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by brianmccuk » Fri Jun 29, 2012 6:20 pm
Hi,
When I import a 3ds file it comes in as various triangles? can I reduce this?
Thanks, B
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brianmccuk
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by Pilou » Fri Jun 29, 2012 6:24 pm
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by Jean Lemire » Fri Jun 29, 2012 6:43 pm
Hi folks.
If you have SU Pro, you can try exporting as a DWG and then import back with the Merge coplanar faces option checked.
Just ideas.
Jean (Johnny) Lemire from Richelieu, Quebec, Canada.
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Jean Lemire
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by jpalm32 » Sat Jun 30, 2012 3:27 pm
My Meshlab can't imports 3DS
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by Nentautako » Tue Jul 03, 2012 8:41 am
brianmccuk wrote:Hi,
When I import a 3ds file it comes in as various triangles? can I reduce this?
Thanks, B
have you ever heard about POLYGON CRUNCHER 10.1 ? just download the standalone trial and modify the overlay file... you would use if forever 
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by Pilou » Tue Jul 03, 2012 6:31 pm
My Meshlab can't imports 3DS Meshlab import:PLY, STL, OFF, OBJ, 3DS, COLLADA, PTX, V3D, PTS, APTS, XYZ, GTS, TRI, ASC, X3D, X3DV, VRML, ALN export:PLY, STL, OFF, OBJ, 3DS, COLLADA, VRML, DXF, GTS, U3D, IDTF, X3D
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