Viewport misalignment

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Viewport misalignment

Postby thomthom » Sun Dec 02, 2007 3:29 am

When I edit a component and rotate the viewport it often rotates around a centre-point far outside my component area causing my component to fly far out of view. Double clicking the middle mouse button centres it, but it often laps back again while I'm editing.

Any remedy for this? Very annoying to constantly having to relocate the component every time I want to rotate the view around it.

Also, sometimes the Zoom get stuck. It barely zooms in or out. Most noticeable when using the mousewheel. Slighlty rotating the viewport sometimes helps a bit.
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Re: Viewport misalignment

Postby thomthom » Sun Dec 02, 2007 3:30 am

Ok, I just realised something about the behaviour.

When I rotate the viewport it centres around the object the cursor is over. If the cursor is not over any objects it uses the scene's 0 point.

I'm still wondering if there's a way to lock the viewport rotation centre point. When I'm modelling objects with not allot of surface, such as a fence, it consumes more time to aim the cursor at a small piece of surface. I'd much rather be able to lock it so I can press down the middle mouse button anywhere on the screen to rotate around the object.
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