Unable to create components.
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Hello
Even with the simplest shape - say a square surface my model has stopped allowing me to create components - as I'm designing a modular city this is going to make things rather difficult
Any help would be really amazing - thank you
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I'm looking at your file and I see components. Is there a specific face that's not allowing you to do this? According to the Statistics window, you have been making a whole lot of components.
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Hi
So I have been creating my components in a separate file individually and copying them in - but if I try to create a component out of anything - even new geometry it crashes the file.
It's a work around but annoying having to measure in one and draw in another.
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I see. So the components that are there weren't created in this file. I've just tried drawing a box and making it a component. It is bogging down. With patience it does work, however. I think you're going to be drinking a lot of tea.
I did notice a couple of things that could use attention. First, there are some reversed faces that should be corrected. The other thing is the huge number of rocks or broken glass components or whatever they are in the box. There are 307 different ones. These things add a phenomenal abount of geometry to your model and will cause it to slow down. I expect you could get a very similar result with half a dozen different rocks or better, with a texture instead.
As an experiment, I deleted the nine components containing those rock components from the model space and the creation of new components is lightning fast.
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Ah ok thank you - so you cant add that much detail.
What do you mean by reverse faces and what effect do these have ?
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You're very welcome.
@unknownuser said:
so you cant add that much detail.
Well, you can add quite a lot of detail but it has to be done wisely. You need to learn to limit detail to only where it's needed. Also consider using textures for things like your rocks.
As I continue to poke around the model, I find other details that I wonder if you need. For example, the anchor bolts in the footings. Do you really need those? They won't show in an overall view or even in closeups of the buildings. If you need to illustrate them, I would suggest doing so in a separate model showing just one typical footing with the details. That will help with the size of your map model and also save you time.@unknownuser said:
What do you mean by reverse faces and what effect do these have ?
SketchUp is a surface modeler and as such, the faces have fronts and backs. With the style you have chosen, the back faces are shown as blue while the fronts are white. When you switch to the Monochrome face style, you can see the back faces. Generally you want to leave only front faces exposed. To fix those in your model, you can edit the components, right click on the reversed faces and choose Reverse Faces from the Context menu. In the case of the wall with the gable end, open it for editing, right click on a white face and choose Orient Faces.As for significance, mostly correct face orientation is part of clean modeling. Keeping faces oriented correctly makes modeling easier. Even when it comes to applying materials which you should do to faces and not the component wrappers. It also could impact the results depending upon what you are planning to do with the model. Some rendering applications won't render back faces even if they have textures applied to them. They just show black as in there's nothing there at all. In 3D printing it also becomes important.
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Ok - thank you, that makes sense. I will fix the faces, I didn't know that was why some of them were showing as blue.
So the reason why I've added so much detail is because the final plan for this model is to show it as a detailed construction exploded axonometric - so although at the moment you cant see all of these little details you will be able to when I export it as a line drawing to CAD and print it out on an A1 sheet.
It really is a shame about the rocks - as I'm planning to use this in lines I was hoping to be able to export them so a texture won't work - but I do see your point so I'll eave these out. Although even after deleting them my mode is still really slow ?
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@unknownuser said:
It really is a shame about the rocks - as I'm planning to use this in lines I was hoping to be able to export them so a texture won't work - but I do see your point so I'll [l]eave these out.
You could leave them out until the last moment before exporting the lines.
And there's no point in using colors or textures in your model. Your rocks could be 2D, too. Just a sort of pattern of lines drawn on a face.
@unknownuser said:
Although even after deleting them my mode is still really slow ?
There's still all those other things like the anchor bolts adding detail that has to get examined by the graphics card even though they don't show. If you have to have them, you might use simple proxies to stand in for them while modeling and swap them before the export.
If you are going to show the whole model even on an A1 sheet, I doubt you'll be able to see the threads on those anchor bolts. You might try a simple test. In a new SKP file draw a rectangle the size of your city and add one of those anchor bolts. Make the export and print it on a sheet of A1 paper. Check out how much detail can be seen. Then revise the bolt to only have that much detail.
By the way, do you know you could use LayOut and save the DWG export step? It can be set up to create A1 sheets. Export to PDF and print as needed.
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