You will have to "wrap the texture around" a curved surface like tha.
Import it as texture on the table top with hidden geometry displayed (View menu). This will allow you to position the texture accurately (you cannot access the texture positionng tools on curved surfaces or groups/components).
Once you applied this texture, right click > Texture > Position. If you are happy with its being positioned, don't do anything but press Enter (or right click > Done).
Now turn off hidden geometry and while holding down the Alt key, sample the positioned texture from the face with the Paint tool. With this, you not only sample the texture itself but its UV properties (mapping), too.
Now theoretically you should be able to click on the untextured areas with the Paint tool (Alt released) and they should receive the whole positioning.
Sometimes this is not perfect though. Then turn on hidden geometry again and sample+paint, samlpe+paint the facets one by one (always sampling from the formerly painted one).
Sounds painful but can be entertaining...