Twinmotion is now free

Re: Twinmotion is now free

Postby HornOxx » Thu May 16, 2019 7:17 pm

prima - I think my facebook access would have worked as well, but I'm never sure if I want to grant any provider (or unreal in this case) unlimited access to all my contacts there...
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Re: Twinmotion is now free

Postby jo-ke » Fri May 17, 2019 4:41 pm

recently downloaded Twinmotion. So I compared it to twilightrender, which I am using for almost 10 years. result is impressing: Twilightrender took half an hour, with 9 passes in preset#9 , Twinmotion took 1 minute. I am not happy with the lightning, but 10 years experience compared to two days, the result isn't too bad. Looking foward the possibilitys in video and VR... little postpro in Photoshop CC
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Re: Twinmotion is now free

Postby jo-ke » Fri May 17, 2019 4:43 pm

I have some questions:

I worked a lot at textures at my model. now I want to change the texture on a single surface to another texture. Is that possible inside TM? Is it possible to reimport to SU?
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Re: Twinmotion is now free

Postby HornOxx » Fri May 17, 2019 7:38 pm

Hi Jo-Ke - yes, editing textures within Twinmotion is possible - even in a remarkable extent through different material property channels. I do not know whether a "play back" to SkUp is possible ...

(below my older SubD scooter, acting as test model, fully retextured within Twinmotion)
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Re: Twinmotion is now free

Postby jo-ke » Sat May 18, 2019 7:53 am

Yesterday I worked with twinmotion untill night and renderd my first 3D 360 pano video in 4K for oculus rift. Ok 20 seconds took 7 hours to render but the result is impressive.

I have many new ideas

What a nice app. I was waiting for it for years
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Re: Twinmotion is now free

Postby measuredmove » Sat May 18, 2019 1:29 pm

jo-ke wrote:Yesterday I worked with twinmotion untill night and renderd my first 3D 360 pano video in 4K for oculus rift. Ok 20 seconds took 7 hours to render but the result is impressive.

I have many new ideas

What a nice app. I was waiting for it for years


Very much looking forward to the results-they are bound to be impressive!
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Re: Twinmotion is now free

Postby jo-ke » Sat May 18, 2019 10:14 pm

video turned out nice but in Oclulus it is "bumpy". Maybe I have to change something?!?
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Re: Twinmotion is now free

Postby ntxdave » Sat May 18, 2019 11:32 pm

Any idea if they plan to have a Sketchup plugin?

Has anyone seen anything like an equipment render instead of an architectural render?
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Re: Twinmotion is now free

Postby solo » Sun May 19, 2019 12:41 am

ntxdave wrote:Any idea if they plan to have a Sketchup plugin?

Has anyone seen anything like an equipment render instead of an architectural render?


Yes, they will be integrating into SU, but pretty sure that will be the paid version.
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Re: Twinmotion is now free

Postby jo-ke » Sun May 19, 2019 12:56 pm

I am testing it all day long. I still have problems getting a good workflow with connecting the output to Oculus Rift.

Using BIMotion I can't walk. only a Panoviw.

So I decidid to make a Video in 3D to show via Oculus rift. This works quite well, but the aspect ratio in output of Twin motion isn't 1:2 so the result in Oculus is distorted.

Is there a way to change the resolution or aspect ratio in Twinmotion?
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Re: Twinmotion is now free

Postby GD3Design » Tue May 21, 2019 2:47 pm

I'm not really a fan of them giving Twinmotion away for free. Having a Lumion license, the thought of competing against others that are using free software is a bummer. Although, already competing against all the people that used cracked software, so I reckon it's not a big difference. Hoping that Lumion can stay ahead with features and assets. It should all even out once Unreal starts charging in November. But I'm sure they'll be more affordable to the common man and offer an affordable monthly subscription. It's hard for anyone to cough up what Lumion asks... It should light a fire under Lumion, though. I wouldn't be surprised if we saw them adding more features and lowering the cost soon.
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Re: Twinmotion is now free

Postby jenujacob » Tue May 21, 2019 3:16 pm

GD3Design wrote:... It's hard for anyone to cough up what Lumion asks... It should light a fire under Lumion, though. I wouldn't be surprised if we saw them adding more features and lowering the cost soon.


This is what I am really hoping for. As of now the rendering quality of lumion is far superior to that of TM. But as per the Official forum, TM currently utilizes Unreal Engine version 4.17. In the coming months hopefully the latest version of UE would be ported to TM. That means realtime raytracing and that is really going to up the game. So either lumion steps up and produce some really phenomenal features to justify its hefty price tag or they better go down the subscription route, the latter being which I believe they would be going for logically.
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Re: Twinmotion is now free

Postby solo » Tue May 21, 2019 4:03 pm

I suspect that Twinmotion will disappear as a product in November, Unreal are launching 'Unreal Studio'at $49 per month, Twinmotion will be an integration of Unreal with the modeling app and it will be hands down the leader from launch as it has so much more to offer than anything out there.
I have avoided Unreal as the workflow was just too complicated and time consuming, now Unreal will be able to simplify and integrate their product with our modeling app, if it can be as easy as Enscape then they will be the winners and so will we.
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Re: Twinmotion is now free

Postby andybot » Tue May 21, 2019 8:26 pm

jo-ke wrote:Yesterday I worked with twinmotion untill night and renderd my first 3D 360 pano video in 4K for oculus rift. Ok 20 seconds took 7 hours to render but the result is impressive.

I have many new ideas

What a nice app. I was waiting for it for years


360 pano video!! I'm going to have to try this out, I've been looking for that capability in a real-time renderer (that's not Lumion.) What hardware are you using to render?
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Re: Twinmotion is now free

Postby Glenn at home » Tue May 21, 2019 8:50 pm

Anyone play with the BIMotion yet. I am able to get it to work but the resolution just looks horrible but still images look good. Is there some sort of setting for better looking export?
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Re: Twinmotion is now free

Postby pilou » Wed May 22, 2019 1:22 am

Absolutly amazing! Any personnage can have behaviour of any other! :o

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Re: Twinmotion is now free

Postby jo-ke » Fri May 24, 2019 4:30 pm

is it possible to change the backgroundsphere to my own equirectangular pano?

here's a video of a current project. This is really the advantige of Twinmotion. Videos are rendered very quick. this one took less then 10 minutes to render.

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Re: Twinmotion is now free

Postby pbacot » Fri May 24, 2019 6:55 pm

10 minutes! That sounds fantastic. I hope I have time to look at this soon--it will save time in the future. Nice work, Jo-ke.
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Re: Twinmotion is now free

Postby pilou » Fri May 24, 2019 6:58 pm

is it possible to change the backgroundsphere to my own equirectangular pano?

Seems yes ;)

Minute 0.57 second video! Sorry in French... but here the transllation ;)

The key is to use a textured dome for create a "context"

Step 1 - Load textured examples created by Jesus Carbajal

Step 2 - Save them inside user Library of Twinmotion

Step 3 - Launch TwinMotion. Domes are organized bottom of the user Library.
drag & drop them to the scene

Step 4 - Select the Dome's texture with the ink-dropper. Like this you open the dock of the materials parameters where you can adjust the texture's position.

Use these domes as example, for create your own environement, you can replace the texture by another 360° images.

PS Not sure you can with these free version.
.


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Last edited by pilou on Sat May 25, 2019 4:16 pm, edited 5 times in total.
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Re: Twinmotion is now free

Postby measuredmove » Fri May 24, 2019 8:32 pm

Played around with this for about a day but sadly my old laptop is just not up to the task. Great features but frustrating when a simple edit takes forever. Anyhow had fun with this existing model of a B'n B Dining Room posted below and really like Felix the kitty sitting by the door.

https://roundme.com/tour/405571/view/1415319
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Re: Twinmotion is now free

Postby jo-ke » Sat May 25, 2019 4:05 pm

Thank you.

I wasn't abble to find the dome but I am experimenting with a textured sphere made in SU and imported to tm.... Let's see if it works...
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Re: Twinmotion is now free

Postby pilou » Sat May 25, 2019 4:48 pm

You can find the doms here ;)

But where is the User Library folder on computer inside this TwinMotion version for input these files ...that's the mystery! :)
And make our own tmi another one! :-P

Maybe also try with the Library/ Volume/ Sphere Reflexion Probe...
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Re: Twinmotion is now free

Postby jo-ke » Sun May 26, 2019 12:25 pm

thank you.

I will have a look

here's a new video

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Re: Twinmotion is now free

Postby pilou » Sun May 26, 2019 3:47 pm

Solution of the localisation Path for the Domes files tmi above so you put them inside!
"C:\Users\your_user_name\Documents\Twinmotion2019\UserLibrary"

Thx Tenrev at the Forum Biblio3D :)

Stay the problem : how generate new landscapes 360° like the domes above?
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Re: Twinmotion is now free

Postby HornOxx » Sun May 26, 2019 4:34 pm

pilou wrote:You can find the doms here ;) But where is the User Library folder on computer inside this TwinMotion version for input these files ...that's the mystery! :)
And make our own tmi another one! :-P ...

this whole dom process remains a mystery to me. Pilou, where exactly does your link lead to? :) :?:
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Re: Twinmotion is now free

Postby jo-ke » Sun May 26, 2019 5:18 pm

I can paste the dome to my model but when I change the texture the old one remains and is someway overlapped to the new one.... Strange...

Also in the lower parts there is Fog. Now Idea how to erase the fog....
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Re: Twinmotion is now free

Postby pilou » Sun May 26, 2019 6:49 pm

@HornOox if you scrool inside my above link, you will found these domes used in the tutorial video(s) ;)
1.Download the textured dome examples created in .tmi format.
https://drive.google.com/file/d/1Gm3Flh ... S17mgyCQ2w


@Joke : no special problem for me : exactly like the videos ! :)
Maybe Meteo / Effects/ Pollution are enable for any reasons ?
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Re: Twinmotion is now free

Postby pilou » Sun May 26, 2019 10:03 pm

And bingo I have found the trick for made our own "Texture 360°" :enlight:

From this image (or any image of anything) here mine MagicaVoxel image! :)



You obtain that! :) Alas (you must make some rotate because here we are just on the seam ! : )
So Ink-Dropper/ Scale / Offset for have it on the back! :) (not made here)


Vegetable Menu / Materials Menu
- Take any texture - Clic "Color Plus" to get the Texture Menu
- Apply this texture to the dome! (Drag & Drop)
- Click on "Texture" word - load any image
- Right Click on the Control Globe that contains the new Texture / Add to User Library
The native texture is obviously not destroyed!

You get your own personalized "Texture Dome"! The famous".tmi" file! :ugeek:



Last but not the least : how make the "domes above" (surrely with a sphere Glass Double Face etc...)
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Re: Twinmotion is now free

Postby pilou » Mon May 27, 2019 11:27 am

@Joke
About fog! ;)

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Re: Twinmotion is now free

Postby david_h » Thu May 30, 2019 6:29 pm

So. . .I just downloaded the engine. I must say the videos look fun. .. but I hope this doesn't end up giving me a headache. Thea is hard enough for me. . . :mrgreen:
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