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FREE Maxwell Render for Sketchup (free version).

Re: FREE Maxwell Render for Sketchup (free version).

Postby andybot » Wed Nov 23, 2011 5:53 pm

Nice! :thumb:

When I have a free moment I definitely intend to do a trial of the plugin.
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Re: FREE Maxwell Render for Sketchup (free version).

Postby Jeff Hammond » Wed Nov 23, 2011 6:06 pm

jason_maranto wrote:Hey Jeff,

Thanks for the file -- I selected the faces in Question and re-smoothed (or "recalculated") them by just moving the slider and as you can see the problem was resolved.
Tampa20111_render_03.jpg


BTW, I live in Tampa so it's appropriate this is a model for there ;)

Best,
Jason.


oh.. nice.. back in business :D

i tried subdividing the curved surface with subdivide&smooth (only subdivided.. not sub&smooth) then softened the coplanar edges which were created and the surface rendered good..
[though reading your above post, i probably just 'recalculated' the smoothing and the subdivision had little or no effect]

regardless, it's a non-issue now.. back to learning this plugin :D

subD.jpg





———————————
re: Tampa.. i was just down there last week.. (i'm there every year around this time).. just rebuilt the spot course for 2011 so i'm using that drawing to learn this plugin.. here's the real thing.


http://www.skateparkoftampa.com/spot/a.aspx?ID=1673


cd11DSC_0994-1.jpg
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Re: FREE Maxwell Render for Sketchup (free version).

Postby markewi » Thu Nov 24, 2011 11:56 am

Isn't it possible to render a night scene with artificial light? Have played around with the plugin, but haven't found any options to set a night scene. Am I missing st?
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Re: FREE Maxwell Render for Sketchup (free version).

Postby jason_maranto » Thu Nov 24, 2011 12:55 pm

For a night scene (where you would see the sky) you would want to use a HDR/EXR Image Based Lighting solution with Maxwell -- a brand I would reccomend for Night Skies is http://www.hyperfocaldesign.com/.

Alternately if the appearance of the sky is not important you can set up the Sky Dome environment with custom settings to mimic a night sky ambiance (particularly good for city skies where light pollution overpowers the stars).

Beyond that, lighting a scene with emitter materials is pretty standard and they work the same in any environment (including indoors).

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Re: FREE Maxwell Render for Sketchup (free version).

Postby Brodie » Mon Nov 28, 2011 2:42 pm

Rich O'Brien wrote:Interested to see what Brodie and Davidh make of this. They're the only members I know that are maxwell users.


I'm a bit late to the game here. I don't have a lot to say about it. I think for Maxwell and for SU Free users it's superb. 800x800 max output isn't bad. I think that's comparable to Podium's free version isn't it? It's probably the highest quality and best integrated free renderer out there.

But for me, personally, it has no impact. It's sort of like Maxwell lite in that it's just like the full version minus a few features. There's nothing different or extra in there that matters to someone with a Maxwell license.

I'm going to start a separate thread though regarding the very real possibility that Maxwell will make a huge leap ahead with regards to SU's poly limit...

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Re: FREE Maxwell Render for Sketchup (free version).

Postby valerostudio » Mon Nov 28, 2011 4:33 pm

I dont think this was ever meant for users who already use Maxwell Suite. Next Limit is trying to reach the SU market in a more broad manner. They realize that most people who are using SU want 2 things - 1. an inexpensive high quality rendering engine 2. something that stays inside of SU. The folks out there who use Mawell Suite are way ahead of the curve.
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Re: FREE Maxwell Render for Sketchup (free version).

Postby Brodie » Mon Nov 28, 2011 4:52 pm

valerostudio wrote:I dont think this was ever meant for users who already use Maxwell Suite. Next Limit is trying to reach the SU market in a more broad manner. They realize that most people who are using SU want 2 things - 1. an inexpensive high quality rendering engine 2. something that stays inside of SU. The folks out there who use Mawell Suite are way ahead of the curve.


Certainly true. I don't mind that I don't benefit directly from this at all. In fact, I may indirectly benefit from this over time. It would stand to reason that this feature might call for an increase in man-hours spent working on the SU plugin. That would benefit all SU-Maxwell users.

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Re: FREE Maxwell Render for Sketchup (free version).

Postby andybot » Mon Nov 28, 2011 5:55 pm

hehe, or a diversion of man-hours, depending on the staffing levels (see asgvis for example...) :(
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Re: FREE Maxwell Render for Sketchup (free version).

Postby Brodie » Mon Nov 28, 2011 6:02 pm

andybot wrote:hehe, or a diversion of man-hours, depending on the staffing levels (see asgvis for example...) :(


I don't think so. I haven't used the free version but it's my understanding that the plugins are essentially identical. So adding a feature to one version would also add that feature to the other.

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Re: FREE Maxwell Render for Sketchup (free version).

Postby jason_maranto » Mon Nov 28, 2011 6:03 pm

Actually the benefit I see immediately for users of both versions is increased utility of Maxwell within SketchUp -- in the past is was easy to overlook a lack of certain features within the plugin because there was always MXED and Studio to create workarounds... but now those "missing" features become obvious and that should lead to a more robust in-SketchUp Maxwell experience for all users.

I truly hope the free version becomes a monster hit -- all those new users will help drive exciting new changes to the plugin and Maxwell overall that we can't even fathom yet.

Best,
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Re: FREE Maxwell Render for Sketchup (free version).

Postby utiler » Wed Nov 30, 2011 6:42 am

I have just purchased this to give it a run but there doesn't seem to be much help on the Maxwell site to help installing....

Any help here?
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Re: FREE Maxwell Render for Sketchup (free version).

Postby jason_maranto » Wed Nov 30, 2011 10:22 am

In the zip file there is a text file which has the specific instructions -- but in short, it installs just like any other Ruby plugin for SketchUp (drop it into the plugins folder).

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Re: FREE Maxwell Render for Sketchup (free version).

Postby utiler » Wed Nov 30, 2011 10:38 pm

Thanks Jason.... :thumb:
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Re: FREE Maxwell Render for Sketchup (free version).

Postby jason_maranto » Thu Dec 01, 2011 3:47 pm

Here's a link to an interview with the people behind the new plugin:

http://www.sketchupartists.org/spotlight/software/maxwell-render-for-google-sketchup-has-arrived/

and also there is a new 30% off promo for Maxwell Render Suite starting today (there's a special code to use) -- details here:

https://plus.google.com/u/0/106165332069081872570

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Another Maxwell question regarding emitters in SU

Postby Paul Hanusiak » Thu Feb 09, 2012 4:02 pm

I can't get the emitters for the Maxwell Render plug-in to work in SketchUp 8 Pro. I am running the licensed version (the $95 one) not the full suite. I've read through the manuals and a couple of forums and I've tried all the typical fixes such as reversing the faces etc. The scene is all black. Any ideas?

I'm running an Mac G5 Pro, with dual quad core Xeon processors, 8gig RAM and OSX 10.6.8 if that makes any difference but I don't think it's a hardware issue, more likely a software thing. Could it be a Silverlight issue? I can't seem to find what version of silverlight Maxwell installed.
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Re: Another Maxwell question regarding emitters in SU

Postby jason_maranto » Thu Feb 09, 2012 8:11 pm

Silverlight is just for the UI, it should not have much to do with the rendering itself which is Maxwell -- but Silverlight 4 is the recommended version.

Have you tried the newest version of the plugin (2.6.10 which has some fixes for emitter issues)?

Also some things to try:

1) Context click the group (or component) and choose Maxwell> Separate By> Material

2) On the Output tab change the setting for "Use Instances" to "No".

3) Make sure there are no other materials applied to the geometry (backface or edges) which may potentially confuse the engine.

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Re: FREE Maxwell Render for Sketchup (free version).

Postby utiler » Fri Feb 10, 2012 5:33 am

Not sure what I'm doing wrong with the glass settings but when rendered it previews very dark. Is it a sun setting or am I doing something other incorrectly?

2012-02-10_1428.png


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Re: FREE Maxwell Render for Sketchup (free version).

Postby jason_maranto » Fri Feb 10, 2012 10:32 am

Using "real" glass has some issues and is not recommended for general Arch Viz. They created a solution made particularly for windows called AGS (Architectural Glass Solution)... you will find it listed under the character types.

Alternately, you can simply use the default character type and reduce the opacity of your SketchUp material and the plugin will automatically convert it to AGS (this would be my preferred method).

If you still want to use "real" glass be aware that the panes of glass must be "closed volumes" (SketchUp Solids) and have all the dimensions and details (including thickness) of the real-world window panes... this is also true of any other dielectric (water, gemstones, etc.) and any object that has regular SSS applied (thinSSS materials do not have this issue).

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Re: FREE Maxwell Render for Sketchup (free version).

Postby Zoom123 » Sat Feb 11, 2012 7:51 am

Jason,

Since members without a license can not use the Maxwell forum, where can I ask questions and get answers about Maxwell for SU? I couldn't find some contact email address for non licensed users.

Since now there is a free version of Maxwell wouldn't it be appropriate to have at least one section of your forum open for the users of the free version (who are also potential clients for the paid version)? I could use Skethucation, but it would seem more appropriate to ask Maxwell specific question in a Maxwell forum.
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Re: FREE Maxwell Render for Sketchup (free version).

Postby jason_maranto » Sat Feb 11, 2012 10:41 am

I don't have any control over those things -- I don't work for Next Limit, I'm just a regular user (albeit very enthusiastic).

There are actually quite alot of very knowledgeable users here on this forum -- I may be the most consistently vocal about Maxwell but that is only because I support the videos I made for the plugin. I like to know where people are having issues because it helps me to better understand where I can improve the next time I do a tutorial.

Also one of the top SketchUcators on this forum (Brodie) is a multi-contest winning user of Maxwell and is an excellent resource not only of SketchUp advice but Maxwell advice as well... but there are many other (perhaps) less vocal Maxwell users here who can help if need be.

We are not "official" support and don't pretend to be, but for alot of problems users might encounter we should suffice.

To be clear though, I agree with Next Limits policy on this -- I do not care to allow non-paying users to take precedent over paying users in any way... and I think it would be unfair (to paying users) to give the same rights to non-paying users. As it is there is a fairly large gap in the $900 I paid for Maxwell and the $95 licensed users of the stand alone plugin paid -- as far as I'm concerned we are already treading that fine line where other users of the full Maxwell Render Suite (especially those antagonistic to SketchUp) are likely to begin resenting some aspects of this new option.

I also feel the same about SketchUp Pro -- I do (and have for some time) resent that as a paying user there is not a "licensed-user only" forum hosted by Google... I feel that paying users should have more direct access to (and priority from) the dev team for feature requests and bug reports. It's one of the factors that makes me seriously wonder whether I should continue to financially support the software (SketchUp Pro).

I would rather give my money to a company that understands the value of a paying customer.

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Re: FREE Maxwell Render for Sketchup (free version).

Postby Zoom123 » Sat Feb 11, 2012 12:15 pm

I appreciate the help that other users can offer here but I continue to believe that a section in the Maxwell forums would be appropriate. Maxwell could explicitly state that there will be no official support in this section so it really wouldn't cost them anything.

I am sure that if paying clients of Maxwell don't mind that a free version of Maxwell was made available they will not mind a sub-section in the forum. Non paying users can be restricted to that section only (something which is very easy to do with forum software).

I continue to compare Twilight Render and Maxwell for SU and I think they are both great. Since I upgraded my PC (i7 2600K overclocked to 4.5GHz) I don't have any speed issues with Maxwell anymore. And now they added IES lights my other major concern was eliminated. My only issues with Maxwell now is the inability to test the production engine and the inability of non-licensed users to post in the forums - which results in low forum activity in general ("Maxwell for Sketchup (Standalone)" section has just 3 topics). In comparison Twilight Render has a ton of great info in their forums. A lot of the content is available to all, while they also have a section for licensed users. I think this is a better approach.
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Re: FREE Maxwell Render for Sketchup (free version).

Postby jason_maranto » Sat Feb 11, 2012 12:35 pm

I think you may be slightly confused -- the Maxwell forums content is available to all to read as well, and there is absolutely tons of info there (just not in the new section for the stand-alone plugin)... all for free and for anybody to read.

I myself have posted several thousand free materials for Maxwell that any user can use and made many hours of free tutorials that anybody can watch -- I'm not sure what else you might need for free.

The only thing left is support (bug reports and feature requests).

My feeling is if you use a free software you get what you pay for (as far as support) -- which means none.

However I should reiterate that my opinion means nothing since I am just another user... Next Limit will make those decisions as they see fit.

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Re: Another Maxwell question regarding emitters in SU

Postby bravoddb » Sat Feb 11, 2012 3:30 pm

jason_maranto wrote:Silverlight is just for the UI, it should not have much to do with the rendering itself which is Maxwell -- but Silverlight 4 is the recommended version.

Have you tried the newest version of the plugin (2.6.10 which has some fixes for emitter issues)?

Also some things to try:

1) Context click the group (or component) and choose Maxwell> Separate By> Material

2) On the Output tab change the setting for "Use Instances" to "No".

3) Make sure there are no other materials applied to the geometry (backface or edges) which may potentially confuse the engine.

Best,
Jason.


I Had the same problem, i found that I have to make the emitters group, and the they worked,

Jason
Where can i download the newest version?, I'm a licensed user

Thanks

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Re: Another Maxwell question regarding emitters in SU

Postby jason_maranto » Sat Feb 11, 2012 5:19 pm

Yes, it is always best to use modeling techniques that will render problem free -- definitely some of the normal shortcuts of modeling in SketchUp do not work out so great when rendering in Maxwell.

You can download by:

1) go to http://www.maxwellrender.com/
2) click the "log in" link in the upper right hand corner.
3) once you've logged in you can navigate to the download area
4) the first link in the download area is for Windows users and the second is Mac.

Whenever a new version is officially released this will be where you can get it... however if you keep an eye on the Maxwell forum he (JD) often posts pre-release "open Beta" versions of the plugins.

Best,
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Re: FREE Maxwell Render for Sketchup (free version).

Postby Zoom123 » Sat Feb 11, 2012 6:03 pm

I am referring to tutorials and info specifically for the standalone sketchup plugin. I know about your 8 video tutorials but I couldn't find much else.
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Re: FREE Maxwell Render for Sketchup (free version).

Postby Burkhard » Sat Feb 11, 2012 6:33 pm

Try the VTC online Videos from Jason www.vtc.com
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Re: FREE Maxwell Render for Sketchup (free version).

Postby jason_maranto » Sat Feb 11, 2012 7:00 pm

You won't find anything specifically besides those because:

A) It's too new still

and

B) The stand alone plugin is simply a subset of Maxwell -- nothing applies to the "stand-alone" plugin that does not also apply to the normal Maxwell plugin (and Maxwell in general)therefor it's rather pointless to do 2 (or more) sets of videos for essentially the same product.

Also I would not be waiting for tutorials that are SketchUp specific when it comes to Maxwell because it is its own thing -- it is far better to read the online information (and watch the videos) for the main render engine... this is where the good information is anyway, and it applies to all the plugin equally.

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Re: FREE Maxwell Render for Sketchup (free version).

Postby utiler » Sun Feb 12, 2012 6:15 am

jason_maranto wrote:Alternately, you can simply use the default character type and reduce the opacity of your SketchUp material and the plugin will automatically convert it to AGS (this would be my preferred method).


Thanks Jason, that is what I do for glass in SU but I thought I would have to set reflectivity settings, etc..
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Re: FREE Maxwell Render for Sketchup (free version).

Postby Brodie » Sun Feb 12, 2012 5:42 pm

Zoom123 wrote:My only issues with Maxwell now is the inability to test the production engine


The same engine used by the free version is that used by the paid version so you have unlimited access to the production engine. The main thing you're missing out on is Maxwell Studio which I believe you can test in the demo.

and the inability of non-licensed users to post in the forums - which results in low forum activity in general ("Maxwell for Sketchup (Standalone)" section has just 3 topics).


I don't have much of a position on this although I agree with many of Jason's sentiments. But if I were in your shoes I'd want a dedicated forum as well that I could ask questions of. That said, Jason and I would be more than happy to get you any answers to questions that come up. Jason's tested more aspects of the program and probably done more test renders than would be imaginable. And although he has an excellent training series he continues to give a plethora of free advice. I've been using Maxwell in a production setting for several years now in association with SketchUp and also try to answer any Maxwell questions I come across here.

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Re: Another Maxwell question regarding emitters in SU

Postby Paul Hanusiak » Mon Feb 13, 2012 1:58 pm

I got them to work. I ended up just starting from a new, basic model to test it out and got them working there. I couldn't get them going on the larger model until I copied into a new model and saved under a different name so it seems to have been a glitch with my file. It's all working now.

Thanks guys. It's great to see such fast responses online.
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