First major attempt at a model. (Fixed the link)

The ideal place for beginners to get help using SketchUp

First major attempt at a model. (Fixed the link)

Postby Masta Squidge » Wed Nov 28, 2007 2:51 pm

So, I've been lurking here for a little while, and after playing with SU enough to where i know all the shortcut keys and what will be a problem before it becomes one, I'm starting on my first serious project.

My first house was made for a "City" project on the Playstation forums and can be found here (Please comment this one also):
http://sketchup.google.com/3dwarehouse/ ... b602a605b9

My current project is a house I found on the internet, the drawings aren't complete as far as measurements go, so im just making it as close as I can get while changing it to how I like.

My source can be found here:
http://www.houseplans.com/plan_details.asp?id=17630

While my current progress can be found here:
http://sketchup.google.com/3dwarehouse/ ... b602a605b9

Note that the Red colored area is where the stairs to the second level will be (as you can see on the floor plan) and I have already figured out how many treads there will be based on 6" rise and 10" run. Yes that makes for very shallow steps, I know.

The open areas leading outside will be filled in with sliding glass doors, and there will be a basement modeled eventually also.

The walls are 6" thick, though they should be 5" interior to account for a 2x4 and two sheets of drywall. I made them 6" all around to simplify modeling, which I don't think will affect the model's look once finished.

Hopefully my high school architecture class paid off a bit Laughing
Finally here is a screenshot of the plan I found, and the model with a section plane at floor level.

0

Masta Squidge 
 

Re: First major attempt at a model. (Fixed the link)

Postby Gaieus » Wed Nov 28, 2007 2:52 pm

Masta,

I found both links (in the WareHouse) pointing to the WIP house you're still working on. It's nice, clean modelling - I hope you won't have any difficulties with it if you keep it this way.

I also checked your account in the WH and found this model which (from the description field) seems to be the one you meant to refer to with your first link.

Just some comments, if you don't mind...

while it is modelled just fine (like the above one), it is extremely huge! I mean 7 megs for a single house like this is really big (sure it can be due to the car and the trees and the materials...) but I have a whole Gothic town with about 6 churches (modelled with ribbed vaultings from inside and window tracery and plants etc) which is still smaller - "file-size-wise" (of course the poly count is so big that it is rather hard to work with the whole model at once).

As for openings - they are all individual geometry not grouped, no components etc. One way of reducing your file size is to use components for those things that are repeated in your model.

anyway use grouping (or components eventually) more extensively so that you have better control of the model. Also layers - I found a "Layer 1" that does not seem to contain anything - layers are great to control visibility (but only for that - they will not separate your geometry in SU).

Finally if you turn monochrome rendering on, you will see that the faces of your building are almost exclusively reversed (blue - that is the back face). No problem seems to be in SU but there can be times when you run into some problems - like with external renderers or placing things in GE - so try to get used to modelling in a way that only front faces (the white ones) are visible.

Well I sound to be criticizing only but as I started, apart from these little things, it is nice and clean modelling!

Thanks for sharing!
0
User avatar
Gaieus 
 

Re: First major attempt at a model. (Fixed the link)

Postby Masta Squidge » Wed Nov 28, 2007 2:53 pm

Gaieus wrote:Masta,

I found both links (in the WareHouse) pointing to the WIP house you're still working on. It's nice, clean modelling - I hope you won't have any difficulties with it if you keep it this way.

I also checked your account in the WH and found this model which (from the description field) seems to be the one you meant to refer to with your first link.

Just some comments, if you don't mind...

while it is modelled just fine (like the above one), it is extremely huge! I mean 7 megs for a single house like this is really big (sure it can be due to the car and the trees and the materials...) but I have a whole Gothic town with about 6 churches (modelled with ribbed vaultings from inside and window tracery and plants etc) which is still smaller - "file-size-wise" (of course the poly count is so big that it is rather hard to work with the whole model at once).

As for openings - they are all individual geometry not grouped, no components etc. One way of reducing your file size is to use components for those things that are repeated in your model.

anyway use grouping (or components eventually) more extensively so that you have better control of the model. Also layers - I found a "Layer 1" that does not seem to contain anything - layers are great to control visibility (but only for that - they will not separate your geometry in SU).

Finally if you turn monochrome rendering on, you will see that the faces of your building are almost exclusively reversed (blue - that is the back face). No problem seems to be in SU but there can be times when you run into some problems - like with external renderers or placing things in GE - so try to get used to modelling in a way that only front faces (the white ones) are visible.

Well I sound to be criticizing only but as I started, apart from these little things, it is nice and clean modelling!

Thanks for sharing!

Yeah with the first model i had no idea what i was doing, and i have several textures in there which arent exactly optimized for web with photoshop. The reason its so huge is because they are bitmap images, and we all know that .bmp images are too big! Plus, there is probably stuff in there that i would do away with. The hose in the front yard was only a "hey look what i can do" and i realize that could be modeled with 1/10 as many polygons.

Anyways, thanks for the comments, and the tip about grouping, I didnt know that, and while it would take alot of work to group all the doors that i have in my current model on the first floor, I'll give that a shot with the second floor.

Thanks!
0

Masta Squidge 
 

Re: First major attempt at a model. (Fixed the link)

Postby Masta Squidge » Wed Nov 28, 2007 2:53 pm

Also, do I group them, or do I make them components? And when they are grouped, would I then just copy and paste or what?

I dont exactly know how to stash stuff away to be used repeatedly in the model.
0

Masta Squidge 
 

Re: First major attempt at a model. (Fixed the link)

Postby Gaieus » Wed Nov 28, 2007 2:54 pm

Well, as for doors / windows (for they most probably appear more than once in a model) I'd use components for sure.
For some more info about this see the SU Guide here:
http://download.sketchup.com/sketchuphe ... ponent.htm
0
User avatar
Gaieus 
 

Re: First major attempt at a model. (Fixed the link)

Postby Masta Squidge » Wed Nov 28, 2007 2:54 pm

0

Masta Squidge 
 

Re: First major attempt at a model. (Fixed the link)

Postby Jean Lemire » Wed Nov 28, 2007 2:55 pm

Hi folks.

Keep in mind that 2x4 are actually 1 1/2" x 3 1/2" (at least here in Canada). The total wall thickness will be 4 1/2" if I add two 1/2" drywalls.

Just ideas.
0
Jean (Johnny) Lemire from Richelieu, Quebec, Canada.
User avatar
Jean Lemire 
Global Moderator
 

Re: First major attempt at a model. (Fixed the link)

Postby Masta Squidge » Wed Nov 28, 2007 2:55 pm

4 1/2 is right. I just went with 6 so it would all be one nice thickness all the way around. Bear in mind that this is my second model that is bigger than a car and 6 inches makes it easy on doing the measurements in my head. It makes it really simple to take off half a foot (or add half a foot) to layout the rooms. 4 1/2 takes a few seconds of extra thinking :lol:

Plus now ill be able to use the same door components for everything, as im going back through right now and making sure im only using two (left and right side for the knobs)

If i manage to find some detailed blueprints for a house I will make sure to have everything from the corner moulding to the wall thickness correct, but for the purpose of this model, I dont think it matters. Once the roof is on you wont notice it.
0

Masta Squidge 
 

Re: First major attempt at a model. (Fixed the link)

Postby not registered yet » Wed Nov 28, 2007 2:56 pm

Jean Lemire wrote:Hi folks.

Keep in mind that 2x4 are actually 1 1/2" x 3 1/2" (at least here in Canada). The total wall thickness will be 4 1/2" if I add two 1/2" drywalls.

Just ideas.



good of you to remind us of the true "2x4" dimensions, Jean.

I'd like to add that 5/8" drywall is more commonly used in construction of houses these days (at least around here!). So I prefer to use 4.75" on wall thickness' just to be safe.

P: atomb
0

not registered yet 
 

Re: First major attempt at a model. (Fixed the link)

Postby Masta Squidge » Wed Nov 28, 2007 2:57 pm

So... Ummm... How the crap am I going to roof this thing?

Current model:
http://sketchup.google.com/3dwarehouse/ ... b602a605b9

I daresay this is a rather complicated roofing situation.

Oh and feel free to comment on how it looks. Just dont worry about anything thats missing, because i got a list already.
Doh! I just noticed the extra line over the doors in the foyer... Stupid me forgot to delete that when i fixed the "roof" over that area.
0

Masta Squidge 
 

Re: First major attempt at a model. (Fixed the link)

Postby Nick W » Wed Nov 28, 2007 2:58 pm

I have found Aidan Chopra's video tutorials very helpful. Check out the roofing ones: http://www.youtube.com/results?search_q ... f+sketchup
0

Nick W 
 

Re: First major attempt at a model. (Fixed the link)

Postby Masta Squidge » Wed Nov 28, 2007 3:02 pm

yeah ive seen them, and hey fellow guy from wisconsin.
Its not that often that I find someone online from here.
0

Masta Squidge 
 

SketchUcation One-Liner Adverts

by Ad Machine » 5 minutes ago



Ad Machine 
Robot
 



 

Return to Newbie Forum

Who is online

Users browsing this forum: guenael, junai and 7 guests

Visit our sponsors: