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FluidImporter free .obj importer Beta 1.0.5 Updated

Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby chocochoc » Wed Nov 23, 2011 3:53 pm

Hi there,

I tried to download the fluidimporter, but the website gives back a 500 error.

I couldn't find a mirror to download it. Is there someone who would send it to me or give me an available link ?

Thanks
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby fluid » Mon Nov 28, 2011 4:37 pm

Hi,

It should be fixed now.

Nicola
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby somun » Thu Dec 15, 2011 6:45 pm

hmm... We're having a tab bit of trouble importing a terrain mesh we've made... We keep running out of memory...

The file size on the obj file is 374mb.
Any solutions?

If importer cant be solved for it... any other way to get it into sketchup (perhaps in pieces?)

Not sure about the polygon count, but its a large number. Probably somewhere around 2m.
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby Rich O Brien » Thu Dec 15, 2011 7:10 pm

All i can say is try poly cruncher or deep exploration beforehand.

That's a pretty large .obj which probably increases inside SU also. Best of luck with it :thumb:
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby somun » Thu Dec 15, 2011 7:48 pm

poly cruncher is a bit useless since the goal is to have a complex 3D terrain mesh, and deep exploration would not work... (wrong processor)

any way to chop up a 3D mesh into smaller segments?
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby somun » Tue Dec 20, 2011 11:46 am

hmm... figured out the lack of cooperation... tried to import far too large meshes... worked better when going for a smaller mesh.
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby wootwoots » Thu Jan 26, 2012 5:31 pm

Hello, i tried the FluidImporter, and saddly, even for a simple cub i got a google sketchup 8 crach :( whatever i'am choosing as import option.

Does it because i'am using a 64bit window ?

Any help possible ?

thanks ^^
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby Rich O Brien » Thu Jan 26, 2012 5:46 pm

What app are you using to make the .obj file?

I find this plugin very robust in most cases.
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby wootwoots » Thu Jan 26, 2012 7:40 pm

I made thoses obj in the Cryengine 3.

I tried the Trial of the simlab soft Obj importer, and that work correctly except for the scale. and i only have problem with thoses ones.
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby TIG » Thu Jan 26, 2012 8:46 pm

You get to choose the units for the OBJ file as you import it, so there is no 'scale issue', just PEBCAC! ;)
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby Rich O Brien » Thu Jan 26, 2012 8:50 pm

Trying to figure out what the first 'C' is?

I hope it's not what I'm thinking!
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby TIG » Thu Jan 26, 2012 9:10 pm

Problem Exists Between Computer And Chair
;)
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby wootwoots » Fri Jan 27, 2012 5:30 pm

TIG wrote:You get to choose the units for the OBJ file as you import it, so there is no 'scale issue', just PEBCAC! ;)


Well yes, but the problem is that the simlab importer tool have a 30 import limit :/ and well, for just a personal and occasional use.. thats not so nice having to pay it.

After the other free Obj Importer didnt work at all with thoses object. Your didnt import anything, and the fluidImporter crash all the time :'( ( at least with .obj coming from the CryEngine3, didnt try .obj coming from other soft. )
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby TIG » Fri Jan 27, 2012 5:35 pm

Do you have a small example OBJ we could look at.
Some exporters do make an unusual format... :?
Did you try taking it into another Application and then export out again before the SKP?
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby snorky » Tue Apr 24, 2012 10:54 am

fluidimporter doesn't work for me!
(works fine only in a in a previous installation of o.s.)

i try su7, su8, su8pro trial... :cry:
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby TIG » Tue Apr 24, 2012 11:08 am

snorky wrote:fluidimporter doesn't work for me!
(works fine only in a in a previous installation of o.s.)

i try su7, su8, su8pro trial... :cry:
How doesn't it work?
It's very frustrating for developers to be told something doesn't work, but then give no clues as to the issue[s]...
Does it appear on the Import menu list of types?
Does it open a dialog for options?
Does it run?
Does it do anything at all?
Is the imported object not as expected?
Does it take a long time to process?
Does Sketchup crash/bugsplat?
If you open the Ruby Console before running the importer are there any error messages?
Can you successfully open this OBJ file in another app like Blender?
Are the OBJ/MTL files together and any textures in the folder as specified in the MTL?

You see there are many questions unanswered...
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby snorky » Fri May 04, 2012 7:47 am

you're right, sorry!
simply did not appear *. obj on the list of import formats ...
I do not know what else to explain the problem.

only now it is on the list

mystery

(translated by google)
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby pmolsen » Mon May 14, 2012 1:47 pm

Just tried to download fluidimporter. Web page comes back with an error Internal Server Error.
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby TIG » Mon May 14, 2012 5:02 pm

pmolsen

Worked fine for me just now.
I'd PM you the zip BUT it's 11Mb...
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby pmolsen » Mon May 14, 2012 10:53 pm

Worked that time thanks. I tried it for over an hour last night with the same error. Maybe they were doing maintenance.
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby redlerred7 » Tue May 22, 2012 11:19 am

I have a problem as well

I open a new sketchup 8 window
I click File>Import
I change "All Supported Image Files" to ".obj files"
I select an obj file I exported from sketchup previously
I click import
The window freezes then closes
Bug splat appears
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby TIG » Tue May 22, 2012 11:40 am

:?
Do you get an options dialog auto-opening before the freeze happens ?
If so what settings have you tried/used?
Can you try it with a simple 'box' OBJ exported from a SKP.
Importing that should work.

When you installed the OBJ importer did you have 'admin rights'?
Is its .exe in Sketchup's Importers folder ?
Have you tried uninstalling it and reinstalling to see if that fixes it ??

If you have the Ruby Console open before the import starts are there any error messages ??
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby GUNAWAN W » Tue May 22, 2012 3:02 pm

just trying to import this model:
http://www.flyingarchitecture.com/download/DOT-modo-obj.zip
than bugsplat came out :mrgreen:
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby TIG » Tue May 22, 2012 5:21 pm

GUNAWAN W wrote:just trying to import this model:
http://www.flyingarchitecture.com/download/DOT-modo-obj.zip
than bugsplat came out :mrgreen:
The obj file is strangely structured and the mtl lacks good color definitions.
I edited the file to ensure all of the 'o[bjects]' become g[roups] with the mtl material immediately afterwards and the matching g[roup]/mat entries before the 'f' blocks was removed.
Then it works - units=mm and flip-YZ...
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby GUNAWAN W » Tue May 22, 2012 5:49 pm

Thanks TIG,will try it as your Sugestion :)
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby iichiversii » Mon May 28, 2012 11:54 pm

Everything ive tried to import is causing bugsplats, :roll:
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby TIG » Tue May 29, 2012 9:30 am

iichiversii wrote:Everything ive tried to import is causing bugsplats, :roll:
Post a simple OBJ/MTL file set [zipped] that you are having issues with and we can read/test it, to see if it's the file or your setup that needs fixing...
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby iichiversii » Tue May 29, 2012 10:29 am

TIG wrote:
iichiversii wrote:Everything ive tried to import is causing bugsplats, :roll:
Post a simple OBJ/MTL file set [zipped] that you are having issues with and we can read/test it, to see if it's the file or your setup that needs fixing...


I will have to get back to you on this later Tig, my Internet is down and I'm restricted to my iPhone :|
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby winGman » Sat Jun 09, 2012 2:55 am

Hi sir! I tried using the fluidImporter but I'm having issues regarding the missing materials.. whenever I import an object in Sketchup the materials are always missing.. and sometimes it crashes.. please help on this.. thank you so much in advance!:)
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Re: FluidImporter free .obj importer Beta 1.0.5 Updated

Postby winGman » Sat Jun 09, 2012 3:16 am

Here are the images of the imported obj. file and the obj. image...
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