SketchyPhysics 3.7.3

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SketchyPhysics 3.7.3

Postby PituPhysics » Fri Jul 03, 2015 11:20 pm

SketchyPhysics 3.7.3 Release date: July 6, 2016. Copyright © 2007, Chris Phillips

It remains just for 32-bit SketchUp to use.
Download the SketchUp 32bit from SketchUp Product Downloads.


Downloads, example scripts and Change Log.


Links:
Sketchy Wiki script overview webpage.
My YouTube channel.
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Last edited by PituPhysics on Wed Jul 06, 2016 9:44 pm, edited 35 times in total.

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Re: SketchyPhysics 3.6

Postby pilou » Fri Jul 03, 2015 11:59 pm

Seems a task work! 8-)
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Re: SketchyPhysics 3.6

Postby Anton_S » Sat Jul 04, 2015 1:17 am

Nice work, Pitu! New dialogs and icons look impressive.
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Re: SketchyPhysics 3.6

Postby cotty » Sat Jul 04, 2015 4:55 pm

If I click this button, SU doesn't respond anymore for some time and the stop button isn't active ...

sperror.jpg
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Re: SketchyPhysics 3.6

Postby PituPhysics » Sat Jul 04, 2015 5:20 pm

cotty wrote:If I click this button, SU doesn't respond anymore for some time and the stop button isn't active ...

sperror.jpg


Press the ESC button to end of simulation. There is nothing wrong with the simulation. This is the essence of the play button.
Test this model: https://3dwarehouse.sketchup.com/model. ... 0b5f932d66
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Re: SketchyPhysics 3.6

Postby cotty » Sat Jul 04, 2015 5:29 pm

I'm only able to interact with the model if I use the button left from the play button (test play/pause), this is the right behaviour?
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Re: SketchyPhysics 3.6

Postby PituPhysics » Sat Jul 04, 2015 6:06 pm

cotty wrote:I'm only able to interact with the model if I use the button left from the play button (test play/pause), this is the right behaviour?


Yes, I deliberately made that way. This disable the "Joint Controller Panel" hides the axes of SketchUp and SketchUp window puts into the background. Can be used either.
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Re: SketchyPhysics 3.6

Postby faust07 » Wed Jul 08, 2015 7:21 pm

Some interesting new features. Will try it on weekend. Have to overwrite version 3.5.6 of Anton_S. Hope that the compatibility with Twilight renderer still works. Thank you!
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Re: SketchyPhysics 3.6

Postby Mister K » Fri Jul 10, 2015 3:30 pm

Very cool improvements.
How do these versions work now, did you base it on Antons 3.5 and are you now doing the improvements from that point on? Is there more coming down the line?
Also can you make a full list of all cross-compatibility, which SU and SP versions will or will not work with which models, because people will wonder what to get and how to run it.
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Re: SketchyPhysics 3.6

Postby Anton_S » Fri Jul 10, 2015 7:36 pm

Mister K wrote:Very cool improvements.
How do these versions work now, did you base it on Antons 3.5 and are you now doing the improvements from that point on? Is there more coming down the line?
Also can you make a full list of all cross-compatibility, which SU and SP versions will or will not work with which models, because people will wonder what to get and how to run it.

Good questions, Mister K.

Yes, Pitu used SP3.5.6 to get to SP3.6. As of SP3.4, all SP models including those of SP3RC1 should work just fine. However, there's one thing to keep in mind. Since SU2014, SketchUp's Ruby version was upgraded to 2.0.0. Compared to Ruby 1.8.6, Ruby 2.0.0 has some syntax changed. See specific changes here: http://sketchyphysics.wikia.com/wiki/Up ... patibility This means that many SP scripted models will work in SU2013 and below.
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Re: SketchyPhysics 3.6

Postby PituPhysics » Sat Jul 11, 2015 7:14 pm

Mister K wrote:Very cool improvements.
How do these versions work now, did you base it on Antons 3.5 and are you now doing the improvements from that point on?


Hi Mr.K. My channel on YouTube you'll find the "How to use" videos. But on SketchyWiki page there are also examples scripts.
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Re: SketchyPhysics 3.6

Postby faust07 » Thu Jul 30, 2015 1:43 pm

Works great. The rendering of animations of regular physics models with TwilightRenderer works very well. The problem of rendering of emitters and programmed objects as in Anton's youngest car AI model remains. These temporary objects are unfortunately invisible when rendering from Replay. Anton's intelligently programmed cars and SketchyPhysics could be the basis for a visualized traffic simulation. Many thanks to both - Anton and Pitu! Please continue this way.
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Re: SketchyPhysics 3.6

Postby faust07 » Fri Jul 31, 2015 5:30 pm

I recently found an old model with this motor-joint. It works under SPh3.6 but the joint can not be modified, for example, combine it with another kind of joint. Is something like this possible in current SP-versions?
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Re: SketchyPhysics 3.6.2

Postby NigeC » Mon Oct 19, 2015 1:58 pm

I'm looking for advice on world scale.. typically I work in cm and I just can't get the gravity and world scale right..
I'm been messing about with chains and they seem to snap depending on were the camera is, if the chain is entirely in view it'll be fine, but if its out of the camera frame or at a distance it'll snap, altering the world scale improves it but then things start running very slow

this is a bike chain and after a bit of trial and error it will record fine without breaking,, but its running at 2 fps recording lol

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Re: SketchyPhysics 3.6.2

Postby PituPhysics » Mon Oct 19, 2015 8:52 pm

NigeC wrote:I'm looking for advice on world scale.. typically I work in cm and I just can't get the gravity and world scale right..
I'm been messing about with chains and they seem to snap depending on were the camera is, if the chain is entirely in view it'll be fine, but if its out of the camera frame or at a distance it'll snap, altering the world scale improves it but then things start running very slow

this is a bike chain and after a bit of trial and error it will record fine without breaking,, but its running at 2 fps recording lol


Care must be taken to have a very small gap between the "collisions". The chain is can be loose, so to speak. Just like in the video, however also laterally, between the chain links. This "chain-physics" really put a strain on SketchyPhysics. For this reason, too slow, animation and recording.

But this video looks really good. :thumb:
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Re: SketchyPhysics 3.6.2

Postby NigeC » Mon Oct 19, 2015 11:01 pm

The gap between the rollers and gear are pretty huge, I could of got away with them a lot closer, but its a "suck it n see" past time lol
Here's the render :)
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Re: SketchyPhysics 3.6.2

Postby JQL » Tue Oct 20, 2015 9:21 am

Nice one Nige!
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Re: SketchyPhysics 3.6.2

Postby ntxdave » Tue Oct 20, 2015 5:32 pm

Are there any plans for a 64-bit version of this tool?

I have SU 64-bit so I cannot use this extension :-(
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Re: SketchyPhysics 3.6.2

Postby cotty » Tue Oct 20, 2015 6:39 pm

ntxdave wrote:I have SU 64-bit so I cannot use this extension :-(

A lot of people keep an older 32-bit version installed in parallel (e.g. SU 2014) to the currrent one. You can model in 2015 and save as 2014 to animate it with SketchyPhysics there.
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Re: SketchyPhysics 3.6.2

Postby ntxdave » Tue Oct 20, 2015 6:55 pm

cotty wrote:
ntxdave wrote:I have SU 64-bit so I cannot use this extension :-(

A lot of people keep an older 32-bit version installed in parallel (e.g. SU 2014) to the currrent one. You can model in 2015 and save as 2014 to animate it with SketchyPhysics there.


Good idea. I still have 2014 installed. Kind of a DUH moment for me :o
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Re: SketchyPhysics 3.6.2

Postby NigeC » Tue Oct 20, 2015 7:13 pm

I have 2013,2014 and 2015 lol.. 2014 seems better to play with SP, I don't have the 32bit 2015 but I found 2013 started to really struggle

Its great fun JQL and a welcome distraction for me :)
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Re: SketchyPhysics 3.6.2

Postby PituPhysics » Tue Oct 20, 2015 9:47 pm


Good idea. I still have 2014 installed. Kind of a DUH moment for me :o


Calmly to use the SU 32-bit, in 64-bit Win. It is as if the previous versions using it. Just did not become the icon of thumbnails. Probably there will be no 64-bit edition.

Anton Synytsia created a new plugin. The name is MSPhysics, it is now compatible with 64-bit SketchUp, however, is still under development. Link: viewtopic.php?f=323&t=56852
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Re: SketchyPhysics 3.6.3

Postby ntxdave » Tue Oct 20, 2015 11:04 pm

Is there a user guide in English?

Do I have to code actions? Can I apply the physics to my existing model? How does this compare to using a tool like Keyframe Animation or Simfonia?
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Re: SketchyPhysics 3.6.3

Postby PituPhysics » Tue Oct 20, 2015 11:51 pm

ntxdave wrote:Is there a user guide in English?

Do I have to code actions? Can I apply the physics to my existing model? How does this compare to using a tool like Keyframe Animation or Simfonia?


If you click on the toolbar / settings button, there you will find 3 link: SketchUp API, Ruby core and Sketchy Wiki. You can learn from these as well.
The blue fields, onTouch, onclick, Script box to write the code. I recommend the latter.

Well, there is not a lot of description. I'm going to make more another intro videos on my YouTube channel:
https://www.youtube.com/channel/UCgkpyy ... Nues2ypnGw

You can watch it around Warehouse: https://3dwarehouse.sketchup.com/search ... ass=entity
My warehouse: https://3dwarehouse.sketchup.com/user.h ... 6929922921
Anton Synytsia: https://3dwarehouse.sketchup.com/user.h ... 5769114661
Mr.K. : https://3dwarehouse.sketchup.com/user.h ... 1340515705
John: https://3dwarehouse.sketchup.com/user.h ... 7775321088
November92: https://3dwarehouse.sketchup.com/user.h ... 2782606464

Although there is enough old models SP 3.2, it is not certain that all of them will work but worth a try.
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Re: SketchyPhysics 3.6.8

Postby Anton_S » Wed Dec 02, 2015 7:38 am

Nice work with this, Pitu! I really like how you implemented the ACE editor and did a well job with styling.
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Re: SketchyPhysics 3.6.8

Postby PituPhysics » Wed Dec 02, 2015 10:03 pm

Anton_S wrote:Nice work with this, Pitu! I really like how you implemented the ACE editor and did a well job with styling.


Thank you, Anton. Just a pity that does not work with Ctrl+C function in editor. The SU 13 comes up a window with a javascript error.

These tried:
- src-min-noconflict
- src-min
- src

- <div editor
- <textarea editor

But even trying. :)
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Re: SketchyPhysics 3.6.8

Postby Anton_S » Thu Dec 03, 2015 7:54 am

To fix that message, in settings_ui.html, replace
<meta http-equiv="X-UA-Compatible" content="IE=edge, chrome=1" />
with
<meta http-equiv="X-UA-Compatible" content="IE=10" />

Here is an optional command to add. I don't recall what it does, but you can read about it on web.
<meta http-equiv="MSThemeCompatible" content="Yes" />
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Re: SketchyPhysics 3.6.8

Postby PituPhysics » Thu Dec 03, 2015 3:48 pm

Anton_S wrote:To fix that message, in settings_ui.html, replace
<meta http-equiv="X-UA-Compatible" content="IE=edge, chrome=1" />
with
<meta http-equiv="X-UA-Compatible" content="IE=10" />

Here is an optional command to add. I don't recall what it does, but you can read about it on web.
<meta http-equiv="MSThemeCompatible" content="Yes" />


Wow... really, I rewrite the "IE=edge, chrome=1" to "IE=10" and now work perfectly. :) I thought it was much more serious the error.
The MSThemeCompatible not necessary: http://www.metatags.info/meta_http_equi ... compatible

Thanks Anton, coming soon the next version.
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Re: SketchyPhysics 3.7.1

Postby faust07 » Mon Feb 22, 2016 4:40 pm

A small question or idea to improve the handling of Physics Simulations after crash and bug splat. Would it be feasible to incorporate a function to start the simulation with a freely selected physics frame number, so how one can do it with Twilight Renderer in the animation presets?
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Re: SketchyPhysics 3.7.1

Postby PituPhysics » Thu Feb 25, 2016 8:12 am

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