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FREE Maxwell Render for Sketchup (free version).

Re: FREE Maxwell Render for Sketchup (free version).

Postby Richard » Mon Jun 04, 2012 6:38 am

Mate you will get all sorts of issues turning on displacement unless you divide the surface up a lot! Plus additional render times.

Peter is right that this material should work well just as automatic, though I would reset the colour in SU prior to rendering with fire and make any adjustments to the material in the plugin. Weird things can happen when you add colour to the material in SU.

Certainly SSS would be the right kid of material for this stone in the real world but use some caution rendering, and if you do use SSS then ensure the geometry has volume!
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Re: FREE Maxwell Render for Sketchup (free version).

Postby MMM717 » Mon Jun 04, 2012 7:50 am

Richard wrote:Mate you will get all sorts of issues turning on displacement unless you divide the surface up a lot! Plus additional render times.


I see that! :)

I tried displacement with around a 27mm setting, and it really didn't help me. I then tried 56mm, and I can't even get it to render. The manual states there are two different displacement modes (one with a note that it is harder to render than the other), but my computer isn't giving me a choice of displacement modes for whatever reason. Maybe that's all the free version has...

I'm going to try an in-between displacement size and see if that will render...
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Re: FREE Maxwell Render for Sketchup (free version).

Postby jason_maranto » Mon Jun 04, 2012 12:06 pm

This thread has more info about using displacement based materials in SketchUp: http://www.maxwellrender.com/forum/viewtopic.php?f=107&t=38223

However I would avoid displacement based materials whenever possible if you are rendering within SketchUp since you are limited in RAM.

Materials are a very complex topic (possibly the most complex issue when dealing with Maxwell) and if you really want to learn more about them in depth then it might be worthwhile watching these series I made:

http://www.vtc.com/products/Maxwell-Render-2-Tutorials.htm

http://www.vtc.com/products/Google-SketchUp-to-Maxwell-Render-Workflow-Tutorials.htm

They are both a little dated (mostly in the fact that they pre-date FIRE) -- but the materials related content is still valid and it would likely save you many hours of trial and error.

For instance, what you have here is not likely to make a good bump map because the contrast is too low -- which is perfectly natural considering it is white rock. So you would want to increase the contrast (and possibly modify the brightness as well) so that you get dark "darks" and light "whites" in the texture for the bump map, which will significantly improve your resulting detail (this can be done much better in Photoshop using levels if you know how). Here's a quick example of a what a better bump would look like:
Flagstone_chop_crop.png

When you start getting into textures you often come up against the issue of "baked in lighting" (as you have in this texture) which can be a real problem -- better quality textures are photographed in such a way as to reduce "baked in lighting"... which will make the resulting material render much better.

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Re: FREE Maxwell Render for Sketchup (free version).

Postby MMM717 » Mon Jun 04, 2012 6:31 pm

Thanks for your help, Jason. Are there any of these videos in particular that I should take a look at that best relate to this issue?
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Re: FREE Maxwell Render for Sketchup (free version).

Postby jason_maranto » Mon Jun 04, 2012 6:42 pm

Not particularly -- it's more of the fundamentals of the material system (in relationship to the rendered output) and the SketchUp to Maxwell series expands on those ideas to talk about the embedded character-type materials and what their strengths and weaknesses are.

The idea is to get a solid foundation in what the various materials settings do in Maxwell and how you can bend them to your desired purpose with the least amount of trial and error possible.

If I've seen any one area where more people are confused than any other (in regards to Maxwell) it is definitely materials -- it is really important to understand the fundamentals of the system to avoid wasting your time... I would just start with the free videos and I bet that would be enough to answer many questions already for you.

Do bear in mind that I recommend anybody using the stand-alone plugin to download the trial version of the full Maxwell Render Suite to have access to MXED (allowing you to create your own custom MXM files for use in the plugin).

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Re: FREE Maxwell Render for Sketchup (free version).

Postby MMM717 » Tue Jun 05, 2012 5:25 am

Thanks Jason! You've been a big help...
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Re: FREE Maxwell Render for Sketchup (free version).

Postby MMM717 » Sun Jun 10, 2012 4:48 am

I've been considering adding some trees/bushes/etc. to my model. I looked through the Sketchup 3d warehouse, and tried out these two first:

http://sketchup.google.com/3dwarehouse/details?mid=a7453c9f97ab10a19b74ce8919fd5af4&prevstart=0

http://sketchup.google.com/3dwarehouse/details?mid=bcf2e5bca661675f28a1548e344f0e2e&prevstart=0


When rendering in Maxwell, the both the tree and bush are rendering 2d/flat instead of 3d.

Should I be looking for a particular type of model that appears 3d in Maxwell? Is there something I can do to make the above ones (or others) appear 3d, even though they're showing 2d presently?

Thank you...
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Re: FREE Maxwell Render for Sketchup (free version).

Postby Rich O Brien » Sun Jun 10, 2012 8:41 am

SketchUp can't convert a 2D image to 3D. Try searching the warehouse for a 3D tree.
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Re: FREE Maxwell Render for Sketchup (free version).

Postby MMM717 » Sun Jun 10, 2012 11:12 pm

Thanks. I thought these were both 3D models, since each page allows for a "3D View", but I guess not! :)
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Re: FREE Maxwell Render for Sketchup (free version).

Postby Mistro11 » Fri Jun 15, 2012 2:57 am

Can I keep Kerkythea plugin in SU at the same time or would it cause conflict?
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Re: FREE Maxwell Render for Sketchup (free version).

Postby Brodie » Fri Jun 15, 2012 3:32 am

I don't speak from experience but I don't see why the two would cause a conflict. You can save a copy of your plugins folder just in case though. If it causes an issue just go back to the copy.

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Re: FREE Maxwell Render for Sketchup (free version).

Postby pbacot » Sun Jun 17, 2012 6:15 pm

I have been trying the free Maxwell plugin. It doesn't seem to be able to do two point perspective. I thought some renderers did. Anyone know which ones do off-hand? Maybe it was K-T which I haven't used in a long time.
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Re: FREE Maxwell Render for Sketchup (free version).

Postby Brodie » Sun Jun 17, 2012 11:15 pm

Yes, I don't believe the real-time engine can do that. With the full version, however, that is able to be handled during the export process.

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Re: FREE Maxwell Render for Sketchup (free version).

Postby pbacot » Wed Jun 20, 2012 9:41 pm

I exported a Maxwell scene and made many changes in GIMP etc. to make an image (background, color adjustments). Now I want to re-export a scene with a few specific things remodeled as an alternate design. I want to insert those changed areas into my previously developed image.
Maxwell Fire appears to depend on the size of the SU window on screen to setup the extents of the shot. I can set the pixel width but how do I exactly set the extents of the shot to what I had before. I am back at the same monitor and I might get close by guessing at the window size, but what if I were using my laptop monitor instead? If the file save from Maxwell fire is the exact extents and pixels, it's easy to overlay in PS.
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Re: FREE Maxwell Render for Sketchup (free version).

Postby jason_maranto » Thu Jun 21, 2012 1:29 pm

I cover custom aspect ratios in video 4/8 of this playlist:

http://www.youtube.com/playlist?list=PLC6E0E0B6921A94E5

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Re: FREE Maxwell Render for Sketchup (free version).

Postby pbacot » Thu Jun 21, 2012 7:17 pm

Thank you Jason! I know I'd seen that before, but at the time I didn't know how I'd use it--so I guess it slipped my mind. That should do the trick.

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Re: FREE Maxwell Render for Sketchup (free version).

Postby cubcrafter » Fri Aug 24, 2012 6:08 pm

I have been going thru this tread and the Maxwell for SketchUp looks like it could be a good render for what I want to do. I am an architect and I have no experience at all with rendering.
First I would like to be able to do clay renderings, but I do not know where to begin. I design R/C aircraft that I laser cut and kit and I would like to do a clay rendering of this attached image that I have done all of the work in SketchUp.

This is a Eindecker EIII at 1/3 scale - 135" wingspan. I would like to put clay renderings into the assembly instructions.

I have downloaded the free plugin and watched some of the videos but I didn't see anything about clay renderings.

Are there any tutorials or guides that could get me started with clay renderings.

Thanks,

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Re: FREE Maxwell Render for Sketchup (free version).

Postby jason_maranto » Fri Aug 24, 2012 6:29 pm

In the plugin Scene Manager go to the "Output" tab and find the "Materials" subsection -- there you will see a checkbox to enable material overide, which when activated will allow you to load any MXM you might like to use for your clay material (I've attached a simple one).

You can get more MXMs from http://resources.maxwellrender.com and I have a large array of colors (183 based on the RAL system) you might find useful for clay renders here: http://resources.maxwellrender.com/scripts/Diffuse1_9227.zip

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Re: FREE Maxwell Render for Sketchup (free version).

Postby cubcrafter » Fri Aug 24, 2012 7:04 pm

Thanks Jason,

This got me started. I assume that when I purchase the license the quality of the image will improve with the higher dpi.

Any tricks for using background colors in the SketchUp file to get better contrast with the clay render.
This looks like it will be fun and let me present my work in a new and interesting way, both my architecture and aircraft work.


Thanks,

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Re: FREE Maxwell Render for Sketchup (free version).

Postby jason_maranto » Fri Aug 24, 2012 7:14 pm

It looks like you are using Skydome to render in that example -- you set your environmental lighting under the "Environment" tab of the Scene Manager. For this I would probabaly start with a type of "Physical Sky" with the Sun enabled.

Render quality is directly related to SL/time -- meaning higher SL/render time will result in better images. This is set using the "Settings" icon in the Maxwell Fire window. I tend to render to SL 18 for final clay renders...

Also be careful to manage camera focus parameters because strong depth of field effects increase render time -- I typically use a f-stop of 16 unless I know I need depth of field.

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Re: FREE Maxwell Render for Sketchup (free version).

Postby cubcrafter » Fri Aug 24, 2012 8:24 pm

Thanks,

I know just enough now to be dangerous so I'm going to watch those 8 videos on the web site again and go thru the manual. They will have more meaning to me now.

Thanks,

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Re: FREE Maxwell Render for Sketchup (free version).

Postby utiler » Mon Aug 27, 2012 4:55 am

I have a question. I have edited the GE aerial image I bought into my model as well as applying transparency to my trees but when I run Maxwell, I can't work out how to show these textures / colours other than a highly polished highly reflective material!!!! :shock:

Is it something to do with my transparency?

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Re: FREE Maxwell Render for Sketchup (free version).

Postby jason_maranto » Mon Aug 27, 2012 1:01 pm

SketchUp (SKM) material opacity lower than 100% is interpreted by the Maxwell plugin as becoming more and more "AGS" (A simple material made to mimic glass reflections) as it reduces opacity. The solution to create these type of "false transparent" materials in SketchUp to Maxwell is to use images in PNG format that contain transparency data (as an alpha channel) for creating your SketchUp objects -- the Maxwell plugin will render these PNG based "SKM" materials as normal diffuse-type materials while respecting the transparency data in the images alpha channel.

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Re: FREE Maxwell Render for Sketchup (free version).

Postby utiler » Mon Aug 27, 2012 11:18 pm

Thanks Jason, I'll give it a whirl!
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Re: FREE Maxwell Render for Sketchup (free version).

Postby utiler » Tue Aug 28, 2012 2:29 am

Got it, Jason!!
Another thing; with the latest release I notice that when you click the Fire render button it starts rendering straight away... can that be changed? I recall the previous versions would allow you to edit the parameters of the render before firing up!!
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Re: FREE Maxwell Render for Sketchup (free version).

Postby pbacot » Tue Aug 28, 2012 5:19 am

Just open the scene editor without hitting the Fire button... but I haven't upgraded yet. Doesn't that still work?
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Re: FREE Maxwell Render for Sketchup (free version).

Postby jason_maranto » Tue Aug 28, 2012 12:58 pm

In the Maxwell Scene Manager>"Options" tab>"General" subsection you should see a "Start Maxwell Fire" option, which you will want to set to "Manually".

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Re: FREE Maxwell Render for Sketchup (free version).

Postby utiler » Wed Aug 29, 2012 1:31 am

That's what I needed, thanks Jason!!
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Re: FREE Maxwell Render for Sketchup (free version).

Postby pbacot » Fri Sep 07, 2012 7:02 am

Is the requirement for Silverlight 4 with Fire going to end soon? I now have the choice to watch movies or run Maxwell... :? Whereas it's so slow I would like to do both at once :D
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Re: FREE Maxwell Render for Sketchup (free version).

Postby jason_maranto » Fri Sep 07, 2012 9:52 am

Silverlight is being phased out -- the Grass palette is a preview of this, as per this post: http://www.maxwellrender.com/forum/viewtopic.php?p=357436#p357436

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