Rich O Brien wrote:@jql
world is your oyster once you have a uv map.
without one you can't bake normals, ao etc...
texture import is vital but not from the outset. main purpose is to get this out as a minimum viable product and then let the users dictate it's dev.
You're absolutelly right!
Also, my concerns are really not aiming at my current workflow as I'm using substance and as you say the only thing I need is an UV map and doing it with sketchup tools.
Basically, I need only what you have right now!
But I just cannot help pestering you, it's a way to feel involved already. Will it also be easy to select some edges and rotate them or edit them somehow so they get absolutelly vertical or horizontal?
That would help a lot in some architectural workflows and I cannot do it with blender (I know it's pbcac... don't shove that on me!