result... Modeled in Sketchup pro 2017/8 + QFT + SubD Unwrap in Wrap-R Bodies painted with Substance Painter 2 Rendered with Thea 1.5/2
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by Rich O Brien » Tue Sep 18, 2018 8:21 pm
@kaas
Non square is coming. need to address some export issues for non-square textures
@opti
those are yummy models!
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by optimaforever » Tue Sep 18, 2018 10:34 pm
thanks Rich! 
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by kaas » Fri Feb 08, 2019 8:15 am
Question: will there be an update for 2019 soon OR should we use the 2018 Wrap-r version?
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by alsomar » Tue Feb 12, 2019 10:27 am
kaas wrote:Question: will there be an update for 2019 soon OR should we use the 2018 Wrap-r version?
+1
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by Gábor » Tue Feb 12, 2019 1:05 pm
kaas wrote:Question: will there be an update for 2019 soon OR should we use the 2018 Wrap-r version?
Wrap-R 2018.4 is SU 2019 compatible. It can be downloaded from here: https://s3.amazonaws.com/wrapr-download/WrapR-installer_2018_4.exeThe new features of this release compared to the 2018.2 version are: - 2019 compatibility
- Won't create the surplus hidden Wrap-R layer in the .skp file
- Improved error handling
- Limited Ngon support
- Group and Component support
- Untextured faces support
- License fixes
- Context menu added
- Modified "Save" workflow
- New Ruby plugin to support the above features
- Modified plugin installer
- Modified Relax Function
- Improved 3D display performance
- Check for updates in Help nemu
We plan to release the 2019 version of Wrap-R with loads of new features later this year.
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by Oxer » Wed Feb 13, 2019 2:55 am
Some new about Mac version?
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by Gábor » Wed Feb 13, 2019 3:41 am
Oxer wrote:Some new about Mac version?
Still among the plans. No set relase date yet. Sent from my SM-G965F using Tapatalk
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by Oxer » Wed Feb 13, 2019 1:27 pm
Thanks for the info!
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by tengel07 » Thu Feb 14, 2019 7:43 am
Payed nd got nothing! Cheater!
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