PhotoSculpt

Re: PhotoSculpt

Postby Gaieus » Tue Mar 16, 2010 1:52 pm

That "SketchUp model" is not the case any more actually - you can export full resolution with the free version, too.

However it CAN be a good model as many rendering application does this. Even a funny thing happened once in the Twilight Forums (it has resolution limitation AND watermark) a guy came and complained that he cannot export larger than 800x600 pixels and the answer was that surely he cannot with pirated versions. That must have been the case as he never came back...
;)

They also have a computer specific licensing method and the key will only work on one computer with a certain OS install (so if you move to another computer, change hardware or reinstall OS, you need to get a new auth key) These are all good ways to minimize piracy (cannot fully eliminate it of course) but when it is so cumbersome already, users will tend to rather buy the product - especially if it is so well priced as PhotoSculpt (or in fact twilight, too - exactly the same price ;) )
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Re: PhotoSculpt

Postby hipe-0 » Tue Mar 16, 2010 2:22 pm

Gaieus wrote:They also have a computer specific licensing method and the key will only work on one computer with a certain OS install (so if you move to another computer, change hardware or reinstall OS, you need to get a new auth key) These are all good ways to minimize piracy (cannot fully eliminate it of course) but when it is so cumbersome already, users will tend to rather buy the product - especially if it is so well priced as PhotoSculpt (or in fact twilight, too - exactly the same price ;) )


Thanks!

I can do that, it's called "hardware locking". But ... as a user I don't like it :? . Maybe one day? What do you think?
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Re: PhotoSculpt

Postby xrok1 » Tue Mar 16, 2010 2:57 pm

not particularly fond of hardware locking either. now that i think about it more i think the water mark method may actually be the best. unlimited length for trial, unlimited resolution but add watermarks to everything. just don't get carried away with watermarks. some software put so many you can't even see your work after.
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Re: PhotoSculpt

Postby hipe-0 » Tue Mar 16, 2010 4:08 pm

xrok1 wrote:not particularly fond of hardware locking either. now that i think about it more i think the water mark method may actually be the best. unlimited length for trial, unlimited resolution but add watermarks to everything. just don't get carried away with watermarks. some software put so many you can't even see your work after.


Well, I did it the other way around = no watermark and time limited. ;)
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Re: PhotoSculpt

Postby xrok1 » Tue Mar 16, 2010 4:10 pm

excellent, going to check it out now... :D
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http://www.Twilightrender.com try it!

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Re: PhotoSculpt

Postby EarthMover » Tue Mar 16, 2010 5:17 pm

I've took these two photos of a waterfall I'm building, with the intention of trying to do a photosculpt. Results are not so good. Any suggestions for better images or how to give it more depth?
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Re: PhotoSculpt

Postby hipe-0 » Tue Mar 16, 2010 6:59 pm

EarthMover wrote:I've took these two photos of a waterfall I'm building, with the intention of trying to do a photosculpt. Results are not so good. Any suggestions for better images or how to give it more depth?


Hello Earthmover, nice fountain!

that's easy: your images are taken too far apart. Way beyond repair. You need to shoot them again I'm sorry.

If you want to know if your images are taken too far apart: as per the tutorial 2 (link below), check you images on your camera screen after shooting. Going back and forth front and right image should make the subject "dance" or "rock". Like an animated movie? It's maybe difficult to explain it right as my english is limited.
Here the front rock moves by 25% of the image (big move!), the left rock almost dissapear and change shape. = that tells me it's too much for photosculpt I'm sorry.

See other points from the tutorial 2 for more info: http://www.photosculpt.net/tutorial/

It should work in the end, that's an easy subject. :thumb:
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Re: PhotoSculpt

Postby EarthMover » Tue Mar 16, 2010 9:18 pm

No problem my friend. I will have to retake the photos sometime this week and try again. Thanks for clarifying!
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Re: PhotoSculpt

Postby hipe-0 » Wed Sep 01, 2010 10:54 pm

Free Material samples are here: http://www.photosculpt.net/blog/2010/9/1/the-best-quality-seamless-tileable-3d-textures-ever.html



I think those materials are beautiful, what do you think? :berserk:

Has anyone any questions about using PhotoSculpt? I've seen beautiful renders with SU recently. Who want to give a try to those Free samples?
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www.photosculpt.net

Postby hipe-0 » Mon Oct 11, 2010 2:28 pm

Hi guys,

This month I've changed all FREE textures for download and I also upgraded them to 1024x1024. see them here:
http://www.photosculpt.net/blog/2010...s-10-pack.html

here is a tutorial I made on how create them / use them: :thumb:
http://www.photosculpt.net/dump/2010...osculpt-t.html

Can someone explain how these settings work with Sketchup Pro? I think they can be used by external renderers as well?

I created much more textures now (46 at the time I'm posting). :bounce:
http://www.photosculpt.net/gallery/3d-materials/

Not all are ready for download yet. But for the first time at http://www.photosculpt.net
I'm selling some of them here from Eur 5.99
http://www.photosculpt.net/buy-3d-textures-now/

I also have a very nice Flash 3D viewer :ecstatic: in front page at http://www.photosculpt.net featuring some models created with my software.

I think that's all

Does any one has made any artwork with last month's free textures yet? I really want to see that! :)

Don't forget there is a challenge every end of the month. http://www.photosculpt.net/challenge/
you can win a free license (value Eur 99.00)
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Re: PhotoSculpt

Postby pilou » Fri Nov 04, 2011 12:31 pm

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