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Useful graphic apps

Re: Cool apps

Postby dedmin » Wed Sep 29, 2010 1:06 pm

thomthom wrote:Anyone knows of an environment map viewer? One where you can test out the maps live in 3d?


http://developer.amd.com/gpu/cubemapgen/Pages/default.aspx
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Re: Cool apps

Postby thomthom » Wed Sep 29, 2010 1:20 pm

dedmin wrote:
thomthom wrote:Anyone knows of an environment map viewer? One where you can test out the maps live in 3d?


http://developer.amd.com/gpu/cubemapgen/Pages/default.aspx

Only supports cross maps?
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Re: Useful graphic apps

Postby EscapeArtist » Wed Sep 29, 2010 4:00 pm

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Re: Useful graphic apps

Postby tridem » Fri Oct 01, 2010 8:37 am

SMARTNORMAL (free) quick normalmap generator, also web based
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Re: Useful graphic apps

Postby Pilou » Fri Oct 01, 2010 8:49 am

Xnormal ;) (free) :fro:
xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ).

Includes too an interactive 3D viewer with multiple mesh and textures format support, shaders and realtime soft shadows / glow effect.

It comes with some useful tools like height map - normal map - cavity map - occlusion - tangent/object space and spherical harmonics tools.

All these computations are done using multicore/multithreading, distributed/parallel rendering, ray tracing and advanced GPGPU techniques.
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Re: Useful graphic apps

Postby solo » Fri Oct 01, 2010 7:50 pm

Sculptris (Thanks to pilou on another thread)

http://sculptris.com/

Gave it a quick try and I'm amazed that this product is free.

Not only can you sculpt organic shapes like an artist/sculptor, it also allows you to map UV's and export them with model, so importing into SU your model is fully mapped.

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Re: Useful graphic apps

Postby EarthMover » Fri Oct 01, 2010 7:56 pm

Whoa....Scultpris is AWESOME. Zbrush lite! My son was just asking me for an app to do sculpting. This is perfect!
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Re: Useful graphic apps

Postby EarthMover » Fri Oct 01, 2010 9:22 pm

solo wrote:Sculptris (Thanks to pilou on another thread)

http://sculptris.com/

Gave it a quick try and I'm amazed that this product is free.

Not only can you sculpt organic shapes like an artist/sculptor, it also allows you to map UV's and export them with model, so importing into SU your model is fully mapped.


Pete,

How are you getting the mesh back into Sketchup?
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Re: Useful graphic apps

Postby solo » Fri Oct 01, 2010 9:47 pm

Sculptris -> deep exploration -> SU
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Re: Useful graphic apps

Postby Pilou » Fri Oct 01, 2010 10:00 pm

For the little story Sculptris is now hosted by Zbrush (Pixologic) and the creator Dr Petter is now in Pixologic team (creator of Zbrush) ;)
Whishing it stay free :)
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Re: Useful graphic apps

Postby EarthMover » Fri Oct 01, 2010 10:05 pm

It's a shame I can't get Scultpris to work with TIG's .obj importer plugin. The polyreducer brush, voxel like sculpting and texture painting would make a great free workflow addition for most sketchup users. If anyone can make it work, please let me know. I've tried all settings.
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Re: Useful graphic apps

Postby Pilou » Fri Oct 01, 2010 10:20 pm

Try Meshlab(free)
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Re: Useful graphic apps

Postby EarthMover » Fri Oct 01, 2010 10:36 pm

I did it also with Blender, but lost the UV's. (Probably naming and file issue) I'll try Meshlab. Sculptris works great with an already made SDS mesh. I just made a nice cushion! Can't figure out why TIG's importer won't work though.

(Sorry for taking up this thread. I'll find another thread for just Sculptris issues)
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Re: Useful graphic apps

Postby solo » Fri Oct 01, 2010 10:44 pm

Adam

You never lost the UV's, it's not exported with model (notice no mtl file) you need to export texture out seperately.
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Re: Useful graphic apps

Postby EarthMover » Sat Oct 02, 2010 12:43 am

I see! Thanks Pete!

Came across this one today - Artizen HDR - http://www.supportingcomputers.net/Appl ... rtizen.asp

"From real to surreal, Artizen HDR is a Windows based stand alone image editing application that has a complete set of state of the art technologies that makes working with photographs easier than ever. Artizen is full featured photo editor with ability to work with JPEG's, +14 Digital Camera RAW files and High Dynamic Range images in an easy and efficient manner suitable for both professionals and hobbyist photographers."

Free for 8 bit image editing!!
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Re: Useful graphic apps

Postby Simon B » Sat Oct 02, 2010 1:41 am

Visual Color Picker does exactly what it says =)
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Re: Useful graphic apps

Postby Gaieus » Sun Oct 03, 2010 12:12 am

Thanks James, impressive list!
:thumb:
I already use some of them but there's indeed a bunch to discover...
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Re: Useful graphic apps

Postby solo » Fri Oct 08, 2010 1:32 am

My site

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Re: Useful graphic apps

Postby Zacchia » Wed Oct 20, 2010 8:36 am

sure this is very helpful if you work with a lot of files:
http://www.mootools.com/plugins/us/index.asp
You can see all files as small tumbnails. It reads different files and you can also save them as different. Also convert files with batch command or polygon reduce with batch command and much more is possilbe. I could not be without it!
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Re: Useful graphic apps

Postby majid » Wed Oct 20, 2010 1:58 pm

http://www.artweaver.de/ is ignored.... simple and powerfull painting application for free
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Re: Useful graphic apps

Postby Pixero » Wed Oct 20, 2010 7:58 pm

Found this free photoshop plugin for normal map creation: http://cgted.com/
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Re: Useful graphic apps

Postby solo » Wed Oct 20, 2010 8:05 pm

Nice find Pixero. :thumb:
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Re: Useful graphic apps

Postby pichuneke » Thu Oct 21, 2010 9:57 am

Plugin for Gimp for normal map creation:

http://code.google.com/p/gimp-normalmap/

(Only free software, as always :D )

By the way, do you know how to turn a normal map into a bump map? I want to use Bitmap to Mesh with a normal map, but first I have to turn it into a bump map...
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Re: Useful graphic apps

Postby Pixero » Thu Oct 21, 2010 6:29 pm

pichuneke wrote:By the way, do you know how to turn a normal map into a bump map? I want to use Bitmap to Mesh with a normal map, but first I have to turn it into a bump map...



Converting a normal map to a bumpmap/heightmap/displacementmap isnt so easy.
You can maybe fake it either by converting the normalmap to grayscale or using the blue channel as a base.
There are some programs that can do it rather well:

http://www.crazybump.com/
Commercial, good but kind of expensive.

http://www.xnormal.net/Downloads.aspx
Free? Can convert normalmap to cavity map but that isnt really a heightmap more like a occlusion map.

http://shadermap.com/
Free command line version or commercial (19.95) pro version with UI.
Here is some examples with Shadermap:
nlinsample.jpg
nlinsample_DISP.jpg
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Re: Useful graphic apps

Postby pichuneke » Thu Oct 21, 2010 6:43 pm

Thanks Pixero. It seems that Shadermap is what I am looking for (as I do my work for free, with free tools). :)
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Re: Useful graphic apps

Postby Pilou » Thu Oct 21, 2010 6:54 pm

Chaoscope
The more easiest program : 3 keys F3,F4 ESCAPE :fro:
Maybe a day it will gives the 3D Export :roll:
Usefull for make crazzy background :enlight:

Click image if scroll bar
chaos.jpg
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Last edited by Pilou on Tue Oct 26, 2010 8:27 am, edited 1 time in total.
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Re: Useful graphic apps

Postby Al Hart » Tue Oct 26, 2010 5:34 am

By the way, do you know how to turn a normal map into a bump map? I want to use Bitmap to Mesh with a normal map, but first I have to turn it into a bump map...


[Edit - I presumed you wanted to turn a mesh into a bump map - I may have answered the wrong question.]

We wrote a (not free) app to turn a mesh into a bump-map. The trick is to look at the mesh from head on and make the closer faces either brighter or darker. A bump map does not have colors, but uses intensity of gray scale to represent Z-distance offsets.

We did this by extracting all the faces and running them through an OpenGL renderer which turned the distance from the camera into shading intensity. This worked well, but it was hard to find a good application for it.

You might be able to get a similar effect by making the object white, using a parallel projection, turning off all lighting, turning off edges, and adding fog. Then the amount of fog should represent the distance from the camera plane, and product the bump map.
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Re: Useful graphic apps

Postby shura » Tue Oct 26, 2010 8:21 am

Thanks for sharing Pilou, Chaoscope is really beautiful!
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Re: Useful graphic apps

Postby Gaieus » Tue Oct 26, 2010 8:25 am

Al Hart wrote:You might be able to get a similar effect by making the object white, using a parallel projection, turning off all lighting, turning off edges, and adding fog. Then the amount of fog should represent the distance from the camera plane, and product the bump map.

I have made reasonable displacement maps like this actually. Best is to use hidden line face style (to get rid of face shading completely) and hide all edges in the style panel.

You may want to exaggerate the geometry a little bit to get the desired effect with the fog but grouping the whole thing and scaling along the Z axis makes it easy.
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Re: Useful graphic apps

Postby notareal » Sat Apr 30, 2011 4:47 pm

http://www.holmes3d.net/graphics/meshman/

What is MeshMan?

MeshMan is a 3D modeling tool. It loads and manipulates 3D mesh geometry in a few useful ways. It supports multiple subdivision schemes for smoothing a mesh, decimation for thinning a mesh, transforms for rotating, scaling, or translating a mesh, can tessellate a mesh into triangles, and supports a few other minor manipulations.

The primary file format MeshMan works with is the OFF format, a simple format for storing 3D data. For more information on the OFF format, see the pages for my RoffView OFF viewing program and the related OFF Tools page. MeshMan works only with the most basic type of OFF files and does not load the texture coordinates that RoffView can handle. This is because handling that extra data is beyond the scope of MeshMan's manipulations. MeshMan can also open simple OBJ files, and can export to several other formats, including STL and PLY.
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