Conversion to skp to file "x"

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Conversion to skp to file "x"

Postby PàOlo_TM » Fri Oct 21, 2011 11:27 am

to convert skp to .x use 3drad, but the model file .x is always very heavy!!
I have seen detailed models in skp, and Leger in ile "x". as they do? before converting something must be done first?
I always explode model,something else to do perrisultare light? :evil:
Thank you in advance :cry: ;)


Re: Conversion to skp to file "x"

Postby numbthumb » Fri Oct 21, 2011 7:32 pm

And how heavy was the .skp file before exporting?

If I remember correctly, 3D RAD is actually the game maker; gaming models have to be more efficient in their use of modeled details. To accomplish that, you have to make models with as few polygons as possible.
So when creating your models in SU, there are a few useful things to keep in mind:

On exporting 3d models from Google SketchUp to 3D Rad:

Visiting their forums might also be a good idea:
Comfortably numb...
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