[New!] Paradise Sandbox 1.1 is out!

[New!] Paradise Sandbox 1.1 is out!

Postby ParadiseSandbox » Wed Oct 09, 2013 7:32 pm

Hello all!

We're proud to announce that the first public version of Paradise Sandbox is now online!



Paradise Sandbox is a real-time scene-builder & visualization tool aimed at architects and 3D hobbyists who are used to work with 3D CAD software whose output models don't have enough detail/quality for being rendered in real-time with great visual results (Trimble SketchUp, Catia[...).

Paradise Sandbox will automatically enhance your models with real-time reflections, ambient occlusion, shadows, hundred of lights, water materials... and stunning skies, volumetric clouds, thunderstorms and oceans. Also, you'll be able to change your objects's materials with a simple mouse right-click, using the built-in material database (200+ materials, which will quickly grow in the coming months)!

Main features:
  • Full-featured world editor
  • Import from more than 45 file formats
  • High-quality render client real-time
  • AAA hybrid rendering pipeline and state-of-the-art post-processing effects
  • 200+ built-in materials
  • Stunning physically-based oceans, skies and volumetric clouds
  • PRO version at a hobbyist price: 59.95€ until 30th November (99.95€ after launch offer)
  • FREE version
Finally, mention that a lot of major features are planned for the following 1.X version iterations, including:
  • Timeline-based animation/path system
  • High-quality offline render system
  • Volumetric terrain with editing capabilities


Website: http://paradise-sandbox.com/
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Last edited by ParadiseSandbox on Sun Nov 10, 2013 11:02 pm, edited 3 times in total.

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Re: Paradise Sandbox 1.0.0 is now available!

Postby ParadiseSandbox » Thu Oct 10, 2013 11:33 pm

To all people who has experimented extrange behaviours: run it as administrator.

The installer doesn't set write permisions to subfolders so as soon as it tries to write any data (imported file, project, etc) it will not work as expected. That will be solved in the very next version.

Xavier
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Re: Paradise Sandbox 1.0.0 is now available!

Postby pilou » Fri Oct 11, 2013 11:01 am

impressive! :shock:


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Re: Paradise Sandbox 1.0.0 is now available!

Postby pilou » Fri Oct 11, 2013 11:13 am

Does your ocean interact with existing volumes ? (not yet tested)
(here ocean must not exist inside the volume! )
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Re: Paradise Sandbox 1.0.0 is now available!

Postby pilou » Fri Oct 11, 2013 11:56 am

Tested :)
How to move in Z the objects inside ocean? With the Plane or ...(Gizmo gives only X,Y)

test.jpg
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Re: Paradise Sandbox 1.0.0 is now available!

Postby Rich O Brien » Fri Oct 11, 2013 12:13 pm

Fish for dinner?
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Re: Paradise Sandbox 1.0.0 is now available!

Postby ParadiseSandbox » Fri Oct 11, 2013 12:40 pm

@Pilou
Hi and thanks for posting the videos! :)

Does your ocean interact with existing volumes ? (not yet tested)
(here ocean must not exist inside the volume! )
No, not at the moment. I can imagine a couple of ways for doing but not in a standard way. If anyone is very interested about this feature, open a thread in ParadiseSandbox's forums and I'll have a deeper look to it.

Tested :)
How to move in Z the objects inside ocean? With the Plane or ...(Gizmo gives only X,Y)
Just select the object (left click on it) and select the move tool in the viewport's toolbar. (Or press F/H/G -> Hotkeys: http://paradise-sandbox.com/docs/Using_Paradise_Sandbox/Hotkeys). Then you'll be able to use the visual gizmos for translating/rotating/scaling it on the 3 axis.

Alternatively you can modify the position/scale/rotation using the property editor, one time the object has been selected.

Jut for curiosity, here is a video I did some weeks ago testing some of Paradise Sandbox's features: http://www.youtube.com/watch?v=CbpWM5rCDU8

------------------------------------------

Some background about Paradise Sandbox:

Paradise Sandbox has been in development since 4 years ago, by just one guy (me), and now it's time to having real-world feedback and quickly add great features. Also, I've the luck of having on board a very skilled web designer who is responsible from the website and user management part (server databases, etc).

So: it's not a joke when in the main page of the website I write "The Paradise Sandbox's team is always working on adding new features and improving the quality of our product. Monthly updates. Customers have direct contact with the development team and every question will be quickly solved, saving time and headaches!". There is no burocracy with this product: direct contact with the developer.

I'm also looking for a little team of artists willing to use Paradise Sandbox as betatesters of new versions and also making cool scenes with it. Of course, when I'll contract modelling services for creating a good built-in asset database, they're going to be the firsts to be asked. Also them will have access to a PRO version. If anyone is interested, contact at: http://paradise-sandbox.com/#contact.php

P.D.: Make sure to run Paradise Sandbox as administrator, I'll release a new version later today fixing this 'issue'.
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Re: Paradise Sandbox 1.0.0 is now available!

Postby pilou » Fri Oct 11, 2013 12:47 pm

Fish for dinner ?

Sure! If flying fishes! :)

Ps Does it possible to run Paradise without connection of Internet ?

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Re: Paradise Sandbox 1.0.0 is now available!

Postby ParadiseSandbox » Fri Oct 11, 2013 12:57 pm

Ps Does it possible to run Paradise without connection of Internet ?
Yes, of course.

In order to be logged (which is not a must, you can choose 'Continue as guest user') you need an internet connection: that will generate a local license file so next times you use Paradise Sandbox it'll stay logged (and PRO is you've purchased a PRO version) even if you don't have any internet connection.
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Re: Paradise Sandbox 1.0.0 is now available!

Postby pilou » Fri Oct 11, 2013 1:13 pm

Cool :)

Zoom all when you are losted over or under in the big ocean? :)

Does the prog run under Vista without problem ?

Does the free version can import (dae) in an empty scene ?

Seems the Import section window don't work! :shock:
(can we import dae file by menu and not by drag and drop on this window asset who seems no responsive )
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Re: Paradise Sandbox 1.0.0 is now available!

Postby ParadiseSandbox » Fri Oct 11, 2013 2:30 pm

Let's see:

Does the prog run under Vista without problem ?
Yeah, it should.

Does the free version can import (dae) in an empty scene ?
Yes. In fact it's not needed to have an scene/project opened. You can import assets just by drag&drop them to the window.

Seems the Import section window don't work! :shock:
(can we import dae file by menu and not by drag and drop on this window asset who seems no responsive )
That's not normal. Are you sure you're running "Paradise Sandbox.exe" with administrator privilegies? (Right mouse click -> Run as administrator).

Otherwise Paradise Sandbox will fail when writing/updating files since the v1.0.0 installator doesn't set up properly the writing permissions :/. The 1.0.1 version will fix that but until the moment the "administrator hack" is needed.

If you're running it as administrator, then please post at Paradise forums: http://paradise-sandbox.com/forums/ with more deatils about when it becomes unresponsive (if before or after clicking on the 'Import' button, etc) and eventually the .dae you're using in order to recreate the issue here and fix it!

Cheers,

Xavier
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Re: Paradise Sandbox 1.0.0 is now available!

Postby ParadiseSandbox » Fri Oct 11, 2013 3:38 pm

Version 1.0.1 just released! That should fix all the problems :thumb:
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Re: Paradise Sandbox 1.0.1 is now available!

Postby ParadiseSandbox » Fri Oct 11, 2013 4:10 pm

Here is an step-by-step tutorial showing how to import assets from SketchUp to Paradise Sandbox:

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Re: Paradise Sandbox 1.0.1 is now available!

Postby ParadiseSandbox » Wed Oct 16, 2013 2:17 pm

Here is a little example of the new "billboard-based flares" support for lights, which has been added in 1.0.2 (coming next week):



Scene build time: 10 min (mostly due to manually placing lights)
Render time: real-time, 30fps
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Re: Paradise Sandbox 1.0.1 is now available!

Postby ParadiseSandbox » Tue Oct 22, 2013 8:07 pm

Paradise Sandbox 1.0.2 has been released!

Changelog:
  • [Improvement] Splash-screen: new information messages have been added and the update frequency has been increased (less chances of becoming unresponsive due to large loading times). If thumbnails are not up to date the splash screen will show detailed information about the thumbs generation process
  • [New] New hotkey: Ctrl+S for saving current project changes
  • [Improvement] Network system: better error handling when server replies are mal-formed
  • [Improvement] 'License.txt' files placed in different folders are excluded from the resource manager. No more warnings about duplicated 'License.txt' resources.
  • [Fix] Moon halo not being affected by HW gamma correction.
  • [New] Billboard-based flares for point-lights.
  • [Improvement] Lights don't have anymore two colors (diffuse & specular). Only one, which is physically correct and simplier.
  • [New] "Ferry on the night" sample scene added to 'Sample proyect'. Showcasing billboard-based flares for point lights
  • [Fix] In Windows Vista and 7, if while a scene was running (viewport with 3d content) the user wanted to open a another project (File->Open) it freezes.
  • [New] Render system is now automatically selected based on current hardware by default (PEngine.ini). No more asks during the installation process about the graphics card vendor.
  • [Improvement] The 'Debug' property in the shadows setion of scenes has been removed (it didn't have any effect on release buils).
Download at http://paradise-sandbox.com/
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Re: Paradise Sandbox 1.0.2 is now available!

Postby ParadiseSandbox » Tue Oct 29, 2013 10:14 pm

Paradise Sandbox 1.1 development is coming along nicely, here is a sneak peek:


Paradise Sandbox 1.1 will be release along the last week of November, some of the new features are listed below:
  1. Improved lens-flare effects (see above image!)
  2. Camera orbiting behaviour: http://www.youtube.com/watch?v=OUS-Fjo9XZg
  3. Improvements to the high-quality interactive renderer. Photo-camera mode.
This is the last month for taking advantage of the 40% discount offer!

More info at: http://paradise-sandbox.com/

Xavier
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Re: Paradise Sandbox 1.0.2 is now available!

Postby ParadiseSandbox » Wed Oct 30, 2013 2:11 pm

Video: 1280p, real-time. New lens-flare effect.

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Re: Paradise Sandbox 1.0.2 is now available!

Postby pilou » Wed Oct 30, 2013 2:16 pm

Over the rain-bow! :enlight:
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Re: Paradise Sandbox 1.0.2 is now available!

Postby ParadiseSandbox » Wed Oct 30, 2013 2:47 pm

:)

Yeah, the chromatic distortion is quite noticeable, but it looks really cool!

And yes, some cameras (depending of the number of lenses and distances between them) produce these rainbow patterns in the "real life" :)
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Re: Paradise Sandbox 1.0.2 is now available!

Postby ParadiseSandbox » Wed Oct 30, 2013 3:44 pm

A little but nice view using the new HDR system:

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Re: Paradise Sandbox 1.0.2 is now available!

Postby ParadiseSandbox » Thu Nov 07, 2013 1:13 pm

Fog support coming soon in v1.1:

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Re: Paradise Sandbox 1.0.2 is now available!

Postby ParadiseSandbox » Fri Nov 08, 2013 12:33 pm

The classical Vacation House rendered in Paradise Sandbox.

Original:



Paradise Sandbox real-time render:

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Paradise Sandbox 1.1 is out!

Postby ParadiseSandbox » Sun Nov 10, 2013 11:02 pm

Paradise Sandbox 1.1 is out!

New features:
  • New lens-flare system
  • Fog support
  • Photo-camera behaviour has been added in the high-quality renderer. Press 'C' to save a capture! (Captures are saved in APP_FOLDER/Captures)
  • Camera orbiting behaviour has been added. Hold the middle mouse button while moving the mouse.



Full changelog:

  • [New] NVIDIA drivers are asked to use the high-performance graphics unit if possible
  • [Improvement] The code related to objetcts picking management has been refactored and now is faster, more efficient and also always select the right face.
  • [New] Camera orbit behaviour added. Use the central mouse button in order to orbit around the scene. https://www.youtube.com/watch?v=OUS-Fjo9XZg
  • [New/Improvement] Improved lens-flare system
  • [Improvement] No more waits due to external resource changes when removing a scene.
  • [Fix] Important bug-fix related to multi-monitors on non-Nvidia systems.
  • [New] Fog support
  • [Improvement] Some unused ocean properties has been removed
  • [Fix] Ocean will now work without the foam component
  • [New] Photo-camera mode in high-quality renderer

New documentation available:

Download now! http://paradise-sandbox.com/#download.php
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Re: [New!] Paradise Sandbox 1.1 is out!

Postby ParadiseSandbox » Sat Nov 23, 2013 3:28 pm

Hello community!

This is last week for purchasing Paradise Sandbox PRO with a 40% discount.

At the end of the post you can see a funny image from the very last feature: billboards, coming soon along December in v1.2, this new version will also include support for spotlights with shadow support and penumbra estimation.

Versions 1.3 and 1.4 will be really interesting due to the integration of an advanced animation system: animate cameras, objects, effects... and generating high-quality videos from these animations is going to be possible thanks to this upcoming animation system!

Stay tuned.

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Re: [New!] Paradise Sandbox 1.1 is out!

Postby pilou » Sat Nov 23, 2013 6:52 pm

Refreshing! :enlight:
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Re: [New!] Paradise Sandbox 1.1 is out!

Postby ParadiseSandbox » Wed Nov 27, 2013 9:30 pm

Here is a sneak peak image from the Christmas scene that we're preparing at Paradise Sandbox (will come with a detailed breakdown/tutorial) :bounce:



@Pilou
Still refreshing? ;)

Xavier
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Re: [New!] Paradise Sandbox 1.1 is out!

Postby dmatho » Thu Nov 28, 2013 1:56 am

Hi
depending on the hemisphere, since I'm up North (in Cambridge, MA, USA) I'd have to say "heartwarming" ;)

Cheers,

. Diego .
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Re: [New!] Paradise Sandbox 1.1 is out!

Postby pilou » Thu Nov 28, 2013 9:59 am

Now it's very hot! :D
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Re: [New!] Paradise Sandbox 1.1 is out!

Postby ParadiseSandbox » Thu Nov 28, 2013 12:15 pm

dmatho wrote:Hi
depending on the hemisphere, since I'm up North (in Cambridge, MA, USA) I'd have to say "heartwarming" ;)
Yeah. I'm in Madrid (Spain), so we're more or less at the same latitude, and I wish having a fireplace like this in my house for these months :)

Maybe I will do a summer scene for next year's Christmas scene (Santa with a swimsuit? Oh, that could be dangerous!), we have to make South hemisphere customers be happy too :P

Pilou wrote:Now it's very hot! :D
Hehe :). It was the perfect ocasion to me for creating an entire interior scene. I've already improved a lot the workflow for placing little objects and little lights (the Christmas tree is starting to look really cool!). I am tempted of showing new images, but I will wait until Christmas! :P

It's a shame not being a 3D modeler (or doesn't having the time for properly doing it) and be using only objects from the SketchUp Warehouse (on the other side that's good since it will prove that engineered models are not required to create a nice scene in Paradise!).

The breakdown will be a very interesting read for a lot of people from this community, and especially for Paradise users, since it will show some tricks that can be used for any kind of real-time rendering project.

Cheers,

Xavier
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Re: [New!] Paradise Sandbox 1.1 is out!

Postby ParadiseSandbox » Thu Jan 30, 2014 3:05 pm

Paradise Sandbox v1.3 is almost here! Volumetric lighting, huge enhancements in projects management, tons of performance optimizations and lighting improvements...

Here is a little sneak peak!



Xavier
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