Bezier camera interpolation

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Bezier camera interpolation

Postby chrishe » Fri Jun 14, 2019 7:59 pm

Hey Fredo,

can you explain to me how the bezier camera interpolation works? For me it turns out to be a linear movement.

Best,
Chris
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Re: Bezier camera interpolation

Postby fredo6 » Fri Jun 14, 2019 9:24 pm

chrishe wrote:Can you explain to me how the bezier camera interpolation works? For me it turns out to be a linear movement.

It should not be, although it may depend on the factor you choose.
Do you have an example ?
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Re: Bezier camera interpolation

Postby chrishe » Wed Jun 26, 2019 1:18 pm

Thank you for your fast reply. I tried the function in another file and it worked... but even after a lot of tries I can't get it to work in the following file:

https://www.dropbox.com/s/hm6pb8ev8sx52 ... 7.skb?dl=0
https://www.dropbox.com/s/6wlhutuk1qzyb ... 7.skp?dl=0
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Re: Bezier camera interpolation

Postby chrishe » Wed Jun 26, 2019 1:20 pm

Also, what factor did you mean? I didn't use any fade-out functions for now.
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Re: Bezier camera interpolation

Postby chrishe » Wed Jun 26, 2019 6:02 pm

The File I posted first is bigger than necessary.
Here is another example file. If the camera path were curved (between Camera 2 and 3) you would get to see on the box. But as you can see the interpolation is linear.

https://www.dropbox.com/sh/5jb15wjbhjyt ... mxj7a?dl=0
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