Just to clarify if I am wrong with solids
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Hi all!
I have been using Sketchup for 3 years (for my home architecture) and I am really happy with it. I know it basically but I can make great things, import 2d layouts, then extrude, at least for my family and me, it is a powerful tool.
I have just bought a 3D printer and I just wanted to start with my own things, or to modify some Thingiverse models, make my own adaptations etc, but I am just finding typical problems, like align objects (solved with some extensions) and solids things you know what I mean, it is a common asked thing here.
I have been playing with @ThomThom Solid Inspector 2 and it is awesome, it fixes a lot of things automatically. However there are still dozens of things to fix manually. I have tried to download differents things and most of them have about + 100 things to fix (surface borders), manually Always the same and I am a bit surprised... Please as example, just check NUT file I have uploaded, a lot of things to do for a simple nut...
I don't pretend to by an engineer, just an enthusiast who wants to download others stuff and make some modifications but I can't afford hours of my life in order for this.
Does it means that most probably I should fix everything I download from Thingiverse? Or there are something I am missing in order to "convert" to skp or something like this?
Can you help to clarify this please?
Maybe should I learn another tools like Fusion 360 or something like this?Thanks a lot for this great info !
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In my experience, if I want to use something that someone else modeled, I expect to have to at least clean it up if not repair it. Due to the triangulation of STL files, it would be typical to have some clean up to do before you proceed to make modifications. I imported your STL and ran Thom Thom's CleanUp3 on it. It reports as solid although it's not a nice as I would like to see it. It should be printable as is, though.
Generally I prefer to model things myself so I know exactly how they are made. It's often faster to model from scratch than repair something someone else made, anyway.
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@dave r said:
In my experience, if I want to use something that someone else modeled, I expect to have to at least clean it up if not repair it. Due to the triangulation of STL files, it would be typical to have some clean up to do before you proceed to make modifications. I imported your STL and ran Thom Thom's CleanUp3 on it. It reports as solid although it's not a nice as I would like to see it. It should be printable as is, though.
Generally I prefer to model things myself so I know exactly how they are made. It's often faster to model from scratch than repair something someone else made, anyway.
Thanks for your feedback, I see what do you mean, However some things I want to modify are very complex in order to make from scratch
In NUT example I uploaded before, yes, it is printable with Cura, but Solid Inspector 2 says it is not solid. The think is that I want to make a modification in Sketchup, and as I know, all kind of solid tools require obviously solid, in this case I need to close 63 borders, totally crazy...
What would you recommend me in this cases? making a NUT from scratch, make a screw shape, etc, seems to be complex, right?
Thanks a lot
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