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How do you render flythroughs and object animations?

Re: How do you render flythroughs and object animations?

Postby andybot » Fri Feb 10, 2012 12:03 pm

Thanks for the trial details. Based on this, I will definitely wait on Shaderlight until I can focus on using the trial - after all it's the animation I'm concerned about.
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Re: How do you render flythroughs and object animations?

Postby mckillip » Sat Feb 11, 2012 12:25 am

I just downloaded the trial of LumenRt on Monday and purchaced it on Tuesday. I was very supprized on how fast the program worked. There were several items that I did like about the live cube and several items that I posted on thier forum about and it seems that E-on is working on solving allot of the issues that have been brought up in the past. I am a novice at animation but created this from the live cube. The video is 44 seconds long and out of LumenRT there were 2 -1.4 gig files and another 450 meg file to make 3 sections of the video. It exported the AVI files in under 5 min. and I ran the files thru Handbrake and squashed the crap out of them down to 12 megs. I then used Quicktime to put the files together and again squashed them down to a very nice 6 meg file. This process in total took under an hour, the last video I took out of VUE PLE for 30 seconds took over 8 hours to produce. To say the least I am very happy about my results and the fast animation that LumenRT Produced. I am now in the process of looking into Sketchy Physics and seeing if I can create some moving clouds, people, doors, ect. The face me trees are off of 3d warehouse and am working on gatherig up better examples soon.


http://www.youtube.com/watch?v=VWg_L2upycU&feature=context&context=C3246386ADOEgsToPDskIOGIU7AOQ0RDJ9Eh2JCfkt

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Re: How do you render flythroughs and object animations?

Postby andybot » Sat Feb 11, 2012 12:16 pm

Thanks for this info, this is helpful to see the finished result. There are two reasons why this is not what I am looking for as far as rendering. One - this is not really rendered, it's just at game quality. See how sharp the shadows are, how would a semi-enclosed or enclosed area look? Also, the transparency mapping is very poor. Two - I see you are just using SU camera directly - and I am trying to find solutions that have much more control over camera keyframing as well as including object animation. I'd like to know if it supports at least keyframe animation or camera keymaker for example.
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Re: How do you render flythroughs and object animations?

Postby cmckillip » Sat Feb 11, 2012 11:34 pm

andybot wrote:Thanks for this info, this is helpful to see the finished result. There are two reasons why this is not what I am looking for as far as rendering. One - this is not really rendered, it's just at game quality. See how sharp the shadows are, how would a semi-enclosed or enclosed area look? Also, the transparency mapping is very poor. Two - I see you are just using SU camera directly - and I am trying to find solutions that have much more control over camera keyframing as well as including object animation. I'd like to know if it supports at least keyframe animation or camera keymaker for example.


I dont know if it matters or not, but again this was my first animation with this product, the settings were on the review mode witht he lowest settings (under 1 min processing) I am sure the other 4 modes from 5 to 1 hour will produce better results.

I am sold just on the time process to produce something quick to get into the clients hand for review. If I am really doing post production and real animation I will switch over to 3DS Max design.
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