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FluidImporter free .obj importer Beta 1.0.5 Updated

Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby TIG » Tue Apr 24, 2012 11:08 am

snorky wrote:fluidimporter doesn't work for me!
(works fine only in a in a previous installation of o.s.)

i try su7, su8, su8pro trial... :cry:
How doesn't it work?
It's very frustrating for developers to be told something doesn't work, but then give no clues as to the issue[s]...
Does it appear on the Import menu list of types?
Does it open a dialog for options?
Does it run?
Does it do anything at all?
Is the imported object not as expected?
Does it take a long time to process?
Does Sketchup crash/bugsplat?
If you open the Ruby Console before running the importer are there any error messages?
Can you successfully open this OBJ file in another app like Blender?
Are the OBJ/MTL files together and any textures in the folder as specified in the MTL?

You see there are many questions unanswered...
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby snorky » Fri May 04, 2012 7:47 am

you're right, sorry!
simply did not appear *. obj on the list of import formats ...
I do not know what else to explain the problem.

only now it is on the list

mystery

(translated by google)
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby pmolsen » Mon May 14, 2012 1:47 pm

Just tried to download fluidimporter. Web page comes back with an error Internal Server Error.
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby TIG » Mon May 14, 2012 5:02 pm

pmolsen

Worked fine for me just now.
I'd PM you the zip BUT it's 11Mb...
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby pmolsen » Mon May 14, 2012 10:53 pm

Worked that time thanks. I tried it for over an hour last night with the same error. Maybe they were doing maintenance.
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby redlerred7 » Tue May 22, 2012 11:19 am

I have a problem as well

I open a new sketchup 8 window
I click File>Import
I change "All Supported Image Files" to ".obj files"
I select an obj file I exported from sketchup previously
I click import
The window freezes then closes
Bug splat appears
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby TIG » Tue May 22, 2012 11:40 am

:?
Do you get an options dialog auto-opening before the freeze happens ?
If so what settings have you tried/used?
Can you try it with a simple 'box' OBJ exported from a SKP.
Importing that should work.

When you installed the OBJ importer did you have 'admin rights'?
Is its .exe in Sketchup's Importers folder ?
Have you tried uninstalling it and reinstalling to see if that fixes it ??

If you have the Ruby Console open before the import starts are there any error messages ??
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby GUNAWAN W » Tue May 22, 2012 3:02 pm

just trying to import this model:
http://www.flyingarchitecture.com/download/DOT-modo-obj.zip
than bugsplat came out :mrgreen:
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby TIG » Tue May 22, 2012 5:21 pm

GUNAWAN W wrote:just trying to import this model:
http://www.flyingarchitecture.com/download/DOT-modo-obj.zip
than bugsplat came out :mrgreen:
The obj file is strangely structured and the mtl lacks good color definitions.
I edited the file to ensure all of the 'o[bjects]' become g[roups] with the mtl material immediately afterwards and the matching g[roup]/mat entries before the 'f' blocks was removed.
Then it works - units=mm and flip-YZ...
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby GUNAWAN W » Tue May 22, 2012 5:49 pm

Thanks TIG,will try it as your Sugestion :)
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby iichiversii » Mon May 28, 2012 11:54 pm

Everything ive tried to import is causing bugsplats, :roll:
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby TIG » Tue May 29, 2012 9:30 am

iichiversii wrote:Everything ive tried to import is causing bugsplats, :roll:
Post a simple OBJ/MTL file set [zipped] that you are having issues with and we can read/test it, to see if it's the file or your setup that needs fixing...
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby iichiversii » Tue May 29, 2012 10:29 am

TIG wrote:
iichiversii wrote:Everything ive tried to import is causing bugsplats, :roll:
Post a simple OBJ/MTL file set [zipped] that you are having issues with and we can read/test it, to see if it's the file or your setup that needs fixing...


I will have to get back to you on this later Tig, my Internet is down and I'm restricted to my iPhone :|
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby winGman » Sat Jun 09, 2012 2:55 am

Hi sir! I tried using the fluidImporter but I'm having issues regarding the missing materials.. whenever I import an object in Sketchup the materials are always missing.. and sometimes it crashes.. please help on this.. thank you so much in advance!:)
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby winGman » Sat Jun 09, 2012 3:16 am

Here are the images of the imported obj. file and the obj. image...
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby winGman » Sat Jun 09, 2012 3:33 am

imported obj. model
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby TIG » Sat Jun 09, 2012 3:29 pm

So the geometry is arriving OK ??
You need to do some 'smoothing' as OBJs will always arrive 'faceted'...
Presumably the option to import using textures is set 'on'.
Do you have the OBJ's MTL file?
Do you have the texture images specified in that file ?
Can you PM the whole lot zipped so we can see what the issue is...
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby Mainline411 » Mon Jul 09, 2012 9:55 pm

Hi, I recently tried this .obj importer but it did not import textures I have tried all the different settings if someone could please work out what the error is even better import it and send me the .skp it would be most appreciated.
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby TIG » Tue Jul 10, 2012 9:53 am

To import materials associated with an OBJ file you need the matching MTL file.
These files are readable when opened in a plain-text editor like Notepad.exe.
Near the start of the OBJ code [let's assume it's called Filename.obj] there is a line specifying the MTL - saying something like mtllib Filename.mtl.
This MTL file should be in the same folder as the OBJ file, unless the line of code specifies a subfolder.
The MTL file defines all material e.g. name newmtl WoodColor, color Kd 0.890196 0.882353 0.870588, transparency d 1.000000 etc.
If a specified material uses a texture then the name of its image file is given in the material's MTL code on a line starting with map_Kd.
If there is a folder-path [given as say Textures/oak.png] then the image file is expected to be in that subfolder, that is itself in the MTL file's folder; however, if there is no subfolder given in the path then the image file is expected to be in the MTL file's own folder.

The Importer is not clairvoyant - it can only work with the data in the file[s] that you give it.
The most common reason for 'missing materials' is that they are simply missing! :roll:
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby Mainline411 » Tue Jul 10, 2012 12:49 pm

TIG wrote:To import materials associated with an OBJ file you need the matching MTL file.
These files are readable when opened in a plain-text editor like Notepad.exe.
Near the start of the OBJ code [let's assume it's called Filename.obj] there is a line specifying the MTL - saying something like mtllib Filename.mtl.
This MTL file should be in the same folder as the OBJ file, unless the line of code specifies a subfolder.
The MTL file defines all material e.g. name newmtl WoodColor, color Kd 0.890196 0.882353 0.870588, transparency d 1.000000 etc.
If a specified material uses a texture then the name of its image file is given in the material's MTL code on a line starting with map_Kd.
If there is a folder-path [given as say Textures/oak.png] then the image file is expected to be in that subfolder, that is itself in the MTL file's folder; however, if there is no subfolder given in the path then the image file is expected to be in the MTL file's own folder.

The Importer is not clairvoyant - it can only work with the data in the file[s] that you give it.
The most common reason for 'missing materials' is that they are simply missing! :roll:

I have the .OBJ .MTL and .TGA I have opened both the .OBJ and the .MTL withe Notepad and all paths and file names are set correctly but the textures I have tried ataching a .ZIP archive with the files attached to yesterday's post and this post but it will not work I will upload it to a different site later today
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby TIG » Tue Jul 10, 2012 1:36 pm

Perhaps it's the TGA image format that's unsuitable ?
Try moving the origin of the TGA to top-left and re-saving... and/or having no TGA RLE-compression in the image [Gimp it].
If a TGA file's format is not suitable for use in a SKM texture it will fail.
I have just maually replicated this error by trying to use a bottom-left/RLE-compressed TGA as a texture - it fails... because there is no suitable image file specified...

Alternatively try making PNG versions of the files [with Gimp] and editing the MTL file to look for .PNG not .TGA file names...

See if these ideas works...
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby Mainline411 » Tue Jul 10, 2012 8:00 pm

TIG wrote:Perhaps it's the TGA image format that's unsuitable ?
Try moving the origin of the TGA to top-left and re-saving... and/or having no TGA RLE-compression in the image [Gimp it].
If a TGA file's format is not suitable for use in a SKM texture it will fail.
I have just maually replicated this error by trying to use a bottom-left/RLE-compressed TGA as a texture - it fails... because there is no suitable image file specified...

Alternatively try making PNG versions of the files [with Gimp] and editing the MTL file to look for .PNG not .TGA file names...

See if these ideas works...

Tried converting to the .TGA to a .PNG it converted fine but still the textures do not import. I do not know what GIMP is so I can't try the first one I have uploaded the files now (you can get them here: http://testsite21.weebly.com/uploads/5/ ... _error.zip) if you could try and import them and send me the .SKP it would be extremely appreciated :) I did change it to PNG but I changed it back to .TGA I have included the .PNG in the zip still though.
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby TIG » Tue Jul 10, 2012 9:02 pm

The MTL path is 'absolute' NOT relative
map_Kd C:\london_map.tga etc
For the code to find the image it must either be in the root of the drive [bad idea] or in the same folder as the MTL, so edit it to read
map_Kd london_map.tga etc
Can't guarantee the TGA file is 'good' but we won't know until you set the paths right...
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby Mainline411 » Tue Jul 10, 2012 9:09 pm

TIG wrote:The MTL path is 'absolute' NOT relative
map_Kd C:\london_map.tga etc
For the code to find the image it must either be in the root of the drive [bad idea] or in the same folder as the MTL, so edit it to read
map_Kd london_map.tga etc
Can't guarantee the TGA file is 'good' but we won't know until you set the paths right...

I put the files in the root of the drive.
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby TIG » Tue Jul 10, 2012 10:28 pm

But... why ???
Keep them with the MTL file where they belong, and change the path to a relative path inside the MTL file's code.
Not even sure that a \ works in MTL absolute paths - it should be a / ???
The originator needs shooting for making the MTL file that way in the first place... :roll:

Does it work ?
Either way ??

Have you tried fixing the TGA file otherwise ??? :?
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby Mainline411 » Wed Jul 11, 2012 6:14 pm

TIG wrote:But... why ???
Keep them with the MTL file where they belong, and change the path to a relative path inside the MTL file's code.
Not even sure that a \ works in MTL absolute paths - it should be a / ???
The originator needs shooting for making the MTL file that way in the first place... :roll:

Does it work ?
Either way ??

Have you tried fixing the TGA file otherwise ??? :?

Fixed the problem by changing
map_Kd C:\london_map.tga
to
map_Kd london_map.tga
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby mingjae » Sun Mar 03, 2013 8:14 am

Hi, I want to uninstall the FluidImporter,
but I use revoUninstaller to do the job,
but revo is make a mistake, it even bold the vray registry to be deleted so i skip the registry deletion and i found this to verify if i can delete these 3 files:


are those fluidimporter files? is it save if I delete them?

coz fluidimporter is crashes with my vray so vray wont render any image from imported object..
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby TIG » Sun Mar 03, 2013 1:12 pm

Do not remove any of the other Importer's .dll files.
If you have you need to reinstall the affected products...

To stop the Fluid-OBJimporter loading simply run its Uninstaller and it will be removed...
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby Lost_Arkitekt » Sat May 04, 2013 12:36 am

I have three .OBJ files I'm trying to import. The largest one imports without crashing, but half of all the facets are not filled in, so I can't really change the material.

The other two files (one without an MTL) crash as soon about 2 seconds after starting to parse file.

Here are the files that crash totally. (One isn't zipped...no MTL).

Thanks.
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby Lost_Arkitekt » Sat May 04, 2013 12:37 am

The other file didn't attach. Here it is.
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